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![[Post New]](/s/i/i.gif) 2015/06/28 15:46:16
Subject: Has anyone tried an Ork Walkerstar with a KFF Mek hidden in a unit of Mek gunz?
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Shadowy Grot Kommittee Memba
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Random idea I just had. It's a well known "neat trick" among ork players that a Mega Armored IC can join a unit of Mek Gunz, gaining Majority T7, granting the Gunz relentless and allowing you to use his 2+ armor save if he's in front.
However, I always found this to be points inefficient as you waste all the combat power of the IC by sticking him with grots who are T2 in cc.
I have had a vision, however, of a great clanking horde of metal monstrosities storming up the field accompanied by the watchful gaze of a KFF Mek rendered indestructible by the Gunz he's towing along behind him.
I would take either 2 CADs or a CAD and a Great Waaagh detachment to gain 6x HS slots, then have either a KFF or MFF Mek accompanying the walkers down the field, supported by Trukk boyz and/or gretchins to claim objectives. The beauty of the mekstar is that KMKs advancing up the field commands attention as a shooting threat, convincing opponents they need to challenge the star to get to them. After that if I had points I'd toss in a Blitza bommer as insurance vs invisibility stars and aircraft, and fill the remaining FA slots with solo coptas.
My question is, is the Waaagh Ghaz detachment worth it to get the MFF? The boss Iz watch in' is an ok rule for small mobs, but I'd have to include an expendable Mek in each squad to avoid losing nobs to Da biggest and Da best. Also is the MFF itself worth it? because it's crazy expensive.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2015/06/28 17:57:16
Subject: Has anyone tried an Ork Walkerstar with a KFF Mek hidden in a unit of Mek gunz?
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Growlin' Guntrukk Driver with Killacannon
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No quite what your suggesting put I've had a MA KFF BM with Gunz next to a Stompa that grants all units within 6" Fearless. It has worked really well.
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Fighting crime in a future time! |
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![[Post New]](/s/i/i.gif) 2015/06/28 19:59:52
Subject: Has anyone tried an Ork Walkerstar with a KFF Mek hidden in a unit of Mek gunz?
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Disguised Speculo
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+25pts for a pip of invuln has worked for me sofar. In a unit like this filled with expensive walkers I'd say its probably a good investment
Biggest problem is those damn walkers. They're terrible. That forcefield makes them passable, but then your paying a bucketload of extra points to make way overcosted crappy walkers merely "ok"
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![[Post New]](/s/i/i.gif) 2015/06/28 21:04:02
Subject: Has anyone tried an Ork Walkerstar with a KFF Mek hidden in a unit of Mek gunz?
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Fixture of Dakka
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Envision a squad or two of Wraithscythes teleporting in beside or behind it and unloosing. Would it stand up to that?
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This message was edited 1 time. Last update was at 2015/06/28 21:05:23
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![[Post New]](/s/i/i.gif) 2015/06/28 21:27:37
Subject: Has anyone tried an Ork Walkerstar with a KFF Mek hidden in a unit of Mek gunz?
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Shadowy Grot Kommittee Memba
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Relapse wrote:Envision a squad or two of Wraithscythes teleporting in beside or behind it and unloosing. Would it stand up to that?
Obviously not. Am I required to bunch up my models the exact same way every game, or am I allowed to look and see the 300+ point unit of wraithscythes coming and separate the blob out into its individual 75 point component parts? Automatically Appended Next Post: Dakkamite wrote:+25pts for a pip of invuln has worked for me sofar. In a unit like this filled with expensive walkers I'd say its probably a good investment
Biggest problem is those damn walkers. They're terrible. That forcefield makes them passable, but then your paying a bucketload of extra points to make way overcosted crappy walkers merely "ok"
They're actually not (Deff dreads at least) they're just in a wickedly crowded slot for orks. 75pts for something that out-punches a marine dread in cc isn't bad at all. Particularly if I'm granting them a solid invuln (that they can get even in cc)
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This message was edited 1 time. Last update was at 2015/06/28 21:29:11
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2015/06/28 21:31:42
Subject: Has anyone tried an Ork Walkerstar with a KFF Mek hidden in a unit of Mek gunz?
