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You can save some points there in a few areas:
If you're bringing Mon Mothma and are using the CR90's to hit the enemy's rear, you should be able to bring CR90b's and get within firing range and still have the full protection of your evade tokens. Also, if you're using Gallant Haven to protect fighters, you can (and should) bring the AF MkII B, as it can control 3 flights with the squadron command, allowing you to use Tycho, A-Wing, and an X-Wing to quickly take out any kind of fighter threat, or to hit with both Y-Wings and an X-Wing.
With the points saved, I calculated that you'd be able to add Dodonna's Pride to one CR90, Overload Pulse to the other, and add Expanded Hangars to the Gallant Haven. This new build should allow you to hit the enemy rear hard with your CR90s, quickly squish Imperial Ace/Bomber threats while keeping your bombers save, and hit weakened Imperial ships hard with Haven + bombers.
This is just my suggestion though. If you feel you need to keep your CR90s at a much safer distance and/or need the added anti-ship and anti-squadron firepower, go ahead and use the fleet you already posted.
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