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Made in us
Sslimey Sslyth




I've watched some demo games to get an idea of the mechanics, but haven't actually played a game myself yet. I have bunches of Khorne Daemons from playing back in 7th ed, and was considering dusting them off to give AoS a try next time I was down at the FLGS.

After reviewing the "warscrolls" (can't just call them "rules" huh?) for the units, it seems to me that Khorne Daemons are actually pretty decent, relative to other units. Good to-hit and to-wound numbers, for the most part. Lots of ways to get "Mortal Wounds" or multiple wounds inflicted. Relatively easy to get a degree of re-rolls to hit and/or to wound. Relatively fast movement.

Could someone who has actually logged in a couple of games with the new system check out the Khorne Daemons and render an opinion?
   
Made in us
Rough Rider with Boomstick




USA

whole daemon book is pretty strong. I'd probably max out Flesh hounds and crushers... they are bad azz
   
Made in us
Omnipotent Lord of Change





Albany, NY

Funnily enough, I'm shooting to get in a game or two with my own round-based Khorne Daemons tonight Hoping to post all about it over in battle reports, so stay tuned.

As a preview, I'm running this:

DAEMON COHORT OF KHORNE
Bloodthirster of Insensate Rage
Herald of Khorne
24 Bloodletters
12 Bloodletters
12 Bloodletters
Skull Cannon
+
Daemon Prince (Undivided)
Daemon Prince (Undivided)

The princes fall outside of the formation and probably won't see the table unless my opponent plops down a lot of nasty things. Likewise the bloodletter sizes could be scaled back if I need to avoid Sudden Death - I simply have 48 of them, so why not run them all?

- Salvage

This message was edited 2 times. Last update was at 2015/07/06 14:58:47


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Sslimey Sslyth




@Boss: I'm interested in hearing how it goes. Being a WHFB player, I have a silly number of square base Bloodletters (80-something). What I don't have are Khorne-dogs; I just never got around to buying any.
   
Made in us
Omnipotent Lord of Change





Albany, NY

I ran a Khorne Daemon army in 40k to about 4E, then bailed for Fantasy. About the only thing I'm excited about for AOS is getting my goat daemons back on the table

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Sslimey Sslyth




Agreed. Running mono-Khorne with the most recent 8th edition book was a rather unrewarding challenge.

One thing I absolutely will not miss is the Reign of Comedy table.
   
Made in us
Repentia Mistress





The general stat change has evened out plenty of units.

Played Daemons on Sunday. They worked well. Fleshhounds are fast and anti-spells but don't do as much damage as you'd expect.

Run Icon Bearers and Horn Blowers where possible.

Play a Soul Grinder if you have one. Fun unit.

Oh, and print the warscrolls you need.
   
Made in us
Omnipotent Lord of Change





Albany, NY

ShaneTB wrote:
Play a Soul Grinder if you have one. Fun unit.
The thing looks pretty amazeballs, with attaks for days. Sadly mine is very much a Tzeentch grinder, so I'll pass unless I feel like making a spiky, goaty red one ...
Run Icon Bearers and Horn Blowers where possible.
So looking at it, there's nothing at all that says the entire unit can't be icon bearers and/or horn blowers, apart from the champ? Hell, even the champ can be one, IIRC. Not a ton of benefit for taking 20 horn blowers - though it does increase the area of effect if every member of the unit has the ability instead of just one - but you'll certainly keep those horns blowing!

- Salvage

This message was edited 1 time. Last update was at 2015/07/06 17:13:46


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Sslimey Sslyth




I'm interested in seeing how the 'Thirster variants do. They seem pretty solid, but with the ease of to-hit and to-wound in the current system, a player would still need to be a bit careful in employing one. Lacking the protection that WS10 and limited number of attacks that could go into the model, even with 14+ wounds, a Thirster could drop pretty fast if used imprudently.
   
Made in us
Omnipotent Lord of Change





Albany, NY

Admittedly I'm a bit concerned, with how many ways a single model unit can get torn up in AOS. I wish the thirsters had a way to heal, whether off killing stuff or force of will, but so it is.

^ Which by the by is the reason I'm looking at Undivided princes rather than Khornate ones, with the ability to heal at least a little bit.

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in nz
Disguised Speculo





Khorne looks pretty sweet, coming from 40k this is the first time I've seen them get the anti-magic they're apparantly so good at.

Struggling to make a list for them because, well, how many bloodletters, daemon princes and gak are roughly equal to whatever number of lizards my opponent is gonna take?
   
Made in us
Omnipotent Lord of Change





Albany, NY

Played a game, took some phone pics, slapped a batrep up instead of sleeping last night: http://www.dakkadakka.com/dakkaforum/posts/list/655304.page

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Sslimey Sslyth




Am I the only one that finds it kind of insulting that the Insensate Rage Thirster variant hs melee to hit targets of 4+?

This message was edited 1 time. Last update was at 2015/07/08 00:40:08


 
   
Made in us
Stealthy Warhound Titan Princeps






Probably, considering that's a 50% chance to hit,(if he charged, that's 63% because he rerolls 1s) 83% chance to wound, ignores most saves in the game (or leaves them at a paltry 17%), and deals an average of 3.5 damage per successful wound...

And on 6s, causes MULTIPLE mortal wounds to ever enemy unit within 8" (!!!!! WHAT??)

That's a TON of damage, what the heck is there to complain about?

I'm on a podcast about (video) game design:
https://makethatgame.com

And I also make tabletop wargaming videos!
https://www.youtube.com/@tableitgaming 
   
Made in us
Sslimey Sslyth




I don't think re-rolling ones goes to 63%. You have a 17% chance of rolling a 1, then a 50% chance of getting a 4+ on the reroll. That puts the chance of hitting at a bit under 60% each.

It's kind of just the principal of the thing, though. A Bloodthirster being average at hitting his opponent makes baby Khorne cry.
   
Made in us
Stealthy Warhound Titan Princeps






Oh, that's a good point. It's 58.5%. Don't know what my original math was (apparently I thought 4+ was a 66% chance...)

I think the insane damage he deals makes up for his accuracy. It's the one wielding the huge (used to be ASL) weapon, right? Slow to wield = easy to dodge, but boy does it fething hurt when it hits.

I'm on a podcast about (video) game design:
https://makethatgame.com

And I also make tabletop wargaming videos!
https://www.youtube.com/@tableitgaming 
   
Made in us
Sslimey Sslyth




Rihgu wrote:
I think the insane damage he deals makes up for his accuracy.


What? An attempt at mechanical balance by GW?

Blasphemy!
   
 
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