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Longtime Dakkanaut
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Relapse wrote:Envision a squad or two of Wraithscythes teleporting in beside or behind it and unloosing. Would it stand up to that?
Would anything?
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2015/06/28 21:34:25
Subject: Has anyone tried an Ork Walkerstar with a KFF Mek hidden in a unit of Mek gunz?
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Fixture of Dakka
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the_scotsman wrote:Relapse wrote:Envision a squad or two of Wraithscythes teleporting in beside or behind it and unloosing. Would it stand up to that?
Obviously not. Am I required to bunch up my models the exact same way every game, or am I allowed to look and see the 300+ point unit of wraithscythes coming and separate the blob out into its individual 75 point component parts?
We're assuming you're a good player and aren't bunching or being channeled. How many points go into an Ork formation like that as you envision it?
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![[Post New]](/s/i/i.gif) 2015/06/29 06:42:31
Subject: Has anyone tried an Ork Walkerstar with a KFF Mek hidden in a unit of Mek gunz?
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!!Goffik Rocker!!
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No longer true. Marine dreads have 4 base attacks and chapter tactics (for no cost increase) now. So, marine dreads easilly outpunch and outshoot deff dreads and do it at ini 4. Furthermore, they can be taken in squadrons on 1-3 just liek we've always wanted but never got. And they certainly have an awesome droppod to make CC happen.
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This message was edited 1 time. Last update was at 2015/06/29 06:43:41
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![[Post New]](/s/i/i.gif) 2015/06/29 07:12:06
Subject: Re:Has anyone tried an Ork Walkerstar with a KFF Mek hidden in a unit of Mek gunz?
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Disguised Speculo
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Marines Dreads don't "outpunch" Ork dreads - they're merely equal but swing first. On top of the shooting, squads, and tactics as you mentioned. Funny thing is the price hike on marine dreads over ork ones is equal to the cost of putting two extra klaws on the deff dread.
Great balance right there.
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![[Post New]](/s/i/i.gif) 2015/06/29 07:12:51
Subject: Has anyone tried an Ork Walkerstar with a KFF Mek hidden in a unit of Mek gunz?
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Stealthy Grot Snipa
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koooaei wrote:
No longer true. Marine dreads have 4 base attacks and chapter tactics (for no cost increase) now. So, marine dreads easilly outpunch and outshoot deff dreads and do it at ini 4. Furthermore, they can be taken in squadrons on 1-3 just liek we've always wanted but never got. And they certainly have an awesome droppod to make CC happen.
Yeh I laughed so hard when SM got the ability to squadron vehicles and walkers....
As for shooty squads of death! How about;
Big Mek - MA, KFF/MFF
5x Kannonz
Big Mek - MA
5x kannonz
Big Mek - MA
5x kannonz
Just walk them as your core shooting loads of Str8?  remains quite cheap with kannonz.
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Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.
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![[Post New]](/s/i/i.gif) 2015/06/29 13:36:22
Subject: Has anyone tried an Ork Walkerstar with a KFF Mek hidden in a unit of Mek gunz?
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Growlin' Guntrukk Driver with Killacannon
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Solar Shock wrote: koooaei wrote:
No longer true. Marine dreads have 4 base attacks and chapter tactics (for no cost increase) now. So, marine dreads easilly outpunch and outshoot deff dreads and do it at ini 4. Furthermore, they can be taken in squadrons on 1-3 just liek we've always wanted but never got. And they certainly have an awesome droppod to make CC happen.
Yeh I laughed so hard when SM got the ability to squadron vehicles and walkers....
