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Frenzied Berserker Terminator






I often see people rolling 2+ saves one at a time...



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How could it?

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Those people are just dumbasses or trying to cheat.

This message was edited 1 time. Last update was at 2015/07/14 03:00:51


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Screaming Shining Spear





Western Australia

 DarknessEternal wrote:
Those people are just dumbasses or trying to cheat.


Useful

It used to matter with the DE shadow field - not so much anymore.

It can also matter if the rest of the unit is not 2+ saves as the tanking model might die then change the save of the unit

This message was edited 1 time. Last update was at 2015/07/14 03:15:48


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Missionary On A Mission




Australia

If the unit is mixed saves, then yes you will have to roll 1 at a time. Though I guess some people like to play up the suspense of rolling saves individually - "Passed, Passed, Passed, Pass, one save left... FAILED!"


 
   
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Austin, Texas.

Absolutely not. But I always role better.

This message was edited 1 time. Last update was at 2015/07/14 03:36:05


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Hellacious Havoc




Kansas, USA

Outside of a multiple save scenario, it just slows down the game. Statistically, its the same chance for a dice to land on any facing. One dice at a time or all at once. Its still the same 16.7% chance of a one.

What it does do is have a psychological effect on the roller. Often making a character feel powerful along with adding some suspense to the game. Which isn't necessarily a bad thing. It's nice to see a terminator lord shrug off attack after attack before finally going down. The inverse is also true, watching the assaulted lord take save after save, wondering if your going to finally take it down, and when it does, a sense of relief washes over you. It's almost like watching a personal movie just for you, and dare I say... It's fun?

That being said, I only like it in situations like challenges, small combat, and multiple saves in the unit. If I put 25 wounds on your squad of ork boys and you decide to take every single one of those saves individually, your a schmuck. All that does is make the game take longer and I probably won't play you again.

TLDR: There is no tactical advantage to rolling dice one at a time.

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Screaming Shining Spear





Northern California

Short answer: no.

Long answer: rolling one dice multiple times is statistically identical to rolling multiple dice one time.

The only reason you would roll dice one at a time in 40k would be a situation involving mixed saves.

I was under the impression this was common knowledge...

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Douglas Bader






The only way it could be relevant is that it's much easier to cheat and "roll" dice without really rolling them if you do one die at a time. It gives you a lot more control over the die than shaking and throwing a whole handful at once, so if you see your opponent carefully arranging the orientation of the die in their hand and then "rolling" it so that it doesn't flip over very many times or bounce around the table randomly then you might want to be suspicious and ask them to at least shake the die thoroughly in their hands without looking at it. But assuming nobody is trying to cheat then rolling one at a time is exactly the same as rolling lots at once.

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Loyal Necron Lychguard






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It's far easier to do a calculated roll one at a time than with a fistfull. Always be wary of single dicers.
   
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^ What peregrine said, plus if a particular die is mis-weighted it could have a better chance of rolling a 6 vs a 1, for example.

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No it does not.

Who was your high-school math teacher? They did a terrible job.

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Statistically no.

But is it useful for something? Yes.
If you have a squad full of 2+ saves then its not important. But lets take the example of why I rolled single saves last Friday.

I had a 2+ 2W model tanking shots for my lootas. The benefit being his 2+ also provides SNP, which allows me to move and shoot. Therefore the Model is performing two functions; bullet sponge and 'move and shoot'.

If I am taking low volume shots and I need to make 2-3 saves, I will roll all at the same time. If however I take 7+ wounds then I start to roll individually or in 2's. The reason being, I will tank as many saves onto the 2+ until I take 1W, at which point I then weigh up the choice of potentially losing 'move and shoot' in order to save more lootas. I at that point will probably LoS, as I would like the 2+ to survive until next turn where I can move and shoot again.

It also works psychologically. If the opponent sees me fail 1 and I start to LoS, they might then decide to throw more firepower at the lootas, thinking I will LoS (allowing them to hurt the high priority lootas). However if they do, often I will begin to roll on the 2+ again as if I LoS, I will lose so much firepower its not worth having the move and shoot.

So overall, there are situations where rolling individually is of benefit.

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Been Around the Block




 Dalymiddleboro wrote:
I often see people rolling 2+ saves one at a time...


Probably just a "mojo" thing like when people blow on their dice before rolling. Tell yer mates ta use red dice, dey kill yer enemiez fasta.
   
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Longtime Dakkanaut





As stated, statistically it does not matter.

What it DOES do is slow the game down. Often this is just tedious (do you really need to roll all 25 saves one at a time for your Terminators?), but sometimes, as in the case of a special character on their last wound, it can be a lot of fun! Abaddon's at 1 wound left and he has to pass 5 saves. Rolling one at a time in that circumstance increases the tension - each roll being so important that it has its own story, especially when the last one rolled is a 1 (so you knew it took ALL the shots to take him down)!

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Painlord Titan Princeps of Slaanesh





omg, It is so much easier to manipulate one dice than a handful. For example i can spin the dice side ways so that it would still land with a 6 on top.

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This message was edited 2 times. Last update was at 2015/07/14 16:29:35


 
   
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 Yarium wrote:
it can be a lot of fun! Abaddon's at 1 wound left and he has to pass 5 saves. Rolling one at a time in that circumstance increases the tension - each roll being so important that it has its own story, especially when the last one rolled is a 1 (so you knew it took ALL the shots to take him down)!


Or it's the first roll and it's like "That was all?"
   
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Regular Dakkanaut





 TheNewBlood wrote:
Short answer: no.

Long answer: rolling one dice multiple times is statistically identical to rolling multiple dice one time.

The only reason you would roll dice one at a time in 40k would be a situation involving mixed saves.

I was under the impression this was common knowledge...


I learned recently that there is no such thing as common knowledge, unless you're speaking academically. We start out knowing nothing. This lucky guy is on the 10000 people who learned this statistical fact today.
   
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While anecdotal evidence is not scientifically valid, I have noted that my 1s and 2s often tend to bundle up in a little group when I roll a bunch of dice.

I can't count the times I've rolled a lot of dice, initially thought "yay, few 1/2s!" only to notice the little group of 1s and 2s grouped up by themselves.
   
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Judgemental Grey Knight Justicar






I know it doesn't actually matter, but it sure as heck SEEMS to matter, lol. I'm another one that can seem to roll single saves all day, but once I pick up about 3 or more dice to throw, I get out of it.


 
   
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Eye of Terror

If you're rolling LoS then you have to roll the dice one at a time - that's just part of the game and is no way cheating. If you think your opponent is using a loaded dice then pick it up and do some test rolls.

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Indiana

I can make a difference in multi wound units, units with IC's etc.

Also for some reason it FEELs like it will be less likely to fail for some reason because each dice is an individual with no impact on the other. So as you make more and more saves it feels like your odds are getting better and better with each roll. Plus it is fun to roll them one at a time and see how long your guy makes it before they eventually fail rather than seeing it right away.

Psychology(for me anyway) rather than actual statsitics.

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There are tons of reasons why


Automatically Appended Next Post:
 Leth wrote:
I can make a difference in multi wound units, units with IC's etc.

Also for some reason it FEELs like it will be less likely to fail for some reason because each dice is an individual with no impact on the other. So as you make more and more saves it feels like your odds are getting better and better with each roll. Plus it is fun to roll them one at a time and see how long your guy makes it before they eventually fail rather than seeing it right away.

Psychology(for me anyway) rather than actual statsitics.


Actually as you make more saves your overall odds for passing as many as possible do go up

This message was edited 1 time. Last update was at 2015/07/15 07:45:50


 
   
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Towering Hierophant Bio-Titan



UK

Yes.

When you roll a dice, you assume randomness but if you roll a single dice you are inclined to roll it in a similar way (in terms of throw) and you are also likely to pick up the dice from a more specific starting position (i.e. between 2 and 6). I also believe that standard dice (due to rounded corners exacerbating the weight issue due to pips) in 40k have a small but significant bias (I dunno, 0.5-5%) but to which side, I have no idea! (So as a result, that has never bothered me!)

So if you picked up a dice, gave it a good shake within your hands then threw it with a different speed/force each throw then no.

On the other hand, the act of throwing multiple dice (in addition to the mechanical fact that I feel you are likely to throw them harder to be able to spread the die out) ensures many many more interactions that don't involve the thrower - i.e. the bouncing of die against each other, which in turn smooths out the distribution and makes the outcome more 'true'.

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Pious Palatine






Yeah the only time it's useful if when you have mixed saves.

It offers no statistical advantage although it it could affect people psychologically.

For instance I remember trying to kill a Necron lord from the lost dex who had a single wound left and a 2+, I put 11 wounds on him and my opponent rolled them individually, despite the lord been a single model (I think I'd already killed the rest of his squad) and he passed them all. I couldn't believe it and the Lord became a scary individual lurking in my deployment zone...

Equally, i recently tried to tank a bunch of wounds on Dante, proceeded to immediately roll a 1, not deterred, I then proceeded to roll a second consecutive 1. So it certainly doesn't increase your chances of making the save!

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Rolling 1 save at a time is the actual rules.

Rolling saves as a batch is a house rule
   
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It actually does. Statics support it. It actually has to do with the number of variables in the event.

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As someone who has a lot of background doing really advanced statistics - no, no there is no difference between rolling one die and rolling multiple die. There is only the ILLUSION that you have a statistically better chance of passing saves because you are at most only presented with a single success/failure at a time, as opposed to multiple.

I.E. - Glitcha, you're wrong.

This message was edited 1 time. Last update was at 2015/07/15 17:36:33


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Washington DC

chaos0xomega wrote:
As someone who has a lot of background doing really advanced statistics - no, no there is no difference between rolling one die and rolling multiple die. There is only the ILLUSION that you have a statistically better chance of passing saves because you are at most only presented with a single success/failure at a time, as opposed to multiple.

I.E. - Glitcha, you're wrong.



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