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Made in us
Guarded Grey Knight Terminator






I haven't had the chance to play a game in a while. But I know when the necrons came out, necrons were the new hotness with their power creep. Now that a few other armies have gotten a power bump, how are the necrons fairing against the other new armies?

I ask because before the new necron codex dropped and I was thinking about getting necrons, but they were becoming so unpopular so quickly that I decided to hold off to see how the next few releases went. I am not a power gamer, but I don't like walking into my flgs on game night and have no one want to play with me =/


"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus

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Made in gb
Morphing Obliterator






You'll probably be better at getting pick-up games than Eldar players or Space Marine players running the Skyhammer formation. That doesn't say much, though.

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Made in us
Shas'la with Pulse Carbine





I think they are quite balanced with the other new dexs. You'll do better against eldar or new marines than any codex older than necrons.

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Made in us
Fighter Pilot





 -Shrike- wrote:
You'll probably be better at getting pick-up games than Eldar players or Space Marine players running the Skyhammer formation. That doesn't say much, though.


I've never had any major issues with the Skyhammer formation. But then, I run the Devs with multimeltas instead of grav-spamming most of the time.

When the only tool you have is a Skyhammer, every army begins to resemble a nail. 
   
Made in at
Slashing Veteran Sword Bretheren






Necrons who arent running the decurion arent overpowered, to be honest. Croissant spam is gone, or at least it is quite a bit costlier now.

Eldar are overpowered even without the warhost.

Smurfs (as long as they dont do any stupid allies shenanigans including transport hopping) are still relatively the same power level as before without the formation. With formation I cannot say as I havent played them that way.

This message was edited 1 time. Last update was at 2015/07/11 22:20:50


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Made in us
Shadowy Grot Kommittee Memba






As with all things GW overshoots the first time they try it to make it stick.

You saw it with the first flyers in 6th (croissant and valk/vendetta) and with the first decurion (uuuhhhhhh I guess well just increase the durability of the bread and butter units of this codex by 18%-50%? That'll be fine right?) let's try super sizing an existing unit to get people to accept Superheavies. Let's see we'll make everything strength D and add like 30 points to the cost. but the more recent ones have been tamer.

SMs get to field 250 points of free transports for a very mediocre block of units as tax. Eldar move a wee bit faster, they're honestly stronger out of dec.


"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

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Made in us
Screaming Shining Spear





Northern California

 Sir Arun wrote:
Necrons who arent running the decurion arent overpowered, to be honest. Croissant spam is gone, or at least it is quite a bit costlier now.

Eldar are overpowered even without the warhost.

Smurfs (as long as they dont do any stupid allies shenanigans including transport hopping) are still relatively the same power level as before without the formation. With formation I cannot say as I havent played them that way.

The Decurion itself isn't overpowered, it's the Canoptek Harvest and Destroyer Cult+Triarch Stalker that are overpowered. Wraiths are also undercosted.

Eldar have OP and broken units (Wraithknight, D-Weapons, Scatbikers) but the Warhost and associated formations are the least OP thing in the Eldar codex.

Skyhammer and Double Gladius are powerful, but hardly OP or unbeatable. The internet just freaked out over them because they don't like change.

If you aren't bringing the most competitive or nastiest list possible, you can still have a decently balanced game against the older codexes.

This message was edited 1 time. Last update was at 2015/07/11 22:42:45


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Made in ca
Commander of the Mysterious 2nd Legion





as a SM player I'd say they're in a pretty balanced place. their formation structure has some pretty major limits as compared to 'crons so a lotta the flexability to spam the power stuff isn't so great. you'll notice there are no devestator cent formations or bike formations, for example. over all SMs are in a good place but their formation doesn't give em anything digustingly OP (despite the complaints about the free transports, Space Marine transports are some of the least powerful DTs in the game also it requires a full battle company) the Smurfs themselves are in a really good place with the formation set up, as their chapter tactics really enchourages a mix of assault, devestator and tatical marines anyway, and the strike force formation gives them extra doctrine uses. a Ultramarine gladius strike force has 7 uses of doctrines. 3 tatical, 2 devestraor and 2 assault

Opinions are not facts please don't confuse the two 
   
 
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