As for shooty squads of death! How about;
Big Mek - MA, KFF/MFF
5x Kannonz
Big Mek - MA
5x kannonz
Big Mek - MA
5x kannonz
Just walk them as your core shooting loads of Str8?  remains quite cheap with kannonz.
Spend the extra 10 per for Killsaws and you have yourself a deal. However assault would be very rough considering your majority T in CC would be 2.
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Fighting crime in a future time! |
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![[Post New]](/s/i/i.gif) 2015/06/29 14:08:57
Subject: Has anyone tried an Ork Walkerstar with a KFF Mek hidden in a unit of Mek gunz?
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Stealthy Grot Snipa
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very true
although at what; 5 kannonz and the grots being like just over 100 points, the MA mek and killsaw being about the same.
So 200 points for 5 rokkit shots a turn at T7. Hmm, tbh probably worth atleast upgrading 1 to being a KMK unit.
So maybe;
W!G detachment
3x KMK, BMek - MA, KS, MFF
5x Rokkit, BMek - MA, KS
5x Rokkit, Bmek - MA, KS
30 Boyz, Nob, BP (maybe PK if you have points about), Painboy and BMek - BBP (Big mek with BBP is the cheapest fearless option we have at 55 points minimum). This unit walks in front creating a barrier. Or you could stick in grotznik. Then maybe some grot units behind to act as a buffer from rear assaults.
Then what you do when you want to use those Big meks in combat, you simply detach from the Gunz and move into coherency with the fearless blob, charge and you now have a blob that also carries a whole load of killsaws.
Overall, all three Mek gunz units have not only a 2+ tank, but also a 4++ from the MFF, and with some good positioning hopefully the front ranks of boyz will also have a 4++ with a 5+ FNP. A very solid core that would hopefully be able to control the centre of the board. Automatically Appended Next Post: ----------------------------------------------
What about suicide commando squads?
50 points barebones, throw on 2 flamers, so 80 points and you infiltrate, Then you just rush them forwards, hopefully they get into range, flame some stuff, or they act as enough of a distraction that your rush list makes it across the board without punishment? If they get charged they also get 2x D3 autohits.
in fact im gona try that next game. I did think adding a nob and PK incase you have no flame targets, but that's too expensive, that's already up to 120 points-ish, If you had no viable flame targets you can just camp on an objective.
A side note; I always forget burnas are AP3, so on commandos could be great as a little booster if your charging into a combat, 6 AP3 attacks could be really helpful in combats.
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This message was edited 1 time. Last update was at 2015/06/29 14:18:09
Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.
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![[Post New]](/s/i/i.gif) 2015/06/29 14:31:02
Subject: Re:Has anyone tried an Ork Walkerstar with a KFF Mek hidden in a unit of Mek gunz?
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!!Goffik Rocker!!
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I'm fine with how my 5 kommandoes with bigshootas/rokkits work. Don't know bout burnas though. Quite pricey.
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This message was edited 1 time. Last update was at 2015/06/29 14:31:42
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![[Post New]](/s/i/i.gif) 2015/06/29 15:44:24
Subject: Re:Has anyone tried an Ork Walkerstar with a KFF Mek hidden in a unit of Mek gunz?
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Growlin' Guntrukk Driver with Killacannon
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koooaei wrote:I'm fine with how my 5 kommandoes with bigshootas/rokkits work. Don't know bout burnas though. Quite pricey.
Everytime I see Kommando I automatically think: MSU Single DeffKoptas do it better in everyway. Maybe because I have 12 of those and no 'real' Komando models besides Snikrot.
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Fighting crime in a future time! |
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![[Post New]](/s/i/i.gif) 2015/06/29 17:54:02
Subject: Has anyone tried an Ork Walkerstar with a KFF Mek hidden in a unit of Mek gunz?
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Longtime Dakkanaut
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koooaei wrote:
No longer true. Marine dreads have 4 base attacks and chapter tactics (for no cost increase) now. So, marine dreads easilly outpunch and outshoot deff dreads and do it at ini 4. Furthermore, they can be taken in squadrons on 1-3 just liek we've always wanted but never got. And they certainly have an awesome droppod to make CC happen.
