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Made in gb
Possessed Khorne Marine Covered in Spikes






The last time I played was 5th, but now I've picked up a copy of 7th and I'm back and building a 7th vanilla IG army (none of this astra militarum nonsense, they're always guard to me!). I want to run a LR punisher but I can't decide whether to go max anti-horde and fit heavy bolters and a stubber, or more versatile with a lascannon and melta/plasma sponsons. If I run it specialist anti-horde I would probably take a Pask vanquisher as anti-armour. If I go versatile I'd probably Pask the punisher and take a las/melta executioner or demolisher as another 'jack of all trades'.

How do you guys successfully run your punishers, specialist or versatile?

Thanks!

 
   
Made in gb
The Last Chancer Who Survived




United Kingdom

 Daedricbob wrote:
The last time I played was 5th, but now I've picked up a copy of 7th and I'm back and building a 7th vanilla IG army (none of this astra militarum nonsense, they're always guard to me!). I want to run a LR punisher but I can't decide whether to go max anti-horde and fit heavy bolters and a stubber, or more versatile with a lascannon and melta/plasma sponsons. If I run it specialist anti-horde I would probably take a Pask vanquisher as anti-armour. If I go versatile I'd probably Pask the punisher and take a las/melta executioner or demolisher as another 'jack of all trades'.

How do you guys successfully run your punishers, specialist or versatile?

Thanks!


Pask in a Punisher with sponson Multi Meltas and a hull Lascannon, backed up by an Exterminator with Heavy Bolter sponsons and a hull Lascannon.

Pask alone can average 4 hull points off a Land Raider. His wingman makes him a monster to anything/everything.
The only problem is that this will cost 400 points, and your opponent will spam anti-armour like there's no tomorrow.

This message was edited 1 time. Last update was at 2015/07/03 21:53:02


 
   
Made in us
Sadistic Inquisitorial Excruciator





I'd say if you have Pask then go for the multi-melta and las (since he can re-roll pens and rend with the main gun). He's good against everything.

Without Pask, if you split your guns like that, the tank is just meh against everything.
   
Made in nz
Boom! Leman Russ Commander




New Zealand

Pask in Punisher with 3x heavy bolters, his wingman in an executioner with plasma sponsons. PE from Pask helps keep the wingman from cooking his own tank. This setup puts out quite a bit of pain. You have the order that allows split-fire so specialise each tank rather than diluting them.

This message was edited 1 time. Last update was at 2015/07/04 10:38:44


5000
 
   
Made in gr
Rough Rider with Boomstick




And also magnetize the Main Gun and the sponsons. That way you can get more configurations.

You shouldn't be worried about the one bullet with your name on it, Boldric. You should be worried about the ones labelled "to whom it may concern"-from Blackadder goes Forth!
 
   
Made in us
Sadistic Inquisitorial Excruciator





MarsNZ wrote:
Pask in Punisher with 3x heavy bolters, his wingman in an executioner with plasma sponsons. PE from Pask helps keep the wingman from cooking his own tank. This setup puts out quite a bit of pain. You have the order that allows split-fire so specialise each tank rather than diluting them.


The side bolters dilute Pask's tank making him unlikely to kill AV14 in one round of shooting. They're also worse against 2+ and 3+ targets, which his main gun is good against with its rending.
   
Made in us
Jealous that Horus is Warmaster




Tampa, Florida

Take a paskisher with his executioner buddy.

Pask/punisher/Multimeltas/Lascannon
Executioner/plasma cannons

Both with camo netting. Now take a 50 man conscript blob and bubblewrap the tanks. this gives them a 3+ cover save. When you want to fire, clear the conscripts that are in your line of fire to prevent your opponent from getting a save.

Then get ready for the ensuing salt.

For more fun, stick them behind an aegus line, then put bullgryns in front of the aegis.

Have fun with you're 2+ cover save from both in front of and behind the line.

Rule #1 is Look Cool.
Rule #2 is Do Cool S*%* Even If It's Tactically Inadvisable
Winning is something like Rule #17.
-The Shrike

Overkill is officially defined by the Commissariat and the Munitorium as: "The minimum amount of force that is to be brought to bear against the enemies of the Emperor."

 
   
Made in nz
Boom! Leman Russ Commander




New Zealand

Mavnas wrote:
MarsNZ wrote:
Pask in Punisher with 3x heavy bolters, his wingman in an executioner with plasma sponsons. PE from Pask helps keep the wingman from cooking his own tank. This setup puts out quite a bit of pain. You have the order that allows split-fire so specialise each tank rather than diluting them.


