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![[Post New]](/s/i/i.gif) 2015/07/02 11:40:28
Subject: Ork Tactics - Formation combinations
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Stealthy Grot Snipa
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Hey guys,
generally I post in the Ork competitiveness thread, but recently I've been posting a lot of formation combos and I think they potentially deserve their own thread. So typically I will see a lot of people making cron/sm/elder lists utilising a lot of the formations (granted the new Decurion style greatly improves this) but I hardly ever see the ork formations get much love. However, I think they have some interesting play options! So to get the ball rolling and to get some feedback I've been thinking about these combos;
Null-deployment Orks! (who'd have thought?! Must be Mork, or Gork!)
Grukks Rippin krew - provides the ability to T1 DS.
Mogroks boss boyz - Grants D3 outflank and acute senses
Bully boyz - The units you want to outflank
generally this trick would require your D3 to be a 3, as ideally you want acute senses on all 3 bullyboyz units. If you do get it, you reserve everything, hope for second turn, DS in the grukk formation, hopefully as close to them as possible while landing in cover (as I think the formation might not be strong enough to survive alone without a cover save). This should help confine them to their DZ. Then turn 2 your bullyboyz show up (hopefully!), now with acute senses and outflank you should be able to press right into the enemy ranks, ensuring a charge next turn.
If you don't want to null deploy, alternatively you can deploy the bullyboyz and rush them forward, then DS in grukk as close as possible as a huge distraction fex, because lets be honest, a 200 point Nob squad that would get murderised by shooting has a big target on its head, plus if you don't, next turn they will do some serious damage. While they deal with that your bullyboyz prepare for their turn 2 charge into an enemy you hopefully have contained quite nicely.
Combo 2; (couldn't think of a name! - smash broz?)
Bullyboyz
Gorka rippin crew!
So 15 Manz and 3 gorkanauts?! whats not to love?! sure they will be trying to kite you, but if you put the objectives in the centre of the board you should have some decent board control. At 1500 points both formations would be decked out quite nicely.
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end of lunch, will update later  thoughts?
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This message was edited 2 times. Last update was at 2015/07/02 11:42:11
Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.
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![[Post New]](/s/i/i.gif) 2015/07/02 18:34:16
Subject: Ork Tactics - Formation combinations
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Shunting Grey Knight Interceptor
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The battlewagon formation combined with the flash gitz formation? Scouting up will mitigate the gitz' range issue. Maybe 2x the gitz to fill up almost all the wagons?
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![[Post New]](/s/i/i.gif) 2015/07/02 18:38:44
Subject: Ork Tactics - Formation combinations
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Rampaging Carnifex
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pocketcanoe wrote:The battlewagon formation combined with the flash gitz formation? Scouting up will mitigate the gitz' range issue. Maybe 2x the gitz to fill up almost all the wagons?
I have largely considered this, but it has a huge problem with armor and gargantuans...unless you take quad rockets on all BWs, still a very fun idea and provides an ENORMOUS bubble of death Automatically Appended Next Post: Other problem is you can only take one flash git formation since ithas badrukk
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This message was edited 1 time. Last update was at 2015/07/02 18:43:13
Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts |
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![[Post New]](/s/i/i.gif) 2015/07/02 22:07:42
Subject: Ork Tactics - Formation combinations
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Shunting Grey Knight Interceptor
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Does it need to be pure formations? Fill up those other wagons with tank bustas!
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![[Post New]](/s/i/i.gif) 2015/07/02 22:23:21
Subject: Ork Tactics - Formation combinations
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Fresh-Faced New User
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Doesn't Baddruk's formation need two full squads of flashgitz and baddruk so you have one unit of 21 models which doesn't fit in a battlewagon - may well be mistaken, don't have sourcebooks on me.
One I've wanted to try out is the air armada and green tide. Seems like they would compliment each other pretty well. In a 3 source format you could then have a CAD to get a pain boy and some ob sec grots.
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![[Post New]](/s/i/i.gif) 2015/07/02 22:48:30
Subject: Ork Tactics - Formation combinations
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Nasty Nob
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The blitz brigade is amazing for getting any amount of tankbustas and flash gitz into a turn one alpha strike. The scout on the transports also makes it worth putting gunz on the wagon even.
24 inches from most locations in the center of the board is almost usually everywhere on the table
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This message was edited 1 time. Last update was at 2015/07/02 22:49:07
I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. |
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![[Post New]](/s/i/i.gif) 2015/07/02 23:10:28
Subject: Ork Tactics - Formation combinations
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Regular Dakkanaut
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Null deployment ork: you can add Da Vulcha skwad and the red skull kommandos.
Greentide (or ork warband) + dread mob formation: 14 walkers & 100 boys that run and charge every turn.
With the same idea, bully boys + Ghazkull to let your Manz run on that waaagh turn
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![[Post New]](/s/i/i.gif) 2015/07/02 23:24:39
Subject: Ork Tactics - Formation combinations
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Slaanesh Chosen Marine Riding a Fiend
Maine
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XC18 wrote:Null deployment ork: you can add Da Vulcha skwad and the red skull kommandos.