They cant be in drop pods if they are in a squadron though, as they have to remain in coherency/embarked together which they cannot do when drop pods only have a transport capacity of 1.
as for nobs their downfall is their cost.
They are not bad at basic cost if you give them nothing.
As you give them upgrades and start comparing their cost to what you would get from a mob of ork boyz, or meganobz you begin to wonder why you are buying them at all.
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This message was edited 1 time. Last update was at 2015/06/29 17:56:47
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![[Post New]](/s/i/i.gif) 2015/06/30 06:34:41
Subject: Re:Has anyone tried an Ork Walkerstar with a KFF Mek hidden in a unit of Mek gunz?
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!!Goffik Rocker!!
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PipeAlley wrote: koooaei wrote:I'm fine with how my 5 kommandoes with bigshootas/rokkits work. Don't know bout burnas though. Quite pricey.
Everytime I see Kommando I automatically think: MSU Single DeffKoptas do it better in everyway. Maybe because I have 12 of those and no 'real' Komando models besides Snikrot.
Not always.
Kommandoes are best for infiltrating on a ruin or behind enemy lines taking annoying potshots on back armor. They're easier to hide out of los than a kopta and they boast like 4 times more attacks point to point. So, kommandoes do have their advantages over koptas. They're also elites. The drawbacks are: much less mobility, no protection in the open other than 5+ cover when g2g and ld issues. But both have their place. I run 3 single koptas and a squad of 5 kommandoes with rokkits or bs in games above 1500. Started using bs lately for comparison.
Automatically Appended Next Post:
blaktoof wrote:
They cant be in drop pods if they are in a squadron though, as they have to remain in coherency/embarked together which they cannot do when drop pods only have a transport capacity of 1.
Yep, they can either squadron or use a drop pod. Both options are better than what deff dreads get =D
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This message was edited 4 times. Last update was at 2015/06/30 06:44:47
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![[Post New]](/s/i/i.gif) 2015/07/01 14:26:34
Subject: Re:Has anyone tried an Ork Walkerstar with a KFF Mek hidden in a unit of Mek gunz?
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Lead-Footed Trukkboy Driver
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You could ally with IA 8 list for objective secured troop choice Deff Dreads if you wanted. I like the idea of taking the meks in the Ghazkull supplement to get the 4+ invul relic shield.
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Active armies, still collecting and painting First and greatest love - Orks, Orks, and more Orks largest pile of shame, so many tanks unassembled most complete and painted beautiful models, couldn't resist the swarm will consume all
Armies in disrepair: nothing new since 5th edition oh how I want to revive, but mostly old fantasy demons and some glorious Soul Grinders in need of love |
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![[Post New]](/s/i/i.gif) 2015/07/04 01:54:17
Subject: Has anyone tried an Ork Walkerstar with a KFF Mek hidden in a unit of Mek gunz?
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Shadowy Grot Kommittee Memba
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I actually sometimes run Ghaz in a Max squad of KMKs.
They're a gnarly shooting unit and if anything gets close, there is nothing short of strength D that can best Ghaz on his waagh. He just runs out and smashes whatever he wants, it's a fun little catch-22. Automatically Appended Next Post: Grumblewartz wrote:You could ally with IA 8 list for objective secured troop choice Deff Dreads if you wanted. I like the idea of taking the meks in the Ghazkull supplement to get the 4+ invul relic shield.
I was considering whether the MFF was worth it for the price hike and the AWFUL special rules that come in Waaagh Ghaz.
I would use Dred mob but I feel people where I play would complain about it. For some reason it's more of a cheesy move to run a FW list that makes some units barely usable than it is to, say, get Obsec on your ENTIRE army with a Gladius (and free transports, lol).
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This message was edited 1 time. Last update was at 2015/07/04 01:58:23
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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