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Solution for the "Beard Rules" me and my friends are using  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in pt
Been Around the Block





Hi everyone.

I know many of you (including some friends of mine) don't like the "funny" rules, so we are playing it this way. You may want it to give it a try. We determined the scores to get on rolling two dice, using probabilities of these things to happen.

Using two dice and getting this results:

Ancient Dignity 9+
Braying Warcry 7+
Peal of Doom 13+ on the first 5 turns (no change allowed cause it's not fair to win in the first round), In the 6th turn, you can win if you get a 12.
Ehthusiastic Young Assistant: 8+
Bloodwrack Stare: 6+ (one dice) and 7+ (two dice)
The Mad Count: 7+
Mortarch of Night: 7+ (usually, we don't see any kind of light, besides the lamps at home/store).
One Bat Short of a Belfry: 7+ and 12 (the 12 = knowing how to be a ventriloquist)
And he did say “War”, and the world did tremble: 3+ (on snake eyes = loose)
Supreme Vanity: 10+. (on snake eyes, cannot pile)
The Endless Dance: 7+ and 12+
WAAAGH! Drummer: 3+
Everyone has their price: 11+
The Grail Vow: 7+
Secrets and Ciphers: 9+
Lord of Forbidden Pleasure: 7+
Honour of the Clan: 7+
Pride of the Reiksguard: 7+
Hand of Dust: 7+
Summon Deamon Prince: You have to have all Deamon Prince miniatures and they must be painted (this way, there aren't infinite summoning).

We used 7+ in cases we knew the odds were 50-50 or it was something that an average person would easily do. 3+ is because is just to easy to do.

This is just a suggestion
   
Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

I just say ignore the special conditions and consider those effects special racial/unit bonuses. Adding extra dice rolling is never an ideal solution.

Edit: For some abilities, the 'special condition' isn't even that big of a deal. Like Hand of Dust. The 'guess a hand' is IMO better than just tossing dice for no reason.

This message was edited 1 time. Last update was at 2015/07/09 13:25:55


 
   
Made in pt
Been Around the Block





Melevolence wrote:
I just say ignore the special conditions and consider those effects special racial/unit bonuses. Adding extra dice rolling is never an ideal solution.


Why not an ideal solution? This is a fusion between a strategic game with a "rolling dice" game

You can always ignore the rules, off course, but if they are there and people want to use them, I think this is a solution
   
Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

NunoTaborda wrote:
Melevolence wrote:
I just say ignore the special conditions and consider those effects special racial/unit bonuses. Adding extra dice rolling is never an ideal solution.


Why not an ideal solution? This is a fusion between a strategic game with a "rolling dice" game

You can always ignore the rules, off course, but if they are there and people want to use them, I think this is a solution


Because rolling dice is convoluted and a big plague on GW games. Games are more strategic if you know exactly what each unit is capable of 100% of the time. Not only 50% of the time. If my Boyz are able to get an extra 2 inches on their charge for having a drummer, my opponent should know as should I. You can plan around that a lot more than potentially failing a dice roll because 'forge narrative'. The less chance a game involves, the more actual strategy there is. All the dice rolling you really need is in the magic manifest and combat portions. Not in everything else in between.

So instead of having to shout WAAAGH, drummers give their unit the +2 charge range as a static bonus, for example if people want to avoid looking/feeling foolish. ignore the 'having a beard' rule and just claim the bonus. No need to over complicate things.

This message was edited 1 time. Last update was at 2015/07/09 13:29:17


 
   
Made in us
Lesser Daemon of Chaos





Yeah, agree that adding dice and more probabilities might not be the best solution. Why not just act like all of the 'funny' rules are always in effect, whether you do the gestures or not?

Personally I don't see what's wrong with having a little fun antics in the game, I would be happy to ride around an invisible horse or bellow out a war call. I mean, we're already playing with plastic miniature soldiers. Might as well go for broke, eh?
   
Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

 clamclaw wrote:
Yeah, agree that adding dice and more probabilities might not be the best solution. Why not just act like all of the 'funny' rules are always in effect, whether you do the gestures or not?

Personally I don't see what's wrong with having a little fun antics in the game, I would be happy to ride around an invisible horse or bellow out a war call. I mean, we're already playing with plastic miniature soldiers. Might as well go for broke, eh?


Oh I agree. I get the vibe too many wargammers are too uptight. You can bet your buns I'm going to be shouting WAAAGH! at any chance I get, with or without the rules telling me so.
   
 
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