Great idea for a thread, and the opening post hit something so interesting to me, I'll praise it after my current views on AoS list components.
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IMHO, at the moment (subject to change, and I'm not sure), I think a take-all-comers army will involve the following, due to the AoS rules:
1. The Blob - a single yet massive unit with lots of models, there to benefit from the 1 General's 1 buffing Command each turn. The type of unit depends on the army, but IMHO it'll be the toughest multi-attack to be the frontline, to "tank", etc. Unless you vastly outnumber your opponent, you're better off with 1 big Blob just so it can receive your General's single buffing Command.
2. The Heroes - Take many as there's no limitations now and they can't hide in units anymore. Instead of taking fewer, you want MOAR. Even if you house-rule to balance armies via Wounds not model count, in most cases having multiple Heroes seems to be a better payoff (from our experience). Also, 1 General to buff The Blob mentioned above.
3. Ranged/Anti-Ranged - high damage ranged artillery can ruin an army. So people will either taking artillery or, if their army isn't particularly good at that, anti-artillery like fast-moving cavalry/fliers/infiltrators to counter it. Perhaps it'll end up being a little bit of both.
There seems to be some optimal mix/ratio if you organise an army into this framework, like X Blob models to Y Hero models to Z Ranged/Anti-Ranged units, or something, but I'm NOT certain, it just looks like that from games so far. People are still looking for the right strategies, so we got to give it time to settle, and we're not sure what new units will bring. This is just based on the free warscrolls so far.
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My favourite part of the OP is that Sudden Death was used as the framework for list-building. When I was playing 40k's official Kill Team rules, we started thinking in terms of army list optimisation, but quickly remembered victory was based on Mission Objectives (as always), then we started building lists around Mission Objectives based on the different missions.
Sudden Death in AoS isn't just a balance mechanic...it's also the Mission Objectives now (in addition to scenarios, of course). With new players trying to get into this, I believe Sudden Death will be a large part of the meta, it is this rule you're playing against rather than just your opponent's army. Building lists around Sudden Death IS probably the winning strategy, albeit a little bit gamey maybe.
That's really interesting. I'm using my troika of Blob-Heroes-Ranged framework while looking at what I can do to face all those Sudden Death conditions, but that post added a new dimension to my thinking and I wanted to say thanks.
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