Greentide (or ork warband) + dread mob formation: 14 walkers & 100 boys that run and charge every turn. I feel they would be tripping over each other. I've tried similar formats like this, and the Walkers tend to have a hard time finding space when the Boyz command so much of it. And every inch you progress with the tide is important, and having to waste movement or hold back to let Walkers through is really annoying...Tide is almost an all or nothing formation. You're better off runnign a Tide with massive artillery and air support, and even then, you risk the same issue by making room for fliers move proper.
With the same idea, bully boys + Ghazkull to let your Manz run on that waaagh turn If only Ghaz wasn't a heaping pile of fungus :( Idealy, you wouldn't be slogging those Manz to begin with. Even with the ability to run, they are too slow and left too vulnerable to do anything. And since you can't Waaagh turn 1, you're Manz are only moving 6 whole inches turn one without a transport...not good at all. Very BAD in fact.
Honestly, our formations just aren't good. They are a bit too...clashy. You can't run them together very well. The only ones that seem to work super well in tandem is Bully Boyz and Blitz Brigade to get some mobility that rivals Trukks, and better suitability. The Blitz Brigade I feel is THE best formation we have, only second to the Tide due to it's sheer bulk.
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![[Post New]](/s/i/i.gif) 2015/07/03 00:18:14
Subject: Ork Tactics - Formation combinations
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Regular Dakkanaut
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Oh,hmm.. Then keep the boys as support guarding the walkers rear (or maybe better take the ork warband, and put all units in trukk if that's allowed, less 'wasted' boys). I am more interested by the walkers waaaghing all game long
For the bully boys, hey you should take it for granted that the Manz are in transport of course ;p in gun wagon for example. but yes, taking Gaz just for 1~6" once in game is a bit of a waste I admit .
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![[Post New]](/s/i/i.gif) 2015/07/03 00:36:14
Subject: Ork Tactics - Formation combinations
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Missionary On A Mission
Australia
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Greentide + CAD from the regular Ork Codex is the best way to to combo the Greentide. The regular CAD can take items from the Gifts of Gork and Mork (ie another Warboss/Big Mek with Da Lukky Stikk, which the Warboss from the Greentide Formation cant access), provide a Painboy (absolutely essential for the Green Tide to give it Feel No Pain), some Grots to hold backfield objectives and provide Mek Guns/Tankbustas for fire support.
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This message was edited 1 time. Last update was at 2015/07/03 00:37:29
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![[Post New]](/s/i/i.gif) 2015/07/03 06:37:42
Subject: Re:Ork Tactics - Formation combinations
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!!Goffik Rocker!!
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What about Ghazzy Council + Blitz Brigade?
Ghazzy council is pricey, yes, but the interesting part is that you can have 2+ armored characters all around and still have the majority armor 6+ to protect yourself from grav, 4++ MFF save and some barebones nobzto look out ap2 wounds. They stomp face but they're slow. Well, the speed problem can be nevilated with a scouting wagon + you can protect it with other wagons.
Would it be more effective than spending points elsewhere? I doubtit. Will it work? Maybe.
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![[Post New]](/s/i/i.gif) 2015/07/03 07:15:22
Subject: Ork Tactics - Formation combinations
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Stealthy Grot Snipa
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Melevolence wrote:
Honestly, our formations just aren't good. They are a bit too...clashy. You can't run them together very well. The only ones that seem to work super well in tandem is Bully Boyz and Blitz Brigade to get some mobility that rivals Trukks, and better suitability. The Blitz Brigade I feel is THE best formation we have, only second to the Tide due to it's sheer bulk.
Oh you are definitely right, the formations in general aren't all that and they don't combined well; I mean the flash gitz one for example, 21 models? what a  that is. However I generally am just interested in what people think would be whacky and fun formations to run together to get a non-standard ork list rolling, I generally like to make my opponent have to re think his strategy when he sees my army list is all flyers with 3 gorkanauts
Flyer formation
+ Warband formation
An infinite waaagh! with 3 dakkajets.
OOOO;
how about 2x flyer formation??  so you'd have; 2 burna and blitza's that restocked when they left the board. You'd need something starting on the board, maybe a CAD with tonnes of grot units (simply to prevent them being able to remove them quickly while you gain a few points.)
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Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.
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![[Post New]](/s/i/i.gif) 2015/07/03 07:17:55
Subject: Re:Ork Tactics - Formation combinations
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!!Goffik Rocker!!
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You can get a lot of non-standard ork lists with Mogrok Bossboyz.
There are some combinations of massed SAG + fateweaver for more controle.
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This message was edited 2 times. Last update was at 2015/07/03 07:20:44
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![[Post New]](/s/i/i.gif) 2015/07/03 07:23:33
Subject: Ork Tactics - Formation combinations
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Stealthy Grot Snipa
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Does acute senses and outflank apply when enetering from ongoing reserves? AKA can my blitza bommer leave the board and re-enter over there DZ again?
