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Made in us
Death-Dealing Ultramarine Devastator




Downers Grove Il

I play my first game of Age of Sigmar Strait out of the White Dwarf.



coolguyswhositathome@gmail.com
http://www.youtube.com/user/CoolGuysWhoSitAtHome 
   
Made in gb
Bounding Black Templar Assault Marine






Great video!

It's always better to see a game in action and watching you guys has answered a few questions I had. The shooting into/out of combat seems "odd" and the only limitation I can see in the rules is that models using a shooting attack cannot see through any other unit be it friend/foe but can see through the unit they are a part of i.e. you can't shoot through another unit.

I'm off to re-read the rules again but please keep making these videos. I like the tempo you two maintain while playing. I'd like to see you do a single round, but really go in depth, and hit all of the rules etc...
   
Made in us
Death-Dealing Ultramarine Devastator




Downers Grove Il

Thank you for your kind words. I sure do want to make more Batraps. Also that is a really good point that they can not see out of combat. But does that stop them from shooting at people in base to base?

coolguyswhositathome@gmail.com
http://www.youtube.com/user/CoolGuysWhoSitAtHome 
   
Made in gb
Bounding Black Templar Assault Marine






I'll go you one further and ask can they shoot an enemy unit that they have an unobstructed LOS to from their own rear facing?

   
Made in us
Death-Dealing Ultramarine Devastator




Downers Grove Il

That is Def a yes. The Prosecutors weapon says that it can be used in both the shooting and combat phase. I assume other units will say other wise.

coolguyswhositathome@gmail.com
http://www.youtube.com/user/CoolGuysWhoSitAtHome 
   
Made in gb
Bounding Black Templar Assault Marine






Even if the unit liberators are already in combat? I.e. can a unit in combat shoot a unit different to the one it's already in combat with if it has LOS?

This message was edited 1 time. Last update was at 2015/07/03 15:42:41


 
   
Made in us
Death-Dealing Ultramarine Devastator




Downers Grove Il

I can not find anything in the rules that says if you are in combat you can not make ranged attacks. it says: Models with ranged weapons can shoot int he shooting phase.

Combat Phase:

Any unit that has charged or has models within 3" of an emenmy unit can attack with its melee weapons in the combat phase.

Shooting Phase

In your shooting phase you can shoot with models armed with missile weapons:

Pick one of your units. You may not pick a unit that ran or retreated this turn. Each model in the unit attacks with all of the missile weapons it is armed with (see Attacking). After all the models in the unit have shot, you can choose another unit to shoot with, unit all units that can shoot have done so.

Attacking

When a unit attacks, you must first pick the target units for the attacks that the models in the unit will make. then make all of the attacks, and finally inflict any resulting damage on the target units.
The number of attacks a model can make is determined by the weapons that it is armed with. The weapons options a model has are listed in its description on its warscroll. Missile weapons can be used int he shooting phase, and melee weapons can be used in the combat phase. The number of attacks a model can make is equal to the attacks characteristic for the weapons it can use.

Picking Targets
also does not say they can not.


coolguyswhositathome@gmail.com
http://www.youtube.com/user/CoolGuysWhoSitAtHome 
   
Made in gb
Bounding Black Templar Assault Marine






No updates on these rules in today's free pdfs. Though some units are either/or in terms of combat/ranged weapons.

Pretty happy with how my "Ogors" turned out. How did your armies fare?
   
Made in tw
Hunting Glade Guard




WE seem pretty great, really. They aren't going to be as flighty, since the game is substantially different and ranges are shorter, but it does appear that they are pleasantly shooty with some real close combat bite. I am actually excited to try them out, perhaps in a larger battle than a skirmish level - where I think the game will frankly excel.

@coolguys - 3 scrolls a side is an incredibly small game, IMO - my gut reaction is that having maybe 5 or 6 scrolls, even if they are all smaller units, would be much better overall, as there would be more of a footprint on the table. If every model is a melee thing on both sides with only 3 scrolls per side, you end up in the situation that you did - a huge scrum in the middle. This happened in WHFB 8th ed too, but the raw size of units generally resulted in fewer actually engaged blocks.

Try a game with 5+ scrolls of different units, with different roles for each warscroll. I think it will make for a more interesting game. Also, try to place terrain in places where it will matter more. I think this game will benefit from terrain the same way 40k does - it will strongly affect strategy, movement, LoS, and generally make the battle more exciting. As this isn't WHFB, playing on Planet Golfball serves no purpose and will only make things more dull, I think. Treat it more like 40k, and it might be more fun for everyone involved.
   
 
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