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Made in us
Trustworthy Shas'vre



california

Dread mob formation
Big mek w/ mff
painboy
deff dread w/ x2 rokkit launcha
deff dread w/ x2 rokkit launcha
deff dread w/ rokkit launcha, power klaw
Killa kans x3 w/ x3 rokkits
killa kans x3 w/ x3 rokkits
killa kans x3 w/ x3 grotzookas
Gorkanaut
morkanaut w/ kff

Ork horde detachment

Warboss w/ eavy armor, power klaw, bosspole, lucky stikk
painboy
Big mek w/ kff
X3 mek w/ rokkit launcha
X10 tankbusta w/ x1 nob w/ bosspole
X10 tankbusta w/ x1 nob w/ bosspole
X29 boyz w/ x1 nob w/ power klaw, bosspole
X29 boyz w/ x1 nob w/ power klaw, bosspole
X29 boyz w/ x1 nob w/ power klaw, bosspole
X11 lootas
X11 lootas

Obviously walking it up there field here a mek each goes into the boyz squad to soak challenges. The three hq from the detachment go with a squad to help form a somewhat power house squad. The lootas stay back for objective grabbing/ aa/ just shooting purposes! Really just trying to flood the field
   
Made in us
Dakka Veteran







I'd really consider making some room to take two units of burna boyz, stick em in the "naughts" and max out the meks in each unit.. This way, the meks inside can keep fixing the "naughts" as they advance. It makes them considerably more resilient. Then when you have to, the burna boyz pop out and flame template stuff.... win/win!




 
   
Made in us
Trustworthy Shas'vre



california

That's a good suggestion.. hmm I'll work around n see what I can do
   
Made in us
Tough-as-Nails Ork Boy





San Diego

don't put those walkers around your boyz, they take some out when the blow up

 
   
Made in ca
Regular Dakkanaut





Lootas are actually cheaper than burnas for doing the 3 mek min 5 unit strategy. If you dont care about having 2 flame templates popping out I would use 2 min loota squads and bring mek gunz to make up for it or a 10 man loota squad on foot in your 3rd heavy slot. Depends whether you prefer tankbustas or lootas I guess.
   
Made in ca
Secretive Dark Angels Veteran




Canada

I'm not a fan of this list and I'll explain why the points limit really raises the bar of what could be on the table.

In lower points even 2500 you aren't necissarily going to face big things but at 3000+ unless it's a gentlemens game your going to see lots of big nasty things, sicarian mbt's, the odd warhound, fire raptors. I haven't even left space marines yet and already we are talking about units that could lay you out pretty hardcore.

DA army: 3500pts,
admech army: 600pts
ravenguard: 565 pts

 
   
Made in us
Trustworthy Shas'vre



california

This is a gentleman's game haha I don't have a flgs that isn't an hour away so we have a small 10 man group here. We don't run any of what you said. This list will be going against a walking black templar list
   
 
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