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Made in us
Flashy Flashgitz





So i recently started working on more of my scratch built mega nobz and started to really want to paint some more ork units. So here is a list that I feel might have decent synergy. That being speed followed up by fliers and a lot of hard hitting CC blobs. Now originally for this list i had 15 not 12 warbikes but i figured I would cut down on them and some random upgrades (point fillers) and up grade my 20 foot slogging boyz to 12 strong ard boyz in trukks. So between the manz ard boyz and all the vehicles i felt an armored kind of feel. Just curios on effectiveness and thoughts on how the list will run. Obviously I don't expect to when a huge tourney with it but I also want to give a good krumpin ya know?

HQ

warboss-140
warbike
klaw
boss pole
lucky stick

pain boy-75
warbike

TROOPS

12 ard boyz-195
nob
boss pole klaw
In a trukk with a ram

12 ard boyz-195
nob
boss pole klaw
In a trukk with a ram

FAST ATTACK

12 warbikers-250
nob
klaw

dakkajet-145
fly boss
extra supa shoota

dakkajet-145
fly boss
extra supa shoota

BULLY BOYZ

5 manz-235
trukk with ram

5 manz-235
trukk with ram

5 manz-235
trukk with ram

Let we know about the boyz, if 20 ork blobs on foot or the 12 ard boyz in trukks will fair me better off! Thank for all the advice.

WAAAGH
   
Made in us
Perfect Shot Dark Angels Predator Pilot




FoCo

I don't like ard boyz..ever. I've just never seen the additional boyz not outperform the ones that last a lil bit. I'd still run trukk boyz, but just more of them. The only time to bring tough boyz imo iz MANZ, otherwise why bother. Anything that would slice through a boy is likely slicing right through a ard boy too. I know it'z orkz and kinda what can ya do, but so many trukks means a lot of your payload isn't gonna make it there, and without a mek, I wouldn't be surprised if your MANZ never make it to combat until way late as I see their trukks getting targeted with extreme prejudice.

1850!
For the Emperor!  
   
Made in us
Flashy Flashgitz





See that's my original hang up I'd just trukks dying too much turn one. Not sure how I go about adjusting it approaching that issue.
   
Made in us
Perfect Shot Dark Angels Predator Pilot




FoCo

Get at least 1 mek with a mega-force field, and maybe some cheap ones. They only need to live for 1 turn really.

1850!
For the Emperor!  
   
Made in nz
Camouflaged Zero





Auckland, New Zealand

Or a void shield generator

If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
Made in us
Flashy Flashgitz





The mega force field only will effect the one trukk though now a days a believe? I suppose putting him on a bike close by could be an option too. I would also have to take a formation that gives me a Mek though to get the force field too.
   
 
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