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![[Post New]](/s/i/i.gif) 2015/07/06 13:19:08
Subject: AoS Khorne Daemons
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Sslimey Sslyth
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I've watched some demo games to get an idea of the mechanics, but haven't actually played a game myself yet. I have bunches of Khorne Daemons from playing back in 7th ed, and was considering dusting them off to give AoS a try next time I was down at the FLGS.
After reviewing the "warscrolls" (can't just call them "rules" huh?) for the units, it seems to me that Khorne Daemons are actually pretty decent, relative to other units. Good to-hit and to-wound numbers, for the most part. Lots of ways to get "Mortal Wounds" or multiple wounds inflicted. Relatively easy to get a degree of re-rolls to hit and/or to wound. Relatively fast movement.
Could someone who has actually logged in a couple of games with the new system check out the Khorne Daemons and render an opinion?
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![[Post New]](/s/i/i.gif) 2015/07/06 14:54:13
Subject: AoS Khorne Daemons
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Rough Rider with Boomstick
USA
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whole daemon book is pretty strong. I'd probably max out Flesh hounds and crushers... they are bad azz
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![[Post New]](/s/i/i.gif) 2015/07/06 14:57:44
Subject: AoS Khorne Daemons
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Omnipotent Lord of Change
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Funnily enough, I'm shooting to get in a game or two with my own round-based Khorne Daemons tonight  Hoping to post all about it over in battle reports, so stay tuned. As a preview, I'm running this: DAEMON COHORT OF KHORNE Bloodthirster of Insensate Rage Herald of Khorne 24 Bloodletters 12 Bloodletters 12 Bloodletters Skull Cannon + Daemon Prince (Undivided) Daemon Prince (Undivided) The princes fall outside of the formation and probably won't see the table unless my opponent plops down a lot of nasty things. Likewise the bloodletter sizes could be scaled back if I need to avoid Sudden Death - I simply have 48 of them, so why not run them all? - Salvage
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This message was edited 2 times. Last update was at 2015/07/06 14:58:47
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![[Post New]](/s/i/i.gif) 2015/07/06 15:10:59
Subject: AoS Khorne Daemons
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Sslimey Sslyth
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@Boss: I'm interested in hearing how it goes. Being a WHFB player, I have a silly number of square base Bloodletters (80-something). What I don't have are Khorne-dogs; I just never got around to buying any.
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![[Post New]](/s/i/i.gif) 2015/07/06 15:43:31
Subject: AoS Khorne Daemons
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Omnipotent Lord of Change
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I ran a Khorne Daemon army in 40k to about 4E, then bailed for Fantasy. About the only thing I'm excited about for AOS is getting my goat daemons back on the table
- Salvage
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![[Post New]](/s/i/i.gif) 2015/07/06 16:28:10
Subject: AoS Khorne Daemons
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Sslimey Sslyth
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Agreed. Running mono-Khorne with the most recent 8th edition book was a rather unrewarding challenge.
One thing I absolutely will not miss is the Reign of Comedy table.
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![[Post New]](/s/i/i.gif) 2015/07/06 16:48:12
Subject: AoS Khorne Daemons
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Repentia Mistress
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The general stat change has evened out plenty of units.
Played Daemons on Sunday. They worked well. Fleshhounds are fast and anti-spells but don't do as much damage as you'd expect.
Run Icon Bearers and Horn Blowers where possible.
Play a Soul Grinder if you have one. Fun unit.
Oh, and print the warscrolls you need.
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![[Post New]](/s/i/i.gif) 2015/07/06 17:13:14
Subject: AoS Khorne Daemons
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Omnipotent Lord of Change
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The thing looks pretty amazeballs, with attaks for days. Sadly mine is very much a Tzeentch grinder, so I'll pass unless I feel like making a spiky, goaty red one ... Run Icon Bearers and Horn Blowers where possible.
