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Made in gb
Squishy Squig




What is the best setup for a squad of ork Nobs, what's the best squad size, wargear and are they even worth taking?

This message was edited 1 time. Last update was at 2015/06/28 21:13:05


 
   
Made in ca
Ghastly Grave Guard





Canada

Nobs are generally considered sub-par points wise. 2 Ork Boyz are just as easy to wound, but are only 2/3 the price and don't fall in one hit to a strength 8+ weapon. They're also available in much larger mobs, allowing them to soak up fire.

Having said that, I will always have a unit of Nobz as my Warboss's bodyguard. I may rarely take them in a game, but I just find it too fluffy not to have them.
   
Made in gb
Longtime Dakkanaut





UK

Probably on bikes since they'll die to all that S8 in the game. Bikes also mean they can get where you need them to be.

One or two PK/Big Choppas depending on size and Waaagh banner for WS5 if you're not taking Da Lucky STikk with them. A basic nob gets 5S5 on the charge which can easily put wounds out on Infantry, Hordes and rear armour 10-11. PK for heavier armour.

That said, you have to compare them against the rest of the Elites slots - and usually, Tankbustas/Mega Armoured Nobz/Kommandoes will perform better.

YMDC = nightmare 
   
Made in us
Krazed Killa Kan






 Frozocrone wrote:
That said, you have to compare them against the rest of the Elites slots - and usually, Tankbustas/Mega Armoured Nobz/Kommandoes will perform better.


I have never heard or see anybody use Kommandos in 7th edition, any experience using them with the new codex? I want them to be good but they just seem like they aren't really worth it plus ignore cover just murders them. If anything the Kommando formation seems like the way to go for the rerolling saves the turn they arrive plus you can fit in multiple kommando nobz into the unit (more PKs baby).

Generally I would run Nobz in a battlewagon with a 2PK, 2 Big Choppa, 1 Choppa ratio (please note I have a huge bias towards big choppas) and give them eavy armor. 2 PKs + 3 choppas ratio would work as well. Never let them fight solo but instead have them charge in after a unit of boyz get stuck in to be the hammer to the boyz anvil (3-5 nob trukk squads mixed in a trukk spam boyz army might have potential). Nobz suck at tanking hits but they bring the pain on attacks. As others have said Nobz are not efficient or very competitive but they are a fun unit to play and can be decent if played correctly. If you want all PKs in the unit then just take meganobz... actually in most cases meganobz are just flat out better (especially bully boyz formation).

"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" 
   
Made in gb
Longtime Dakkanaut





UK

I used 2x5 man units with Rokkits in a 3000 point game with Tau allies.

They didn't perform well, I would keep them barebones and Infiltrate on Objectives or at least get a Mek with a Rokkit (Mekkit) just for the additional shot. 50pts for any objective with a 2+ cover in ruins is pretty good. I'll have to test it again at some point, I've got 30 Ob Sec bikes that move up the field and pose a much bigger threat.

YMDC = nightmare 
   
Made in ca
Tough-as-Nails Ork Boy





Manitoba

 Vankraken wrote:
 Frozocrone wrote:
That said, you have to compare them against the rest of the Elites slots - and usually, Tankbustas/Mega Armoured Nobz/Kommandoes will perform better.


I have never heard or see anybody use Kommandos in 7th edition, any experience using them with the new codex? I want them to be good but they just seem like they aren't really worth it plus ignore cover just murders them. If anything the Kommando formation seems like the way to go for the rerolling saves the turn they arrive plus you can fit in multiple kommando nobz into the unit (more PKs baby).



I've used Kommandos w/ two flamers in a local tourney awhile ago and they pulled their wait regularly. Our local meta likes to use varying LOS blocking or blocking terrain so it was easy to get them behind some good cover for that close infiltrate.

The two flamers took care of a big blob of cultists real good.

They work, especially since it's a close nob threat with pklaw; but I wouldn't call them reliable. Anyone figuring out what you're doing will try and pie them or shoot them right away if you don't have first turn.


Overall, great for first turn moves and attacks.

 
   
Made in nz
Disguised Speculo





The best way is with Zagman's errata - they're still useless, but at 14pts per model and a stacked 4+++ they become viable again.

Otherwise, having lost 5++ and instead getting the stupid, unstackable FNP they're quite possibly the most useless unit in our codex under the RAW
   
Made in us
Shas'la with Pulse Carbine





As others have said they aren't very good. But I've used them as a warboss retinue. 5 of them with eavy armor and some big choppas/pks. Shoved in a battlewagon. Its kind of an ork deathstar. Will hit hard but hit at low init and might be wiped before swinging.

