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AoS and the Clock: A guide for getting a game done in time  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Fresh-Faced New User





Hello everyone,

This is not going to be anything profound, but after playing and observing a few dozen games now, my local community has found a pretty good way to plan a game out to be done in any given time limit. The magic ratio is 50 wounds worth of models per player = about 1 hour of gameplay. We have been using this as a good way to agree on army size so that we can actually finish the games we start. I would be curious to hear everyone else's thoughts on how this works for you or how you have been managing the clock for playing your games.

A note: this is not meant to be a "balance" to the game, but a simple guideline so we can finish if a player has to go at a certain time.

This message was edited 1 time. Last update was at 2015/07/19 22:45:19


"The only true wisdom comes in knowing that you know nothing." -Socrates 
   
Made in au
Regular Dakkanaut





Finish whenever you want....

Can have a table with minis up and still call it easy enough.
   
Made in gb
Painting Within the Lines






 Trapthem wrote:
Finish whenever you want....

Can have a table with minis up and still call it easy enough.
what?
   
Made in us
Longtime Dakkanaut






bitethythumb wrote:
 Trapthem wrote:
Finish whenever you want....

Can have a table with minis up and still call it easy enough.
what?


The rules provide an alternate "victory" method if the game doesn't go the distance. It's pretty straight forward:

Game played to a wipeout? Player with models on the table wins.

Game not played to a wipeout?

Rules PDF, page two, second column, second and third paragraphs under "Glorious Victory wrote:
If is has not been possible to fight a battle to its conclusion or the outcome is not obvious, then a result of sorts can be calculated by comparing the number of models removed from play with the number of models originally set up for the battle for each army. Expressing these as percentages provides a simple way to determine the winner. Such a victory can only be claimed as a minor victory. For example, if one player lost 75% of their starting models, and the other player lost 50%, then the player that only lost 50% of their models could claim a minor victory.

Models added to your army during the game (for example, through summoning, reinforcements, reincarnation and so on) do not count towards the number of models in the army, but must be counted among the casualties an army suffers.
   
Made in gb
Arch Magos w/ 4 Meg of RAM





 StevO wrote:
Hello everyone,

This is not going to be anything profound, but after playing and observing a few dozen games now, my local community has found a pretty good way to plan a game out to be done in any given time limit. The magic ratio is 50 wounds worth of models per player = about 1 hour of gameplay. We have been using this as a good way to agree on army size so that we can actually finish the games we start. I would be curious to hear everyone else's thoughts on how this works for you or how you have been managing the clock for playing your games.

A note: this is not meant to be a "balance" to the game, but a simple guideline so we can finish if a player has to go at a certain time.


Good idea! I played one game of AoS with about 40 models and loved it. Played another game with 4 players total and not finishing in 3+ hours was soul destroying lol.

Next game I play I'm going to impose a limit of 50 wounds and see how it goes. Playing a full game in an hour is the dream.

Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) 
   
 
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