So looking at it, there's nothing at all that says the entire unit can't be icon bearers and/or horn blowers, apart from the champ? Hell, even the champ can be one, IIRC. Not a ton of benefit for taking 20 horn blowers - though it does increase the area of effect if every member of the unit has the ability instead of just one - but you'll certainly keep those horns blowing! - Salvage
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This message was edited 1 time. Last update was at 2015/07/06 17:13:46
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![[Post New]](/s/i/i.gif) 2015/07/06 17:33:13
Subject: AoS Khorne Daemons
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Sslimey Sslyth
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I'm interested in seeing how the 'Thirster variants do. They seem pretty solid, but with the ease of to-hit and to-wound in the current system, a player would still need to be a bit careful in employing one. Lacking the protection that WS10 and limited number of attacks that could go into the model, even with 14+ wounds, a Thirster could drop pretty fast if used imprudently.
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![[Post New]](/s/i/i.gif) 2015/07/06 17:44:11
Subject: AoS Khorne Daemons
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Omnipotent Lord of Change
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Admittedly I'm a bit concerned, with how many ways a single model unit can get torn up in AOS. I wish the thirsters had a way to heal, whether off killing stuff or force of will, but so it is.
^ Which by the by is the reason I'm looking at Undivided princes rather than Khornate ones, with the ability to heal at least a little bit.
- Salvage
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![[Post New]](/s/i/i.gif) 2015/07/06 22:32:08
Subject: AoS Khorne Daemons
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Disguised Speculo
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Khorne looks pretty sweet, coming from 40k this is the first time I've seen them get the anti-magic they're apparantly so good at.
Struggling to make a list for them because, well, how many bloodletters, daemon princes and gak are roughly equal to whatever number of lizards my opponent is gonna take?
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![[Post New]](/s/i/i.gif) 2015/07/07 12:55:25
Subject: AoS Khorne Daemons
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Omnipotent Lord of Change
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Played a game, took some phone pics, slapped a batrep up instead of sleeping last night: http://www.dakkadakka.com/dakkaforum/posts/list/655304.page
- Salvage
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![[Post New]](/s/i/i.gif) 2015/07/08 00:38:55
Subject: AoS Khorne Daemons
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Sslimey Sslyth
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Am I the only one that finds it kind of insulting that the Insensate Rage Thirster variant hs melee to hit targets of 4+?
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This message was edited 1 time. Last update was at 2015/07/08 00:40:08
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![[Post New]](/s/i/i.gif) 2015/07/08 00:46:09
Subject: AoS Khorne Daemons
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Stealthy Warhound Titan Princeps
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Probably, considering that's a 50% chance to hit,(if he charged, that's 63% because he rerolls 1s) 83% chance to wound, ignores most saves in the game (or leaves them at a paltry 17%), and deals an average of 3.5 damage per successful wound...
And on 6s, causes MULTIPLE mortal wounds to ever enemy unit within 8" (!!!!! WHAT??)
That's a TON of damage, what the heck is there to complain about?
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![[Post New]](/s/i/i.gif) 2015/07/08 01:00:27
Subject: AoS Khorne Daemons
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Sslimey Sslyth
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I don't think re-rolling ones goes to 63%. You have a 17% chance of rolling a 1, then a 50% chance of getting a 4+ on the reroll. That puts the chance of hitting at a bit under 60% each.
It's kind of just the principal of the thing, though. A Bloodthirster being average at hitting his opponent makes baby Khorne cry.
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![[Post New]](/s/i/i.gif) 2015/07/08 01:28:10
Subject: AoS Khorne Daemons
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Stealthy Warhound Titan Princeps
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Oh, that's a good point. It's 58.5%. Don't know what my original math was (apparently I thought 4+ was a 66% chance...)
I think the insane damage he deals makes up for his accuracy. It's the one wielding the huge (used to be ASL) weapon, right? Slow to wield = easy to dodge, but boy does it fething hurt when it hits.
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![[Post New]](/s/i/i.gif) 2015/07/08 12:25:44
Subject: AoS Khorne Daemons
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Sslimey Sslyth
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Rihgu wrote:I think the insane damage he deals makes up for his accuracy.
What? An attempt at mechanical balance by GW?
Blasphemy!
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