Down with Allies, Solo 2016! 
   
Made in ru
!!Goffik Rocker!!






http://www.dakkadakka.com/dakkaforum/posts/list/622940.page
   
Made in us
Trustworthy Shas'vre



california

 koooaei wrote:
http://www.dakkadakka.com/dakkaforum/posts/list/622940.page


That's been dead for half a year. If he did post there he would get flamed for necroing. This thread is fine. Don't be that guy.
   
Made in gb
Longtime Dakkanaut





UK

It's still a nice tactica to refer to, even if it's been inactive

YMDC = nightmare 
   
Made in us
Trustworthy Shas'vre



california

Referring to is fine. I took his post as "this thread exists post here" since he provided nothing else but the link.
   
Made in ru
!!Goffik Rocker!!






Pain4Pleasure wrote:
Referring to is fine. I took his post as "this thread exists post here" since he provided nothing else but the link.


i didn't say that.
   
Made in us
Trustworthy Shas'vre



california

 koooaei wrote:
Pain4Pleasure wrote:
Referring to is fine. I took his post as "this thread exists post here" since he provided nothing else but the link.


i didn't say that.


Well glad it's cleared up. Was just making sure you weren't trying to be that guy. Can't be to careful.. dakka is full of em. You can carry on.
   
Made in gb
Lead-Footed Trukkboy Driver





United Kingdom

I wouldn't say nobz are useless. Overpriced for what they do, yes. But not useless.

If you are going to take nobz then you should try and play to the advantages they have over boyz and meganobz, such as they are.

I have had success sticking ten in a battlewagon with 'eavy armour, choppas and sluggas, three power klaws, bosspole and a painboy. Keep the boss nob barebones to eat challenges while the power klaws keep swinging. Any other upgrades are just too expensive.

In the (admittedly casual) games I have played, they have been rock hard. They hit harder than boyz and don't depend so heavily on getting the charge. They are also less vulnerable to hard counters than meganobz. However, this advantage is somewhat less pronounced if you go dual-CAD and take more melee characters with power klaws/killsaws to support the boyz.

Frankly, the main issue I have with nobz is flexibility. You are kind of forced to use an all-out assault strategy if you take them, whereas I have found that Orks work better when they soften the enemy up with their shooting first . For this reason, I now take flash gits instead.

This message was edited 1 time. Last update was at 2015/06/29 06:49:41


 
   
Made in us
Regular Dakkanaut




Imo. they're a battle wagon tax. just take 3 nobs in a battle wagon. dump em, backfield to protect/counter charge your mek gunz.

Also they're a tax for some formations. Thats imo the best case...outside of having sort of a vehicle-glancing unit with a few big choppas and 1-2 klaws.

This message was edited 2 times. Last update was at 2015/06/30 01:50:37


 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

No longer being able to take as troops and no 5+ Inv completely killed Nobz. The fact they have the most expensive bike upgrade in the dex (of any codex?) killed BikerNobz compared to the huge price cut of regular Bikers. Exhaust Cloud rule also was a Nerf along with the new Ld table. So definitively got worse in four ways and relatively are worse in at least one way.

Making the PainBoy a full HQ instead of a regular upgrade was the final nail in the coffin!

Fighting crime in a future time! 
   
Made in us
Flashy Flashgitz





Yeah...i wouldn't touch a non upgrade nob with a10ft bosspole

Warboss Troil
"Less chat, more splat!" 
   
Made in ca
Mekboy Hammerin' Somethin'




Kapuskasing, ON

I haven't run normal Nobz but I will be getting normal Nobz at least for the Council of Waaaagh! formation (Ork Command Squad ftw). My plan is at least a couple PKs but don't need to much as they can become redundant if too many in a unit. Heavy Armour as they need a transport and be able to shrug off it exploding and I want to give the rest Big Choppas. I don't know, probably because Ork Big Choppas on the sprues look fething awesome but I put PKs on my squad leaders so I don't ever get to put the big choppas on any models and paint them. I WISH storm boyz had the Big Choppa upgrade since they want to get stuck in, not play at ranged. Oh yeah Bosspole and Waaagh! Banner is a must as well.

This message was edited 1 time. Last update was at 2015/06/29 18:31:41


 
   
 
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