Switch Theme:

AoS Triump & Treachery  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in pl
Fresh-Faced New User




IMPORTANT!!! This thread is not made to complain about AoS - we are all entitled to have our own opinions and it's okay to have one.
I just want some talk about possible AoS T&T rules.

Hello there!
After playtesting AoS my friends and I decided to give it a try and for now we are enjoying it.

Since I have a lazy day at work I've decided to try bringing Triumph & Treachery to this game.
I am not great at making big speeches so I'll try to keep it simple.

New cards:

Cards - .pdf version
Cards - .odt version

I edited cards text so that it will fit new rules. And yes - for today it's only text.
I am capable of photoshopping them but it will take me some time - and since
some of you may be way better at this than I am (both rulemaking and photoshopping)
I decided not to do it for now.

Now... We have the cards but what about the rules?


Rules:

Most of the rules do not require changing. I am no rule writer but for now I propose simple:

„For each model his army slained during any game turn (Battleshock phase included) player receives 1 brass Coin. Player with the most brass Coins at the end of the game wins.”

Army size:
Again – I am no expert and want to keep things simple for now (and I am sure somebody has better ideas).

„Players settle how big they want the battle to be. They decide how many battlescrolls they can use. They also decide on the amount of wounds they can bring to the table. Then they receive brass Coins in the amount equal to the amount of wounds. For each wound they bring to they table they have to pay 1 brass Coin. Players keep unused brass Coins.”

Example: „We decided on 4 battlescrolls and 50 wounds. Bob brought Runelord (5 wounds), 20 Dwarf Warriors (20 wounds) and a Cannon (4 wounds). His army counts 29 wounds so Bob starts game with 21 (50 – 29 = 21) brass Coins.

Sudden Death:
This is where it gets tricky. I propose something like this.

„After the armies have been deployed, for each unused 10 brass Coins player may purchase 1 Sudden Death Victory objective. If they complete this objective they receive 30 brass Coins.”

I encourage you to join the discussion and help bringing this mode to life.

Also: same thread on Warseer

This message was edited 3 times. Last update was at 2015/07/07 09:30:47


 
   
 
Forum Index » Warhammer: Age of Sigmar
Go to: