Switch Theme:

Jink and Stealth(Ruins)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Regular Dakkanaut




San Francisco, CA

One of the warlord traits grants your army stealth in ruins.

Under the stealth entry it states:

A unit... counts it's cover save as being 1 point better than normal. The rule is often presented as Stealth (X) .... If this is the case, the unit only gains the benefit whilst it is in terrain of the specified type.


Jink:

If the unit Jinks, all models in the unit with this special rule gain a 4+ cover save until...


It seems to me that models jinking in ruins that had Stealth (Ruins) would treat their Jink save as a 3+. Unintuitive but there is nothing states that this improvement only applies to the ruin cover save. The rules of multiple cover save don't seem to address this topic.

Thoughts?
   
Made in nz
Scarred Ultramarine Tyrannic War Veteran




Ankh Morpork

That is absolutely correct.

Just imagine they're jinking... stealthily.
   
Made in ca
Longtime Dakkanaut





If you have "Stealth" by itself, then you get +1 to all cover saves, which Jinking is. Stealth (Ruins) gives you +1 to cover saves "whilst it is in Ruins", but not at any other time (Edit: note, not a big deal here, as Ruins are 4+ cover, so Stealth(Ruins) gives you a 3+ cover anyways just like having generalized Stealth and Jinking would give). Jinking while not in Ruins would not give +1 to the save in this case.

If for some reason you had Stealth (Forests), which normally only give a 5+ cover save, and jinked while in them, then that +1 cover save WOULD then apply, and give you a 3+ cover save as opposed to the regular 4+ you'd otherwise get.

This message was edited 1 time. Last update was at 2015/07/06 02:56:50


 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in us
Regular Dakkanaut




San Francisco, CA

 Yarium wrote:
If you have "Stealth" by itself, then you get +1 to all cover saves, which Jinking is. Stealth (Ruins) gives you +1 to cover saves "whilst it is in Ruins", but not at any other time (Edit: note, not a big deal here, as Ruins are 4+ cover, so Stealth(Ruins) gives you a 3+ cover anyways just like having generalized Stealth and Jinking would give). Jinking while not in Ruins would not give +1 to the save in this case.

If for some reason you had Stealth (Forests), which normally only give a 5+ cover save, and jinked while in them, then that +1 cover save WOULD then apply, and give you a 3+ cover save as opposed to the regular 4+ you'd otherwise get.


This is a very big deal for the new Ravenwing. The bikes get a rerollable 4+ which is better than a straight 3+ saving throw, however the rules state you MUST take the best save. So in this case taking that warlord trait can hurt you. Moreover a 3+ rerollable is a huge boon. So depending on this interpretation that world trait is either fabulous or atrocious.

The rules do not state as you claim, which is why I quoted them. The say that you gain the stealth USR when you happen to be in ruins. Stealth improves your cover saves by one, it doesn't qualify only certain ones. Jinking is a cover save. Thus it is improved if your model happens to be in ruins. I'm hoping to see if someone can produce a reasoned challenge to this.

A worthy side discussion: does being obscured by ruins also count as being in ruins? I've found people generally play it this way without questioning it but hmm... not sure that's right anymore.

This message was edited 1 time. Last update was at 2015/07/06 04:36:18


 
   
Made in au
Jinking Ravenwing Land Speeder Pilot





the down underworld

I believe being obscured by intervening terrain grants a 5+ save

"If you wait a few months, they'll pick one of the worst codexes and they'll nerf almost everything, its an abstract sort of balance, but it's the sort of balance gw likes... "
 
   
Made in gb
Been Around the Block





Runcorn

How about this.

An independant character joins a unit of bikes. the IC stays in ruins, gaining stealth (ruins) from the rule. the rest of the bikes move into the open but out of ruins, but staying in coherency with the IC. The IC confers Stealth (ruins) to the unit so would they get the +1 to a save then?

Seems so
   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

Jink applies a set value of 4+.
Stealth gives a +1 to cover saves.

Which one is applied last?


Automatically Appended Next Post:
Also, I hope I'm wrong about that, but it seems to me that Stealth and Jink don't stack.


Automatically Appended Next Post:
But that wouldn't make any sense, because then Stealth and ANY cover save wouldn't stack.

So what am I doing wrong here logically?

This message was edited 2 times. Last update was at 2015/07/06 06:34:54


LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
Made in us
Longtime Dakkanaut






 Elric Greywolf wrote:

So what am I doing wrong here logically?

