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Made in us
Regular Dakkanaut




Lots of the Tau guns have this like the pulse carbine, I was just curious on how effectively this works ( I believe it prevents units from moving?)
   
Made in ca
Longtime Dakkanaut





It's useless until it's amazing. It's amazing until it's useless.

That's not even hyperbole. If someone's entire army is Ld 10 across the board (Necrons), then it's terrible. If they're all Fearless (Tyranids) it's terrible. If they're impossible to pin (Ravenwing/White Scars), it's terrible. If they're entirely mechanized (... everyone?) it's terrible.

But, when it's not one of those things, it can suddenly become amazing. If they're Ld8 and you're forcing multiple tests per turn to force a fail, it's fantastic! If they're Tau, it's fantastic! If they're basic Orks, it's fantastic (just for extra kills if they pass their Mob test).

Pinning a unit causes a LOT of problems for them. They can't move next turn to go somewhere better, and their shooting potential plummets. Pinning a unit is about as effective as scoring a Penetrating Hit with a Stunning result (can't move, snap-shots only), and think of just how effective THAT is.

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

Yeah, I miss pining at -1 ls on my barrage weapons

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Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in lu
Rampaging Khorne Dreadnought






I won a game against space wolves for no other reason than pinning from pulse carbines. But boy was he rolling badly lol.
He'd get pinned, then move up a little bit, then fail a leadership check then come back and get pinned again XD...it was hilarious.
   
Made in us
Blood Angel Terminator with Lightning Claws



Sioux Falls, SD

Depends on what you fight often

Bikers/Nids/Deathwing termies/Daemons it's nearly useless.

Blood for the bloo... wait no, I meant for Sanguinius!  
   
Made in ca
Furious Fire Dragon





It's mostly useless, since marines and nids make up a huge portion of players and they're immune to it, same does with fear (unless my marine friend was lying again)
   
Made in lu
Rampaging Khorne Dreadnought






Marines are certainly not immune to it. Take that free vehicle thing...isn't that full of basic marine units that are not fearless?
   
Made in gb
Longtime Dakkanaut





UK

Marines can go to ground actually, ATSKNF doesn't protect against Pinning so it's has it's merits against Marines.

Of course that's against regular Marines. Mechanized lists or Fearless or Bikes won't be taking Pinning tests anytime soon.

Now Fear, that's a useless rule. Only army that suffers from it is Orks and like eck they'll charge your Fear causing units with Boyz when they can dakka it to death with Lootas, Mek Gunz and others.

YMDC = nightmare 
   
Made in us
Slashing Veteran Sword Bretheren






as an ork player, i hate it.
Because even if i dont get pinned, i probably failed the ld test and had to take a mob rule test and that probably killed a couple boyz.

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Made in us
Blood Angel Terminator with Lightning Claws



Sioux Falls, SD

 cosmicsoybean wrote:
It's mostly useless, since marines and nids make up a huge portion of players and they're immune to it, same does with fear (unless my marine friend was lying again)


ATSKNF is really powerful and make fear useless. They still test for pinning though but have good leadership stats.

This message was edited 1 time. Last update was at 2015/07/21 21:36:15


Blood for the bloo... wait no, I meant for Sanguinius!  
   
Made in lu
Rampaging Khorne Dreadnought






I don't get this talk about bikes being immune to pinning. Can somebody please enlighten me?

This message was edited 1 time. Last update was at 2015/07/21 21:40:16


 
   
Made in gb
Sneaky Striking Scorpion





Oxfordshire, UK

In the section on the bike unit type it specifies that they cannot be pinned.
   
Made in lu
Rampaging Khorne Dreadnought






Oh my god... I've never noticed that XD
   
Made in no
Committed Chaos Cult Marine






I just played a guy who recently came back and thought pinning my CSMs would be awesome. Until he sees LD 9 and Fearless Helcult Cultists.
   
Made in us
Been Around the Block




According to GW it is super overpowered hence why it was removed from Snipers and Barrage weapons.

GW always getting their priorities straight.
   
Made in us
Focused Fire Warrior






Serbia

Pinning is effective in the late game, when you are trying to defend the objective you are claiming.

There are units with high Leadership values, but also, there are marker lights that can deny certain amount of Ld points.

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Made in us
Screaming Shining Spear





Northern California

Pinning and Fear are rules that would be great if multiple entire armies out there didn't simply ignore them. Fear in particular needs a complete reworking.

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Made in gb
Pious Palatine






As mentioned it really depends on what army you're playing.
Against some opponents you'll be really happy you can temporary lock down a unit, other times it's of no use.

D
   
Made in il
Warplord Titan Princeps of Tzeentch






In short, pinning is a nice tool to have-and even against LD10 opponents you don't want to forget it (they WILL fail 1/9 times, so if you force enough checks...), but not something you can base a strategy around, as fearless is a thing, and many units that can be pinned-can also be simply erased.

Best tau pinners are them random drones that jump off tanks. most because nobody is going to waste a turn shooting them.


can neither confirm nor deny I lost track of what I've got right now. 
   
Made in gb
Longtime Dakkanaut





UK

Come to think of it, were you to base your army around Leadership antics (such as Harlequins) then Pinning can be made even better. Shadowseers can cause easy wounds and mitigate shots fired at them quite handily, particulary when backed up by other Freakshow elements.

YMDC = nightmare 
   
Made in gb
Longtime Dakkanaut




Had fun once as Tyranids, pinning a GK terminator unit for two turns, using SitW for the leadership debuff and the LAN (biovores)...
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

I think the overall problem is to make effective use of it, you really have to allocate too many resources to something that is highly situational. It's best treated as a pleasant bonus when it comes into play.

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Made in us
Locked in the Tower of Amareo




Pinning is actually great against Astartes.
   
Made in il
Warplord Titan Princeps of Tzeentch






 Frozocrone wrote:
Come to think of it, were you to base your army around Leadership antics (such as Harlequins) then Pinning can be made even better. Shadowseers can cause easy wounds and mitigate shots fired at them quite handily, particulary when backed up by other Freakshow elements.


True, but quins and DE has more effective uses of moral brakedown combos than pinning, such as forcing retreats in a direction of their choosing via death jesters.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Resolute Ultramarine Honor Guard





Well it's pretty effective. Very few of the bits and limbs and stuff I pin on my models ever break, and even when they do, it's easier than ever to glue it back in the same position.

Oh. That kind of pinning. That's going to vary widely based on the army you face. I would imagine if someone ran a low LD horde army it could be pretty effective and disruptive. But I wouldn't be shocked if several armies could be built to ignore pinning completely.

My WHFB armies were Bretonians and Tomb Kings. 
   
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Oozing Plague Marine Terminator





Also remember that a unit pinned or GTG doesn't fire Overwatch.
   
Made in lu
Rampaging Khorne Dreadnought






And can be assualted at iniative without grenades
   
Made in us
Jovial Plaguebearer of Nurgle




Leicester

I find its good vs marines. It's why I love my blast masters. Generally if I'm causing a pinning test I've also caused you to take a panic check and that generally means I could potentially make you fail one of those tests
   
Made in au
Missionary On A Mission




Australia

Also don't forget that a pinned unit does not recover from pinning until the *end* of their next turn (unless they have ATSKNF in which case they automatically recover at the start of their turn). That means when that units turn comes around, it isn't moving, it has to snap-shot, it can't run and it can't charge.


 
   
Made in us
Dakka Veteran




Fear exists simply to further validate marine awesomness. Pinning would be great only I can't remember the last time I saw a weapon that had the rule. Probably too good against marines. Trend. Someone probably went hey lets give them atsknp.. ah hell lets just get rid of pinning.
   
 
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