How does the SAG + fateweaver thing go?
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Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.
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![[Post New]](/s/i/i.gif) 2015/07/03 07:27:11
Subject: Re:Ork Tactics - Formation combinations
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!!Goffik Rocker!!
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Don't think that accute sences apply since ongoing reserves =/= outflank.
SAG spam + fatey is a half ork, half daemon list that's quite odd but sometimes does unexpectedly good.
There's also agood combination of orks + Mask of Slaanesh + daemonettes with an instrument to make mask's arrival more reliable. Mask can do insane stuff like grounding fmc or making the enemy much slower or ws1. However, that's an anti-meta list. It does great against deathstars but doesn't have much extra stuff against regular lists.
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This message was edited 1 time. Last update was at 2015/07/03 07:29:45
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![[Post New]](/s/i/i.gif) 2015/07/03 11:32:42
Subject: Ork Tactics - Formation combinations
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Stealthy Grot Snipa
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No you are right,
Apparently the ooutflank rule itself prevents the use while in ongoing reserves. Shame, because the flyer formation with a blitza bommer would be nuts with acute senses, The initial entrance it could come on, move over a unit, bomb them, second turn drop another bomb as it leaves the board, turn 3 arrives again with another bomb.... and so forth....
Would have been the bane of deathstars (with bombs ignoring invisibility, jink and being AP2).
Mogrok's boss boyz + 3 blitza bommas, hope for a D3 of 3, then turn 2 annihilate some invis centstar, or a ravenwing bike squad. Going first against ravenwing; "oh you just turboboosted to gain that 2+ re-rollable cover save?", " well here is 3 pieplates that ignores your jink cover, its also AP2, and Str7, wounding on 2s..."
I have just started a couple blitza bomma's (they look insane, using an airfix kit with this huge ass plane, its wingspan is like 1.5x that of the dakkajet model) so im going to bring those and see how they do. I know after dropping both bombs they drop quite drastically in use - 1 Big shoota (which faces backwards.... yay?) and 1 TL supa-shoota. But if you can remove 2 vehicles, or some deathstar then worth the 130 points imo!
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Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.
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![[Post New]](/s/i/i.gif) 2015/07/03 17:02:11
Subject: Ork Tactics - Formation combinations
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Fresh-Faced New User
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The flash git formation doesn't have to be one big unit. You can put each squad in a separate transport then stick Badrukk in another unit somewhere and be fine.
I'm a big fan of the boss boy formation to get non elite slot junkaz.
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![[Post New]](/s/i/i.gif) 2015/07/06 17:39:14
Subject: Re:Ork Tactics - Formation combinations
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Bonkers Buggy Driver with Rockets
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havent tried it due to lack of flyers but the ork flyer formation looks cool (3 dakka jets, 1 burna bommer, 1 blitza bommer), it would be ded killy and survivable in that all the flyers restore all hullpoints and bombs when they come back from ongoing reserves.
as for the gorkanaut formation, i would suggest getting 3 morkanauts instead in a cad (kff on one of them would provide survivability, some grots for objsec and a painboy or mek). the formation isnt that good, with the option for only gorks you cant get a kff in that formation. also the formation specials rules will only apply on turn 3 since the turn 2 buff (furios charge) will almost never aply to gorkanauts.
also for good support for formations try a cheep cad (some grots and a bigmek). equip that bikmek with a bike and the mega force field from the ghaz supliment and have a mobile 4up invol and repairs (killsaw for anti armor if you want).
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"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"
geargutz interpretation of the 'umies "eggs in one basket" |
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![[Post New]](/s/i/i.gif) 2015/07/06 18:34:57
Subject: Re:Ork Tactics - Formation combinations
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Stealthy Grot Snipa
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geargutz wrote:havent tried it due to lack of flyers but the ork flyer formation looks cool (3 dakka jets, 1 burna bommer, 1 blitza bommer), it would be ded killy and survivable in that all the flyers restore all hullpoints and bombs when they come back from ongoing reserves.
as for the gorkanaut formation, i would suggest getting 3 morkanauts instead in a cad ( kff on one of them would provide survivability, some grots for objsec and a painboy or mek). the formation isnt that good, with the option for only gorks you cant get a kff in that formation. also the formation specials rules will only apply on turn 3 since the turn 2 buff (furios charge) will almost never aply to gorkanauts.
also for good support for formations try a cheep cad (some grots and a bigmek). equip that bikmek with a bike and the mega force field from the ghaz supliment and have a mobile 4up invol and repairs (killsaw for anti armor if you want).
I agree, generally flyers aren't anything spectatular, but 5 of them, well theres not a lot that handle that (except maybe tau), the 5 flyers can easily overwhelm any other air units. Shame you cant take more blitza bomma's, personally I'd take more of them. Building a mogrok list where the D3 is (hopefully) 2 blitza bomma's. As I think they will be useful against all the jink in the current meta.
Sadly I also agree that 3x morka is better than 3 gorka,
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Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.
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