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Made in ie
Regular Dakkanaut






   
Made in gb
Legendary Dogfighter





England

Sloan, What a great card. The rest of the pack is meh,

it's the quiet ones you have to look out for. Their the ones that change the world, the loud ones just take the credit for it. 
   
Made in us
Lone Wolf Sentinel Pilot




PA Unitied States

I like section 31, its interesting.

22 yrs in the hobby
:Eldar: 10K+ pts, 2500 pts
1850 pts
Vampire Counts 4000+ 
   
Made in us
Abel





Washington State

You guys are smoking crack if you don't realize that the Bellerophon is one of the most powerful ships in the game.

When defending, during the Compare Results step, you may disable 2 of your active shields to cancel 1 of the attacking ships hit results.


The ship has 2 agility and 5 shields. Add Jean-Luc Picard from Ent-E, and Tom Paris, and you are rolling 4 defense dice for no actions, add Hikaru Sulu and now you are rolling 6 Defense dice. Add Advanced Shields (+1 shield), Systems Upgrade (+1 shield), and Improved Shields upgrade (+2 shields) for a total of 9 shields.

So now you are rolling around in a ship that for one action, has 6 Defense Dice and 9 Shields, and can disable 2 shields to cancel one hit. Doesn't do much for crits, but there are cards out there that convert crits into hits.

There are probably better combo's out there for sure. But this? Whew. Of course, anything that affects upgrades and crew will hurt this build, but there are a lot of things like that in STAW and usually hurt all ships that depend on upgrades.

In my mind, the Bellerophon just took the place of the Voyager for one of the best ships in the Federation.



Kara Sloan shoots through Time and Design Space for a Negative Play Experience  
   
Made in us
Stubborn Prosecutor





USA

 Tamwulf wrote:
You guys are smoking crack if you don't realize that the Bellerophon is one of the most powerful ships in the game.

When defending, during the Compare Results step, you may disable 2 of your active shields to cancel 1 of the attacking ships hit results.


The ship has 2 agility and 5 shields. Add Jean-Luc Picard from Ent-E, and Tom Paris, and you are rolling 4 defense dice for no actions, add Hikaru Sulu and now you are rolling 6 Defense dice. Add Advanced Shields (+1 shield), Systems Upgrade (+1 shield), and Improved Shields upgrade (+2 shields) for a total of 9 shields.

So now you are rolling around in a ship that for one action, has 6 Defense Dice and 9 Shields, and can disable 2 shields to cancel one hit. Doesn't do much for crits, but there are cards out there that convert crits into hits.

There are probably better combo's out there for sure. But this? Whew. Of course, anything that affects upgrades and crew will hurt this build, but there are a lot of things like that in STAW and usually hurt all ships that depend on upgrades.

In my mind, the Bellerophon just took the place of the Voyager for one of the best ships in the Federation.




Three words that have been aroumd since wave 0, "Projected Stasis Field"


Automatically Appended Next Post:


That is also ome expensive ship that isn't doing much else other that dogging things, 49 points and using up your resource. Also Advanced Shields is an action so you can't use it and Sulu with that build.

I think Bellerophon is a good ship and it will see some play, but I don't think it is taking Voyagers place. If anything I see it replacing the expensive enterprise E and its crappie dial.

This message was edited 1 time. Last update was at 2015/07/21 16:36:15


It's time to go full Skeletor  
   
Made in us
Abel





Washington State

Yeah, I was a little over-enthusiastic (maybe).

I've seen Projected Stasis Field once since I started playing STAW. Not to say it wouldn't mess stuff up, but if PSF was so good, we would see it more often, and well, I don't. This depends on your meta and I'm not discounting it's usefulness.

Thinking more about my build idea is how the extra shields, disabled shields, and damage work. Both the improved shields and advanced shields say "...when this ship takes damage, remove these shields first". I haven't looked at WORF yet, but can I remove a disabled shield?

