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![[Post New]](/s/i/i.gif) 2015/07/04 20:24:24
Subject: AoS - Multiple "named" units
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Been Around the Block
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Unless I'm miss taken, there are no more unique characters, so can I take multiples of a "named" unit?
In my army specifically I'm taking about Epidemius. Now on the daemons warscroll it talks about counting a palaquin Herald as Epidemius.
So, if I have Epidemius and two heralds on palaquins, can I take the trio?/ could you run three Epidemius'?
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This message was edited 2 times. Last update was at 2015/07/04 20:27:09
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![[Post New]](/s/i/i.gif) 2015/07/05 02:35:37
Subject: AoS - Multiple "named" units
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Monster-Slaying Daemonhunter
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There does not seem to be a rule against this. So yes, go for it.
Just watch out for when your opponent takes 3 Nagashes!
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LVO 2017 - Best GK Player
The Grimdark Future 8500 1500  6000 2000 5000
"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 |
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![[Post New]](/s/i/i.gif) 2015/07/05 02:52:50
Subject: Re:AoS - Multiple "named" units
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Automated Rubric Marine of Tzeentch
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Well since the rules (if that is what you call 4 pages) is absolute gak, and it is going to fall onto the community to fix it into a usable document....do you think you should be able to bring multiples of a unique character just because the 4 pages don't tell you can not? I personally would laugh and close the case on my miniatures and look for another opponent......
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Let a billion souls burn in death than for one soul to bend knee to a false Emperor.....
"I am the punishment of God, had you not committed great sin, God would not have sent a punishment like me upon you" |
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![[Post New]](/s/i/i.gif) 2015/07/05 02:57:52
Subject: AoS - Multiple "named" units
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Monster-Slaying Daemonhunter
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It's more than just not in the core rules--it's also absent from the Warscrolls.
It seems like a lot of the play is done with an eye to considerateness to your opponent, so this might be an appropriate house rule.
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LVO 2017 - Best GK Player
The Grimdark Future 8500 1500  6000 2000 5000
"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 |
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![[Post New]](/s/i/i.gif) 2015/07/05 03:13:19
Subject: AoS - Multiple "named" units
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Been Around the Block
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Shame... I'm a 40k chaos player with lots of daemons. Ive been fairly excited about having a new game to play with my models. I LOVE my palaquin heralds, and my Epidemius, but it seems like I might as well just use the normal mounted herald because it's smaller footprint.
Personally, I would let someone run multiples, but only if a model without a scroll said "use the rules for x"
Yes, this could lead to some epic hacks, but only playtesting will tell
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![[Post New]](/s/i/i.gif) 2015/07/11 12:42:30
Subject: Re:AoS - Multiple "named" units
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Androgynous Daemon Prince of Slaanesh
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quickfuze wrote:Well since the rules (if that is what you call 4 pages) is absolute gak, and it is going to fall onto the community to fix it into a usable document....do you think you should be able to bring multiples of a unique character just because the 4 pages don't tell you can not? I personally would laugh and close the case on my miniatures and look for another opponent......
The problem exists when you get to the lizard men scrolls. Chakax can be summoned. You need a seed unit to have his warscroll. Clearly you can summon him more than once. However, I expect ALL TOs will limit named characters to only one on the table. If one dies and is resummoned, I can see that being okay.
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Reality is a nice place to visit, but I'd hate to live there.
Manchu wrote:I'm a Catholic. We eat our God.
Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind. |
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![[Post New]](/s/i/i.gif) 2015/07/11 13:43:30
Subject: Re:AoS - Multiple "named" units
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Prescient Cryptek of Eternity
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timetowaste85 wrote: quickfuze wrote:Well since the rules (if that is what you call 4 pages) is absolute gak, and it is going to fall onto the community to fix it into a usable document....do you think you should be able to bring multiples of a unique character just because the 4 pages don't tell you can not? I personally would laugh and close the case on my miniatures and look for another opponent......
The problem exists when you get to the lizard men scrolls. Chakax can be summoned. You need a seed unit to have his warscroll. Clearly you can summon him more than once. However, I expect ALL TOs will limit named characters to only one on the table. If one dies and is resummoned, I can see that being okay.
You don't need a seed unit. This is not a thing. This is a misinterpretation of the rules.
In reality...
1. Collect together all the units you might want to use.
2. Deploy some of them.
3. The remainder stay in reserves.
4. While they are in reserves, you have access to the war scrolls and therefore the summon spells.
There is NO REQUIREMENT IN THE RULES stating you need to have a 'seed' unit on the table to be able to use a summon spell. I think this is some sort of leftover thing from 8th edition or that 40k players are bringing to the table.
