bobanog wrote:The mutants in the renegades list wont give you bloodtithe points when they die and the mutation table can have some serious downsides, you may want to rethink your demagogue's devotion as there are many better ones, it is also possible to take zombies as troops if you use one of the special detachments for renegades (the purge) so you could have 2 large squads of fearless
fnp zombies (instead of the 1 limit without that detachment) though they do have slow and purposeful which means it would be hard for you to get them as far forwards as you want when you want.
Only taking the Mutant Overlord because 1 it is really cheap, 2 makes your
HQ more survivable/fighty, and 3 the other ones really don't do much for a tarpit army. I considered taking zombies and just modeling them as lobotomized Khorne Cultists, but I noticed that the slow movement would make them terrible tarpits as I have to enter combat turn 4ish to make any use of them. By that time, my whole army would be so badly butchered that their purpose is for naught.