In other words, I have my ship shields, and I have these extra shields that must be removed first when they take a hit. For the Bellerophon, it says disable two shields. So I disable the Improved shield tokens. After the modify defense step, I take two hits. Well, my ship has 5 active shield tokens and 2 disabled shield tokens, so I remove 2 active shield tokens. End of turn, I re-enable the 2 disabled shield tokens giving me 5 shield tokens.

1. Did I just lose two Improved Shield tokens implying that disabled shield tokens can be removed, but my ship still has 5 shields?

2. I lost ship shield tokens, leaving my ship with 3 ship shield tokens and I still have 4 Improved Shield tokens available?

3. I lost the ship shield tokens, leaving my ship with 3 shield shield tokens and I lost 2 of my Improved Shield tokens (in effect, losing 4 shields for 2 hits)?

Is this the first time its possible to have both active and disabled shields on the same ship?

One of the most terrifying builds I ever faced was the Voyager Dreadnaught that had 6 agility dice and free evade tokens throwing 4 attack dice. I did only a couple points of damage to him while he just picked my fleet apart 4 dice at a time until time was called and he won 'cuz he had more fleet points then I did. The 'Bell can do that as well for cheaper points (though it takes a resource). The Improved Shields are one of the better resources as you get 4 shields to distribute amongst your entire fleet for 10 points, where most of the other resources only affect one ship (and could pay for themselves in the form of "-1 sp/upgrade" type things.

Every meta is different. I can very definitely see the the 'Bell taking the Enterprise-E slot in a fleet.

Good stuff! This board needs more discussions like this.

Kara Sloan shoots through Time and Design Space for a Negative Play Experience  
   
Made in us
Stubborn Prosecutor





USA

I don't know about the Advanced Shields, but #5 on the rules card for the Improved Shields resource says you cannot use those shields to activate abilities. So all they are really good for is taking damage and once they are hit they are gone from the game.

You also can't assign damage to a disabled shield. Having ships with both active and disabled shields has been around since wave 0. Scotty disables 2 shields for +2 attacks. Before Voyager and the Borg came out Scotty boosting Enterprise D's 360 to 5 attacks was a regular thing.

I think the biggest reason we don't see Projected Stasis Field more is multi part.

1) a lot of people that aren't collectors or TOS players don't buy the Gr'Oth. It seems silly but but if you are strick OP player there are only 2 cards that are really useful and they are not on the same level as cloaked mines.

2) Klingons are not the big power faction these days. In my area we don't see nearly as many of them as we used to. When we do see them they are running high skill captains and big hull ships or swarms of stripped down ships.

3) Klingon players often fall into the trap that the only action to take is CLOAK. This really hurts them because there are some cool things they can do but players can't get CLOAK, CLOAK, CLOAK out of their mind. Drex and N'Garen have been around for a long time and still don't see much play. Kargan makes either of them amazing and I haven't seen anyone use him yet. Sometimes it is better to go shields up and hang in the fight.

4) it falls victim to being a 5 point discard. A lot of people have a hard time swallowing that. However there ars cards to mitigate the cost. Tana Los and Quark can get you one for 3 points. There is also the tech Fleet Captain. Even at 5pts if you have ever seen Voyager one shoted by a Vor'cha or a Sphere go down in one volley you will see that it is worth it

Projected Stasis Field is by no means an end all be all card but it is certainly among the many under utilized tools in the Klingon arsenal.

Tamwulf is right we do need more discussion around here.

It's time to go full Skeletor  
   
Made in us
Fresh-Faced New User




 Mr. S Baldrick wrote:
3) Klingon players often fall into the trap that the only action to take is CLOAK. This really hurts them because there are some cool things they can do but players can't get CLOAK, CLOAK, CLOAK out of their mind. Drex and N'Garen have been around for a long time and still don't see much play. Kargan makes either of them amazing and I haven't seen anyone use him yet. Sometimes it is better to go shields up and hang in the fight.


I actually ran that at Peak performance. It was amazing. Helped me realize how good Worf was as a captain.
   
