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![[Post New]](/s/i/i.gif) 2015/07/06 13:39:03
Subject: [1850] - Imperial Guard
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Hurr! Ogryn Bone 'Ead!
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HQ:
Yarrick = 145 points
Troops:
PCS with 4 flamers = 50 points
30 normal guardsmen with Krack Grenades + 3 meltas = 210 points
PCS with 4 flamers = 50 points
30 normal guardsmen with Krack Grenades + 3 meltas = 210 points
PCS with 4 flamers = 50 points
30 normal guardsmen with Krack Grenades + 3 meltas = 210 points
4 x heavy weapon teams/platoons (with 3 autocannons in each team/platoon) = 300 points
Conscript platoon of 40 men + naked commissar = 145 points (yarrick joins them in game)
Heavy support:
Leman Russ Battle Tank = 150 points
Leman Russ Battle Tank = 150 points
2 x Leman Russ Demolisher= 340 points
Total = 1860 points
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This message was edited 2 times. Last update was at 2015/07/06 13:45:17
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![[Post New]](/s/i/i.gif) 2015/07/06 15:40:54
Subject: [1850] - Imperial Guard
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Perfect Shot Dark Angels Predator Pilot
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I love it - only thing is that people will go after those HWT's. Might be worth it to invest in an Aegis (quad gun also free's up those HWT's shooting at aircraft.) I think you have a strong list here, I wouldn't want to fight it haha
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"And the Angels of Darkness descended on pinions of fire and light... the great and terrible dark angels" |
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![[Post New]](/s/i/i.gif) 2015/07/07 00:38:36
Subject: [1850] - Imperial Guard
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Hurr! Ogryn Bone 'Ead!
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Thanks for the feedback, i might jig it around a bit forcsn aegis with comm link
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![[Post New]](/s/i/i.gif) 2015/07/07 01:20:37
Subject: Re:[1850] - Imperial Guard
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Rough Rider with Boomstick
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Good sir, your opponent will run out of ammunition before killing everything in that list!
I like it.
-Praise the Emperor-
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You say Fiery Crash! I say Dynamic Entry!
*Increases Game Point Limit by 100*: Tau get two Crisis Suits and a Firewarrior. Imperial Guard get two infantry companies, artillery support, and APCs. |
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![[Post New]](/s/i/i.gif) 2015/07/07 01:23:35
Subject: Re:[1850] - Imperial Guard
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Fresh-Faced New User
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Nice list, I'm curious how it'll perform. I wouldn't necessarily recommend changing anything as I feel there is a theme to it
(basically big tanks with HORDE of guards). From a competitive perspective, these are just questions, bare in mind, I'm fairly new to the game, so by no mean I intend to pretend this list would or wouldn't perform, never tried something like that myself. But here is how I would approach it if I fought my guards vs yours at 1850 pts.
my list is all-comers, I've got 1 plattoon 30 man 3 AC, pcs with flamers., 2 plasma vets (1 in bastion, 1 in chimera), CSS on top of bastion, 2 wyverns, 2 manticores, allies (scoring) 2 scions x2 melta, + 1 scion command w 4plasma, 2 vendettas.
So basically, because your demolishers are relatively short range, your melta guards too (and they are slow, you're pcs too) . I will either:
A) use my indirect artillery to blast blobs/heavy weapons team. probably heavy weapons first cause I fear for my vendettas...
B) get my vendetta to destroy your tanks
C) if vendetta doesnt get gak done I still have two deepstriking scions.
Now, of course, you have LOTS of bodies. the question is do I have enough artillery to destroy your infantry, and enough anti tank for your russes. because when/if your infantry gets to mine, I'm toasted. but will they get there? I can also double manticore as anti-armor if needed.
My point being your list have
Strenghts: number of bodies, number of shots, 4 russes :| when you do get to shoot, your enemy will pray for mercy of the emperor
Weakness: mobility, weak vs indirect fire and concentrated anti-tank
Thats actually an army I'd enjoy to play against, as it is very different from my approach, and I think depending on deployment/objectives, etc. could really go either way. I'm not sure if your infantry will get to use their meltas vs vehicles. well. I for one would park my artillery in cover, the farthest away possible from anything you have and pray you dont reach in time.
But anyone that can get same amount of firepower at greater range or same firepower with more mobility is a danger. (eldar, tau, some other guards list, perhaps even orks in certain cases).
I don't think anyone can kill ALL your guards. but they can probably kill what needs to die to cripple you.
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![[Post New]](/s/i/i.gif) 2015/07/07 04:19:33
Subject: [1850] - Imperial Guard
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Hooded Inquisitorial Interrogator
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Find room for a pipe relay! With all of those flamers, the torrent rule could allow you to shoot over your conscripts. Not entierly a game winner, but cheap for what it will do to that list. Added bonus is that the tanks can hide behind it for cover
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![[Post New]](/s/i/i.gif) 2015/07/07 21:42:25
Subject: [1850] - Imperial Guard
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Drop Trooper with Demo Charge
Somewhere between England and New Zealand.
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Interesting. May I advise giving each platoon a job. For example having a heavy weapon platoon with all heavy weapons. a close combat platoon with power axes and flamers. and a general purpose platoon with the conscripts.
Also put the heavy weapons that you do take in your infantry squads. Keeps them alive and might save a bit of money as well (you get two men back for every team with a heavy weapon.)
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![[Post New]](/s/i/i.gif) 2015/07/08 03:40:10
Subject: Re:[1850] - Imperial Guard
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Hurr! Ogryn Bone 'Ead!
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Thanks for the replies so far
Alot depends on the mission and objectives and how many put in reserves or not and how the battle is played out tactically on the day. I think I got my bases covered in the forms of:
Anti-Horde = 130 + lasguns using first rank, second rank, overwatch. PCS with 4 flamers to counter assault
Anti- transport = 12 autocannons, 9 melta-guns, hundreds of krack grenades
Anti-armour = 12 autocannons, 9 melta-guns, hundreds of krack grenades, 4 ordinance templates a turn
Anti-MEQ = 130 + lasguns using first rank, second rank, overwatch, 12 autocannons, 4 ordinance templates a turn
Anti-Monsterous creatures = 12 autocannons, 9 melta-guns, hundreds of krack grenades
Anti-flyers = 12 autocannons
It is a mobile list, though slow...but I can do run,run,run I think? Also by spreading out the bodies with 2 inch cirlce around them and making use of cover I can reduce the impact/losses from enemy indirect fire/ordinance and by flooding the board with models using this tactic I can deny any safe place for enemy units to land using deep strike - forcing mishaps?
I still got my long range fire from LRBT and advancing with my 2 demolishers or flanking with them will force opponent to choose between av14 s10 or little bs3 guardsmen. Ill use my infantry to screen tanks rears to neutralise that threat and use my conscripts as a walking mobile ADL
Thats the theory any-how
Its a big toss up still if i put 9 of the 12 autocannons into the normal squads, it would save in 90 points vs 225 points, but could make it awkward in terms of target priority and loss of firepower concentration. I was thinking of keeping my troops mobile (no heavy weapons in them) so i can swamp opponent by weight of numbers n fire-power
Bastions/fortifications are a pain and I think it would be a war of attrition and tactics to see if I can get throguh the indirect fire. It worked better in 5th edition with captain al-rahem, chenkov n creed with camo-cloak lord commissar
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This message was edited 3 times. Last update was at 2015/07/08 12:19:37
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