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Made in us
The Last Chancer Who Survived





Norristown, PA

I've been working out a little pickup game system in my head, kind of a mix between 40k force organization for scrolls, and the way stuff was classified in the previous army books. Goes something like this..

You have General/HQ scrolls, Core/Troop scrolls, Special/Elite scrolls, and Rare/war machine/Heavy scrolls. Like 40k, you need a minimum of 1 General and 2 Core. Max of 2 Generals, 6 Core, 3 Special, 3 Rare.

There’s a maximum amount of models you can take on a scroll, and that’s based on whatever was in the old base size. Generals and anything with a name, like Nagash or Karl Franz are all unique so you can only have one of each, so you can’t have 2 Saurus Oldbloods, but you can have 1 oldblood + 1 skink priest for example.

For units, 20mm bases can have a max of 60 models, 25mm = 40, cavalry = 20, ogre/sigmarine sized 10. But you can merge troop scrolls into one if you want, so If you would like to have one unit of 100 night goblins, you will have to use up 2 core scroll slots. At first I thought you could take the unit sizes from the old army book, but that won’t really work for newer armies so I figured base sizes might be a better way to determine.

There’s no point costs for units, you and your opponent decide on how many scrolls to take.. like “Let’s play a 5 scroll game” .. or, add for a unit size rule based on how big of a game you want to play, where unit sizes scale up to the amounts above. Starting off where Skirmish armies have a max of 20 20mm models (with other base sizes adjusted accordingly), Battle armies could be 40 20mm models per unit, and War armies could be 60?

Wadaya think?

This message was edited 1 time. Last update was at 2015/07/10 16:05:43


 
   
Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

Whilst I think a 40k-like FoC is not restrictive enough for AoS (the ability to take 3 large monsters in a normal sized game is not fair, in my opinion), I do very much like the idea of limiting unit sizes based upon base sizes. It's easy, makes sense and would also be fair I think. It's definitely something I'll be trying out in my own games. Thanks for sharing!

DT:90S+++G++MB++IPwhfb06#+++D+A+++/eWD309R+T(T)DM+

9th Age Fantasy Rules

 
   
Made in us
The Last Chancer Who Survived





Norristown, PA

Yeah i thought about it some more and figured it would be easy to abuse and get lots of big stuff even in small games. So I came up with this..

You decide on the max amount of scrolls you and your friend will use for your army, in multiples of 5. If you have 9 scrolls but your opponent only has 7, you have to remove 3 of your scrolls so the game will be even.

5 scroll game max would be 1 Hero, 2 Core, 1 Special, 1 Rare. Then a 10 scroll game goes up to 2 Heroes, 4 Core, 2 Special, 2 Rare. And it just scales up from there. Also when it comes to unique named characters, you can only have one of them, but you can take multiples of the generic characters like a saurus oldblood or generic slaan.

Was also thinking, maybe for unit sizes, the minimum size is what comes in 1 box, and maximum size is equal to 2 boxes worth. So, a unit of Night Goblins has 20 in a box so that's the minimum for a unit, and 40 for the max. Black Orks would be min 10, max 20, etc.

And again if you want really big units, you use your trusty Hochland Longstapler to combine 2 scrolls together, but if they start the game as a big unit they have to stay that way and can't divide themselves in half later on.

 
   
Made in us
The Last Chancer Who Survived





Norristown, PA

I thought I’d write this all out in a more rulesy format rather than wishlisty I’m gonna try it in a couple games and see how it works, but it seems like it will work good in my head. I’ll have to figure out what to do for scrolls for the new Sigmarines, like which would be core, special and rare, haven’t really looked at their scrolls yet. Anyhoo...


Unit Types:
All warscrolls for a given faction are given a Unit Type based upon how they were listed in their most recent Army Book, with the exception of Heroes and Lords which are combined into one. These types will be Heroes, Core, Special and Rare.

Army Size:
You and your opponent must play with an equal amount of warscrolls, and the maximum amount of unit types available increase based on the amount of scrolls in your army.

Force Organization:
For armies of up to 5 scrolls, your army may consist of 1 Hero, 2 Core, 1 Special and 1 Rare.
For armies of up to 10 scrolls, your army may consist of 2 Heroes, 4 Core, 2 Special and 2 Rare.
For armies of up to 15 scrolls, your army may consist of 3 Heroes, 6 Core, 3 Special and 3 Rare.
The maximum amounts will increase as per above for every 5 scrolls, scaling up to infinity and beyond.