Made in gb
Legendary Dogfighter





England

Projected statis field is an awesome card, the only reason I don't see it that often is dreadnought builds are no longer a thing.
I have seen it cause a 2nd turn win against a one ship super build before.
I faced it once when using a 2 sphere build (yes I'm that guy) and I know I only won that game because I was able to out manoeuvre the ship it was on and kill it before he used it on me.
People still seem to be obsessed with making super ships, even with the 50 point limit. I think swarms work much better, they are just a bit harder to USE on the table.


Automatically Appended Next Post:
And that's why I think Sloan is so good, no matter what build you are running, and against who, out manoeuvring your opponent can still win you the game.

This message was edited 1 time. Last update was at 2015/07/21 22:19:02


it's the quiet ones you have to look out for. Their the ones that change the world, the loud ones just take the credit for it. 
   
Made in us
Dakka Veteran




California

I love swarm. My first OP was a swarm of Scout cubes... I was a very annoying person to face. Lost, but it was fun.

My current love is a federation dual fighter swarm. I have been tinkering with it for a while.

I personally LIKE the Klingons, but I have a hard time finding K'Vort-class ships. I'm hoping with the Rotarran, I can change that.

I feel like Klingons require a deceptive amount of fineness considering who they are in the universe. They can be very very scary...

"I aim to misbehave"
"I find your lack of faith, disturbing."
"There's too many of them..." *static*

Star Trek Attack Wing, Star Wars X-Wing, Star Wars Armada, Imperial Assault 
   
Made in us
Stubborn Prosecutor





USA

If you like K'Vorts you can pick up the Pagh on ebay pretty cheap. Chances are good that the Rotaran will be a B'Rel.

It's time to go full Skeletor  
   
Made in us
Dakka Veteran




California

*Dramatically cries* NOOOOOOO!

"I aim to misbehave"
"I find your lack of faith, disturbing."
"There's too many of them..." *static*

Star Trek Attack Wing, Star Wars X-Wing, Star Wars Armada, Imperial Assault 
   
Made in us
Abel





Washington State

Ya know, I forgot about Scotty and boosting attack dice for disabling a couple shields. And there is another ship out there that has a similar effect I think, and I haven't had enough coffee yet to go look for it.

So... more of a Improved Shield discussion now, but with Scotty and Improved Shields, I could get +2 attack dice every round and never lose the Improved Shields to attacks... interesting. Keep Tom Paris aboard the 'Bell under Captain (Ahab) Picard, and still get +2 defense dice against that faction AND roll +2 attack dice for one action/disable. Not bad. Might have to try this on my Defiant with a Type 8 Phaser Array- "So my Defiant is rolling 6 attack dice. Surprise, ! LOL"

Of course, that Defiant would cost 45 points + 10 for Improved Shields? I hope it can do some cool stuff for that many points...


Kara Sloan shoots through Time and Design Space for a Negative Play Experience  
   
Made in us
Stubborn Prosecutor





USA

Remember the Improved Shieds ruled card says they can not be used to activate abilities. So Scotty can't use them he can only use the regular shields from the ship. You only get 4 shields and can only assign 2 per ship per turn and once they are gone their gone.


Automatically Appended Next Post:
I myself am considering a souped up Defiant build.

24 Defiant
04 Sisko
04 Paris
03 Riker
02 Type 8 Phasers
02 Systems Upgrade
05 Muli Adaptive Shields.

44 points 4 attacks, 5 evade dice as long as it has shields which it has 5.

This message was edited 1 time. Last update was at 2015/07/24 17:29:45


It's time to go full Skeletor  
   
Made in us
Abel





Washington State

right there at the bottom of the card. Still, they can work pretty well with Scotty, so it's not a big deal. They certainly offset the "penalty" for disabling shields, and the great thing about Scotty is that he can repair shields if need be.

Kara Sloan shoots through Time and Design Space for a Negative Play Experience  
   
Made in us
Stubborn Prosecutor





USA

Very true they are good for mitigating Scottys penalty combined with Systems Upgrade

It's time to go full Skeletor  
   
 
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