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I've been feeling like this game could use some rules for setting up your men in formations like a phalanx, firing line, Arrow head, Marching lines ect.
I'm trying to come up with formations and the strangths/weaknesses they could give you for taking them. Ideally i was hoping for a rock, paper, scissors effect but im aving trouble at that point justifying why you would stay in a loose skirmish blob.
Currently all i can think off is:
Loose formation( allows + 1" unit spacing.) +1 save vs ranged attacks,
Phalanx (base to base in a square, nominate a front) +1 bravery, +1 sv if unit has shields, -3 bravery if attacked from the rear -2 bravery if attack from the flanks
Arrow head ( arrange models in a tringle with the tip being the front) + 1 attack on the turn they charge, +1" to charge rolls -1 save vs ranged attacks +1 bravery if unit is cavalry
Would these be fun or interesting in a game of AoS?
Do you have any suggestions for formations or better ways to work the rules?
Or does the game not need this?
Anyways what do you guys think? Please let me know, comments and critisism is much appreciated!
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