This is less a specific rule and more a request for your thoughts concerning a potential way of doing things. Obviously we all like being able to build lists in lots of different ways and to create our own unique flavor of playstyle. That said, what would you guys and gals think of using a very heavily restrictive form of force org chart/detachment exclusively when building armies? This would probably be mostly in the context of campaigns or other special situations where everyone is similarly restricted. Each detachment would be intended for games of about 2,000 points or less and give you thematic bonuses (y'know, like detachments theoretically do), but you'd also be forbidden from using certain units or from combining the detachment with a CAD, formations, decurions, etc.
So for instance, a Saim-Hann detachment would still let you take those nasty scatter bikes people love so much, but it would restrict how many infantry units you could have that aren't mounted in a transport. Partly for fluff reasons and largely for mechanical reasons, wraith knights wouldn't be allowed to be part of the detachment. As a detachment bonus, you might unlock Nuadu Fireheart as a character or gain some sort of outflanking ability to reflect the ability of bikes to rapidly reposition themselves and attack from unexpected angles. Without land-raider busters like the wraith knight, those scatter bikes have a serious weakness in the form of AV 13, but they can still take a limited number of fire dragons, storm guardians, and plenty of bright lance shots to deal with that sort of thing.
And you would, of course, design the detachments with balance against one another in mind, tweaking them to tone down some of the more severe imbalances that have popped up in the meta. If you like mixing together an army from 3 different books to make the most terrifying cheese tornado you can, this rules set probably isn't for you. Instead of playing against 3 wraith knights and scatter bikes with a wraithguard d-scythe squad arriving via webway portal against an adamantine lance backed up by skitariii in Blood Angels drop pods, you'd be playing a certain Tau S'ept versus a specific kabal, theoretically with forces that represent the fluff well on both sides. Here's how I see it:
CONS
* More restrictive list building prevents mechanical gimmicks some people like.
* Restrictive list building potentially prevents people from representing their own homebrew fluff.
* People don't like change.
* Some people will complain that the detachments prevent super murder combos. These complaints will mostly come from people who like to use said super murder combos.
PROS
*Presents a chance to step back from the Decurion-style shenanigans that many people are unhappy about.
*Presents a chance to do away with some of the nastier combos that many people don't like facing (like webway d-scythes, wraithknights + scatter bikes, etc.)
*Allows for additional fluffy special rules!
*Presents a chance to provide a flavorful way of playing factions that struggle to be fluffy right now. Here's looking at you Alpha Legion and Thousand Sons.
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