Furyou Miko wrote:As opposed to Orks who have all their stuff explained by "Magic, but they don't know they're doing it."
To my knowledge this fluff didn't come around until 4th edition.
And I always hated it. The new books make Orks out to be a bunch of psychic idiots that only accomplish anything through brute force, sheer numbers and plain dumb luck.
But they weren't always like that. The old Rogue Trader Ork books (there were three) painted a rather different picture. They were a successful, space faring race that survived through its pragmatism and resilience. Their tech worked because it worked(though not always well). Mekboys were competent enough to build working devices, even if they didn't fully understand them. The knowledge was coded in their DNA, which might not make much sense, but its miles better than "it works because they believe it works."
They weren't just "all fighting, all the time." The had civilizations, culture, religion. They had an insatiable wanderlust, a desire to explore that led them to spread out across the galaxy. These were important aspects of Ork fluff that have been reduced to footnotes. Now they are little more than wild beasts.
I didn't get into the game until around 2008. When I first read Waaargh: Da Orks, I was taken aback by how much more interesting and detailed it was.
Well now I'm rambling, but basically yes, Ork fluff has changed, for the worse
IMO. But its still has more going for it than the "we always win" Necrons.
Ashiraya wrote:Hey r_squared, wanna see a video of me solo-killing 1,000 Orks in Space Marine? =)))))))))))))))))))))))))
No but seriously, is this what the argument has devolved into?
'Necrons lose because their fluff is worse'?
'Necrons lose because they recently got a big faction overhaul'?
'Necrons lose because waaagh da orks waaagh'?
No what I'm saying is that Necrons win because their fluff is worse.