Stealth and Jink do stack. Darkshrouds work the same way.


Automatically Appended Next Post:
 jadedknight wrote:

This is a very big deal for the new Ravenwing. The bikes get a rerollable 4+ which is better than a straight 3+ saving throw, however the rules state you MUST take the best save.

The rules only say "best". If the 4+ rerollable is "better" than the 3+, you would use that.

This message was edited 1 time. Last update was at 2015/07/06 06:58:49


Battlescribe Catalog Editor - Please report bugs here http://battlescribedata.appspot.com/#/repo/wh40k 
   
Made in au
Jinking Ravenwing Land Speeder Pilot





the down underworld

 Elric Greywolf wrote:
Jink applies a set value of 4+.
Stealth gives a +1 to cover saves.

Which one is applied last?


Automatically Appended Next Post:
Also, I hope I'm wrong about that, but it seems to me that Stealth and Jink don't stack.


Automatically Appended Next Post:
But that wouldn't make any sense, because then Stealth and ANY cover save wouldn't stack.

So what am I doing wrong here logically?


technically, you are not modifying the 4+ you are modifying the roll on the d6

you still need to make 4+, but add 1 to whatever you roll

"If you wait a few months, they'll pick one of the worst codexes and they'll nerf almost everything, its an abstract sort of balance, but it's the sort of balance gw likes... "
 
   
Made in gb
Decrepit Dakkanaut




 Elric Greywolf wrote:
Jink applies a set value of 4+.
Stealth gives a +1 to cover saves.

Which one is applied last?


Automatically Appended Next Post:
Also, I hope I'm wrong about that, but it seems to me that Stealth and Jink don't stack.


Automatically Appended Next Post:
But that wouldn't make any sense, because then Stealth and ANY cover save wouldn't stack.

So what am I doing wrong here logically?


Jink is not a set value. It is a value. A set value is a modifier, this is providing a new value.
   
Made in ca
Longtime Dakkanaut





 jadedknight wrote:
This is a very big deal for the new Ravenwing. The bikes get a rerollable 4+ which is better than a straight 3+ saving throw, however the rules state you MUST take the best save. So in this case taking that warlord trait can hurt you. Moreover a 3+ rerollable is a huge boon. So depending on this interpretation that world trait is either fabulous or atrocious.

The rules do not state as you claim, which is why I quoted them. The say that you gain the stealth USR when you happen to be in ruins. Stealth improves your cover saves by one, it doesn't qualify only certain ones. Jinking is a cover save. Thus it is improved if your model happens to be in ruins. I'm hoping to see if someone can produce a reasoned challenge to this.

A worthy side discussion: does being obscured by ruins also count as being in ruins? I've found people generally play it this way without questioning it but hmm... not sure that's right anymore.


I took the words you posted, which I assumed were the direct quotes from the rulebook. By what is posted, it applies.

Order of operations:

1. Bike unit (which has Stealth(Forest) for whatever reason) is targeted by a shooting attack.
2. Controller of bike unit has option to declare jinking and does so. This bike unit now has a 4+ cover save.
3. Controller of shooting attack rolls to-hit, to-wound, and scores 1 wound.
4. Rules of the game allocates the wound to the closest model in the bike unit. This model is in a Forest.
5. Controller of bike unit chooses the best save to use, and has the following options:
(a) - A 3+ Armour save.
(b) - A 4+ cover save from the Forest's datasheet (there is no such datasheet, but the players agreed this to be the case before the game). Normally 5+, but as the Bike unit has Stealth(Forest), the rules of the game state that the bike model adds +1 to this cover save.
(c) - A 3+ cover save from Jinking. Normally 4+, but as the Bike unit has Stealth(Forest) and is in a Forest, the rules of the game state that the bike model adds +1 to his cover save.


So if the model's in a Forest (by the rules you posted), then the model gets +1 to its cover save - regardless of how it gained that cover save. To work as it might be intended, it'd have to say:

"A unit with Stealth counts its cover save as being 1 point better than normal. This rule is often presented as Stealth(X). If this is the case, the unit only gains the benefit if it is making a save conferred by that specific terrain type."

Note, in this case, it'd be specifying a save from that terrain. It'd be option (b) in what I listed above. However, the rules as written say it gets to apply the +1 so long as it's just in the specified terrain type, regardless of where it got the cover save from.

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
 
Forum Index » 40K You Make Da Call
Go to: