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![[Post New]](/s/i/i.gif) 2015/07/15 05:18:34
Subject: Translation of Kings of War for anyone coming over from WHFB 8th
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Been Around the Block
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This is not my blog, but a friends, but he has given permission for me to abscond with it.
It does as direct of a conversion from WHFB as is possible for KoW.
Including what stats equate to (mov=Sp, Ws=Me), basing sizes for units, and what army lists currently and in playtest correspond to what WHFB race,and a rules runthrough all translate and using as much " WHFB speak" and comparisons as possible.
It is rather long but is very thorough.
http://blog.untilsomebodylosesaneye.net/2015/07/switching-from-warhammer-8th-edition-to.html
Hope you enjoy,
Respectfully,
That Lee Guy
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![[Post New]](/s/i/i.gif) 2015/07/15 07:44:44
Subject: Re:Translation of Kings of War for anyone coming over from WHFB 8th
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Been Around the Block
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I am always astounded by the narrow focus and lack of knowledge that Warhammer (Fantasy and 40k) players have for what I consider general miniature wargame concepts like frontage and unit basing.
It's almost like they never played a miniature wargame except for Warhammer.
Oh wait. It's not "like" that. It *is* that.
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![[Post New]](/s/i/i.gif) 2015/07/15 08:54:58
Subject: Translation of Kings of War for anyone coming over from WHFB 8th
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Unstoppable Bloodthirster of Khorne
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That's fine. Elitism based on not having played other games is pointless. Many of us started with Warhammer/40k, after all.
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![[Post New]](/s/i/i.gif) 2015/07/15 09:15:53
Subject: Re:Translation of Kings of War for anyone coming over from WHFB 8th
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Battlefortress Driver with Krusha Wheel
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blooddave wrote:.... for what I consider general miniature wargame concepts like frontage and unit basing.
Common in historical rulesets that represent formed units, there is a lot more to the wider wargaming world than that.
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My PLog
Curently: DZC
Set phasers to malkie! |
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![[Post New]](/s/i/i.gif) 2015/07/15 11:42:34
Subject: Translation of Kings of War for anyone coming over from WHFB 8th
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Dakka Veteran
NoVA
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Nice article, sent it to my friends.
I didn't know Tomb Kings were going to eventually get their own list. That's some good news for my group.
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Playing: Droids (Legion), Starks (ASOIAF), BB2
Working on: Starks (ASOIAF), Twilight Kin (KoW). Droids (Legion)
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![[Post New]](/s/i/i.gif) 2015/07/15 16:20:20
Subject: Translation of Kings of War for anyone coming over from WHFB 8th
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[DCM]
Dankhold Troggoth
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Very thorough article, I've also forwarded it to my gaming group and found it very helpful so far
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![[Post New]](/s/i/i.gif) 2015/07/15 17:40:01
Subject: Translation of Kings of War for anyone coming over from WHFB 8th
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Been Around the Block
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There are some rules that have to be UNLEARNED from other systems (historicals mainly) to play KoW.
There were complaints during the game of "Why can't I x like I do in game Y?.
But after the game everyone agreed the system worked and the points were balanced. There was initial wonking after a Horde of knights destroyed a troop of archers shooting at them, was shot by a horde of bows, charged and destroyed another troop of palace guard, was shot again, wavered, then finally destroyed by the bows horde. When we added up the "what was destroyed" and "what did the unit cost" it was within 30 points, but it also cost a bow horde 3 rounds of bow fire as well. Pretty fair exchange even though it did not seem like it at the time.
Examples that my historical group had problems with were
Wheel instead of pivot.
Do an oblique move
having 45 degrees to pivot over the whole move, not a single 90 degree pivot
Not being able to "square up" after a move
No bonus for road move (or able to follow a road contour)
Firing from cover even if not at the edge of said cover (woods gave some fits)
No penalty for charging uphill, no bonus for downhill charges.
Other things that were hard to grasp after playing other games:
Both sides don't fight at once, nobody gets "pushed back" on a loss, that a unit can be destroyed before fighting back, that supporting flanks do not add bonuses.
But at the end of the day we agreed the bonuses and quirks made the game more realistic, but not any more fun. The group left discussing pulling figs out of storage, rebasing, and at least one has made his first fantasy purchase in a decade or more.
Respectfully,
That Lee guy
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![[Post New]](/s/i/i.gif) 2015/07/17 17:18:45
Subject: Translation of Kings of War for anyone coming over from WHFB 8th
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Dakka Veteran
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Lee's summary above is pretty close to what I'm seeing. A little resistance at first because the game is different, and lots of little details are gone. Once you play a few games, you realize that a lot of those details add very little to actual gameplay, but add tons of time and confusion to the experience.
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Holy thread Necromancy Batman. We just might have a new record. - Jayden63 commenting after someone responds to one of my battlereports from 27 months ago |
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![[Post New]](/s/i/i.gif) 2015/07/19 22:40:38
Subject: Re:Translation of Kings of War for anyone coming over from WHFB 8th
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Shas'ui with Bonding Knife
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Question on KoW:
I know the unit set up sizes are by metric mm (which is easy with bases), but i'm a filthy colonist, and we use imperial measurement. Is the main game in metric or imperial measurement ?
I realize that metric is superior, but old habits die hard, and i intensely dislike gaming in metric. It's what ended up killing Dark Age for me way back when and i haven't been able to muster the desire to get back into it once they moved to imperial.
Thanks!
NVM, answered my own lazy ass question with 5 seconds of googling,  Looks like inches.
A'ight. I'm in for a pre-ordered book.
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This message was edited 1 time. Last update was at 2015/07/19 22:42:03
daedalus wrote:
I mean, it's Dakka. I thought snide arguments from emotion were what we did here.
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