If you disagree, page and paragraph stating that you may only read a war scroll if the unit in question is on the table. Alternately, explain how Josef Bugman's (Dwarf dude) abilities work. His abilities are contingent upon him NOT being on the table, but instead in reserves.
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![[Post New]](/s/i/i.gif) 2015/07/11 17:20:05
Subject: Re:AoS - Multiple "named" units
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Hunter with Harpoon Laucher
Castle Clarkenstein
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I don't think you ever need a "seed unit" whatsoever. People are trying to apply some type of RAW logic and the thought that if you don't have the unit, you don't have the warscroll, if you don't have the warscroll, then you don't have the spell. If you don't have the spell you can't summon.
The reason the summoning spells for each unit are on the Warscroll is because that's where GW chose to print them. They don't have room to put 30 odd spells on the wizard warscrolls. It made more sense to them to put them on the individual unit warscrolls as they had space there.
I'm trying to run leagues and tournaments at my stores, I actually took out all summoning altogether. It made army balancing, even what we have so far, non-existent.
I'm not saying people shouldn't use summoning in your games. Play whatever way you want to.
As a group you should get together, decide if you need "seed" units. Or just summon what you want. Or get rid of it all together. It's a big game balance issue. Unless you are just slapping down all the hundreds of models you own on the table, and then it doesn't matter at all.
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....and lo!.....The Age of Sigmar came to an end when Saint Veetock and his hamster legions smote the false Sigmar and destroyed the bubbleverse and lead the true believers back to the Old World.
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![[Post New]](/s/i/i.gif) 2015/07/11 17:25:23
Subject: AoS - Multiple "named" units
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Androgynous Daemon Prince of Slaanesh
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I like the idea of seed units. It means if Nagash wants to summon four units of zombies, he'd better have at least brought a unit along to play before the first round started. It also makes players think/choose more if you are playing with a wound cap: "hmmm, I want to be able to summon daemon princes this game, but I only have 50 wounds/points to run with. Is it worth it, when it means less models?" In a game that already has list creation and strategy close to pointless, it reintroduces an element of value and worth. It's how I intend to convince friends to play. "Bring whatever the hell you feel like" seems like a terrible system.
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Reality is a nice place to visit, but I'd hate to live there.
Manchu wrote:I'm a Catholic. We eat our God.
Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind. |
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![[Post New]](/s/i/i.gif) 2015/07/11 17:35:41
Subject: AoS - Multiple "named" units
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Prescient Cryptek of Eternity
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timetowaste85 wrote:I like the idea of seed units. It means if Nagash wants to summon four units of zombies, he'd better have at least brought a unit along to play before the first round started. It also makes players think/choose more if you are playing with a wound cap: "hmmm, I want to be able to summon daemon princes this game, but I only have 50 wounds/points to run with. Is it worth it, when it means less models?" In a game that already has list creation and strategy close to pointless, it reintroduces an element of value and worth. It's how I intend to convince friends to play. "Bring whatever the hell you feel like" seems like a terrible system.
How many games have you actually played so far? "Bring what you want" does, in fact SEEM like it would be a terrible system... but EVERY SINGLE LAST GAME I've played or talked to someone who's played has worked out fine. "Bring what you want" is a fine system when you add in "tailor your list as your opponent deploys" and "get extra ways to win if your opponent plays with more toys than you do". You need to look at the whole.
The sky is not falling, people.
If you feel the need to implement 'seed' units in your local community, feel free to do so... but it's not a current rule and short of an a-hole initiated, and frankly extremely isolated exceptions, summoning is a total non-issue. No one is ACTUALLY going to purchase 50 Nagash models. No one is ACTUALLY going to purchase 100 Heralds of Tzeentch. If they DO, don't play them. Watch their tears stream down their faces and soak their neck beards when they realize they've wasted 5000+ USD on a one trick pony concept that nobody will play against.
From a TO perspective, why not just implement a 'reserves' sideboard. I.e., play the game as intended and just allow X number of wounds or War Scrolls worth of potentially summon-able units. If people throw down too many models, they're unlikely to play to completion in the time allowed, so the best they're likely to get is a Minor Victory. Make Minor Victories worth 1 point and Major Victories worth 2. People will naturally learn that playing reasonably sized armies leads to more likelihood of getting a Major Victory and therefore more likelihood of winning the tournament.
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