Unit Sizes:
Your unit size is equivalent to the amount of models sold in a box, based upon the most recent release of a unit as listed on the Games Workshop website. If you wish to have larger units, you must combine two warscrolls slots together. For example, 1 unit of Night Goblins will consist of 20 models. If you would like to have a unit of 40, they will count as two warscrolls. If you set up your unit this way, they must fight the entire battle as one unit, you cannot split them into two separate units later.

Heroes:
Heroes are independent models, and cannot join units. You cannot have more than one named Hero in your army, but you may have multiple unnamed Heroes. For example, you can only have 1 Prince Imrik on a dragon, but you may have two High Elf Archmages on Dragons.


There, I think that should do it. I figured having unit sizes based on what comes in a box would be cheaper and easier to organize. Usually 20mm bases get 20 models, 25mm get 16, ogre sized get 3, stormcasts will get 3-5(?), and by merging scrolls you can make bigger units if you want also.

 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

I think new terminology needs to be had. 'Old Fantasy' terms won't fly for those not familiar with the old army construction, or those who have NEVER played and are totally unfamiliar with it.

No units have 'roles' or 'rarities' anymore.
   
Made in us
The Last Chancer Who Survived





Norristown, PA

Hmm, good call. How about just 3 slots, but 4 types.. Heroes, Troops and Monsters or War Machines. And you get 1 Hero, 2 Troops and 2 Monsters or War Machines for every 5? Maybe also allow you to take more troops scrolls instead of monsters if you wish? Or would 1 Hero, 3 Troops, 1 Monster be better?

Heroes would be the named characters and generic leader types.

Troops would be anything that comes with more than 1 mini in a box, or any base size 40mm or smaller (since things like Salamanders are sold separately, but should be able to be a unit).

Monsters and War Machines are the big models that come 1 per box, or any base size over 40mm.

Could possibly put together a list of scrolls saying which type of unit they are so there's no confusion.

Just thought this might be a good method to use, rather than try and come up with formulae for a points system that GW did away with anyway. So this way you know that buying that new box of whatever = 1 new scroll. And if you like using minis from other companies, you can look up the unit on the GW website to see how many come in a box and you're all set.

 
   
Made in us
The Last Chancer Who Survived





Norristown, PA

Here’s the updated rules I came up with, all in 1 place

The purpose of these rules is to create an easy to follow system for friendly pickup games, without needing to use any pre-made scenarios, and without needing to use and kind of points system. It’s meant for a good old fashioned “set up and fight” kind of game.

Unit Types
All warscrolls for a faction are given a Unit Type based upon how they are currently sold and/or their base size for larger models. There are types - Heroes, Troops and Support.

Heroes are solo character models who cannot join a unit, such as a Skink Priest or Prince Imrik on a Dragon. You cannot have more than one unique named hero, but you may have more than one generic unnamed hero. 1 Hero model = 1Hero Warscroll.

Troops are models sold in a box with more than 1 figure (usually 10 or more depending on the unit). 1 Box of Troops = 1 Troop Warscroll.

Support defines all large monsters or war machines, it is a model sold 1 per box with a base size generally 50mm or larger. 1 Support model = 1 Warscroll.

Army Size:
You and your opponent must play with an equal amount of warscrolls, and the maximum amount of unit types available increase based on the amount of scrolls in your army. If you can’t get the old points system out of your head, you could imagine every scroll being roughly 100 points.

Force Organization:
For armies of up to 5 scrolls, your army may consist of 1 Hero, 3 Troops and 1 Support.
For armies of up to 10 scrolls, your army may consist of 2 Heroes, 6 Troops and 2 Support.
For armies of up to 15 scrolls, your army may consist of 3 Heroes, 9 Troops and 3 Support.
The maximum amounts will increase as per above for every 5 scrolls, scaling up to infinity and beyond.

Unit Sizes:
Your unit size is equivalent to the amount of models sold in a box, based upon the most recent release of a unit as listed on the Games Workshop website. If you wish to have larger units, you must combine two warscrolls slots together. For example, 1 unit of Night Goblins will consist of 20 models. If you would like to have a unit of 40, they will count as two warscrolls. If you set up your unit this way, they must fight the entire battle as one unit, you cannot split them into two separate units later.

Heroes:
Heroes are independent models, and cannot join units. You cannot have more than one named Hero in your army, but you may have multiple unnamed Heroes. For example, you can only have 1 Prince Imrik on a dragon, but you may have two High Elf Archmages on Dragons.

This message was edited 1 time. Last update was at 2015/07/11 16:10:52


 
   
Made in us
The Last Chancer Who Survived





Norristown, PA

Apparently I forgot how math words.. updated the above with the right scroll amounts.. 3, 6 and 9 troops rather than 3, 4 and 5

 
   
 
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