The side bolters dilute Pask's tank making him unlikely to kill AV14 in one round of shooting. They're also worse against 2+ and 3+ targets, which his main gun is good against with its rending.


S5 rending isn't great vs AV14 anyway, not sure why you'd take a Punisher as an answer to this type of thing in the first place.

5000
 
   
Made in gb
The Last Chancer Who Survived




United Kingdom

MarsNZ wrote:
Mavnas wrote:
MarsNZ wrote:
Pask in Punisher with 3x heavy bolters, his wingman in an executioner with plasma sponsons. PE from Pask helps keep the wingman from cooking his own tank. This setup puts out quite a bit of pain. You have the order that allows split-fire so specialise each tank rather than diluting them.


The side bolters dilute Pask's tank making him unlikely to kill AV14 in one round of shooting. They're also worse against 2+ and 3+ targets, which his main gun is good against with its rending.


S5 rending isn't great vs AV14 anyway, not sure why you'd take a Punisher as an answer to this type of thing in the first place.

Because at 12" with Lascannon and two multimeltas (possibly plus some AT fire from his wingman), he actually can take out a LR.
   
Made in nz
Boom! Leman Russ Commander




New Zealand

If you're getting to 12" anyway (slowly - the LR can move 6" a turn max) why are you using the Punisher cannon when you can take actual anti AV14? I'm aware of what's possible with the build, but I'm not going to build my entire list around a S5 tank killing an AV14 Land Raider.

5000
 
   
Made in gb
The Last Chancer Who Survived




United Kingdom

MarsNZ wrote:
If you're getting to 12" anyway (slowly - the LR can move 6" a turn max) why are you using the Punisher cannon when you can take actual anti AV14? I'm aware of what's possible with the build, but I'm not going to build my entire list around a S5 tank killing an AV14 Land Raider.

You don't take it to kill Av 14, you take it because it can. It can severely damage almost anything.

And tank orders let it move 6+D6" instead of shooting for a turn.
   
Made in us
Sadistic Inquisitorial Excruciator





I seem to remember the math giving it about a 50-50 shot of killing a LR in one turn, but yeah as someone said. You don't take Pask because he's good against specific targets. You take him because he's good against all targets.
   
Made in us
Frenzied Berserker Terminator






I rock the punisher pask with multi meltas and 2 plasma executioners in his squad. Both with plasma cannon sponsons.



" $@#& YOU! There are 3 things I want in a guy: Tall, Handsome, and plays Dark Eldar!"-every woman since
November 2010 
   
Made in us
Storm Trooper with Maglight



EARTH- America- Rochester MI

With all these points dumped into one squad, and being an HQ (possibly warlord) what equipment should be taken? If any.

 
   
Made in us
Legendary Master of the Chapter






ImpGuardPanzies wrote:
With all these points dumped into one squad, and being an HQ (possibly warlord) what equipment should be taken? If any.


More meat shield guardsmen to protect them from getting assaulted and melta ed.

Against most ground level troops you should be able to rock that 5+ intervening model cover (or was it 6+). at best you might want to rock some camo cloaks for that 4+ save. though you are making an expensive unit even more expensive.




 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
The Last Chancer Who Survived




United Kingdom

 Desubot wrote:
ImpGuardPanzies wrote:
With all these points dumped into one squad, and being an HQ (possibly warlord) what equipment should be taken? If any.


More meat shield guardsmen to protect them from getting assaulted and melta ed.

Against most ground level troops you should be able to rock that 5+ intervening model cover (or was it 6+). at best you might want to rock some camo cloaks for that 4+ save. though you are making an expensive unit even more expensive.

Worth it if your opponent is liable to dedicate large amounts of anti armour fire per turn into the Paskisher unit.
I like to add Dozer Blades. There's nothing worse than getting stuck on terrain in a short range tank.

This message was edited 1 time. Last update was at 2015/07/23 18:09:16


 
   
Made in ca
Longtime Dakkanaut





Canada

I'm a much bigger fan of Pask-Punisher with plasma sponsons and the LC hull, there's times where you'll be out of range with some choice 2+ armor targets with your punisher cannon (Grav Cents specifically)> where being able to lay down the 36" + range hurt really helps.

MM are just such short range they never get enough play.

I usually team him up with a fully loaded king plasmacutioner buddy.

Always always always dozer blades.

If I have the spare points he gets camo, then the squad mate.

 
   
 
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