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Made in us
Longtime Dakkanaut




Maryland

From my blog:

This past weekend, Gary finally got a chance to bring out his All Quiet collection for a massive game. I was supposed to bring out my own small force, but decided against it as I still hadn't finished painting everything. Unfortunately, I had neglected to tell Gary this, so we had to do some last minute points shuffling.



Gary had to drop a trio of Scout tripods from the list, but that still left an imposing amount of Martian walkers ready to deploy on the table. Gary's fantastic looking grey-and-steel color scheme was further accentuated by the imposing red eyes of the cyclopic machines. He would be commanding the aliens during this game (having worn his Marvin the Martian t-shirt as emphasis).



Not to be outdone, the humans brought along an impressive array of their own machines, with plenty of Mk II and III steam tanks, a Mk IV Monitor, Mk II command tanks, a lone clamp tank, artillery (both static and mobile) and plenty of infantry.



The Martians would be approaching from the farmland, intent on wiping out the thin line of infantry hiding in their trenches. The humans would try to hold the line as their tanks and artillery would hopefully do enough damage to drive the tripods back



My infantry and machine gun squads went into the trenches, with one of the command teams in support. The single unit of Rough Riders was placed to take advantage of the one area of the trenches that had a gap. The towed heavy artillery set up on top the the hill, and the mobile artillery parked on the edge of the woods. One group of tanks sat ready to move up the road, while the other waited behind the woods.

Gary's Martians were all over the place, with the Grenadiers on the sides and the Slavers and their Drones in the center. Scouts ranged forward while the Assault tripods made up the bulk of the alien attackers.



The first few turns saw the human tanks slowly trundling forwards as the infantry withstood barrages of heat rays and bombardments from the Grenadiers. What few civilians remained in the area fled as the tripods stomped past their homes.



As a side note, what I like so much about All Quiet is the fantastic profiles the Martian tripods have when viewed at table height. Imagine seeing these machines marching towards you from the horizon!



While the humans were able to score some casualties on the Martians (including one very lucky machine gun bullet from the clamp tank), the tripods swarmed forward, their heat rays sweeping across the trenches. Infantrymen perished, either burned away in crimson brilliance or falling, choking and wheezing from the effects of the Martian's green gas and black ash.



While the trenches made it much harder for the Martians to hit the infantry, the Scouts used their targeters to make the infantry much easier to hit. The trenches were quickly depleting even as the tanks rolled up and started to blaze away.



Soon, the humans were down to three infantry stands huddling in a bunker. The tanks and artillery fired desperately, hoping for a Martian tripod to blow up and potentially damage the others.



It was looking pretty grim for the infantry!



Another round of Martian shooting left the bunker a molten pile of slagged concrete. Victory to the Martians!

Not wanting to end the game there, however, Gary and I decided to continue slugging it out, hoping to see if one side could cause the other to break. Many of the tripods started to take damage. One had its legs crippled before being immobilized by the clamp tank. One of the Slavers went down, leaving only a single controller for the Drones. Two more tripods had their weapon systems damaged and almost shot one another.



But now that the infantry were gone, the tripods were free to begin firing at the tanks. Mk IIs and IIIs started to blow up all along the line. The back line of artillery, still untouched, continue to fire into the Martian lines. The last Slaver had its legs crippled, and I won control of it, so I drove it backwards, preventing the Drones from doing anything. In retaliation, Gary directed the Slaver to take a shot at my Monitor - and destroyed it!



The game ended on turn six, with Gary still taking the victory. Both sides had been bloodied, with many of the Tripods going down in the second half of the game. I really should have deployed my tanks much closer to the trenches, instead of worrying about them being blown up - Gary would have been forced to decided on targeting the harder-hitting, better protected tanks, or focusing on the infantry to try and win the scenario. In our game, he was able to destroy the infantry, then turn his attention on the tanks.

This was my second game of All Quiet, and was just as fun as the game I played over at On Military Matters. All Quiet is definitely a great scenario game, but I could never really see it being played all that well as a 'turn-up-and-play' kind of game. There are just too many rules for too many units scattered all over the place. For some - like the Rough Riders - Gary gave me printouts on rules from the All Quiet forums! An update is definitely needed to get all these rules back into one book, hopefully with a better index.

This message was edited 3 times. Last update was at 2015/08/05 18:31:51


   
Made in us
Battlefield Tourist




MN (Currently in WY)

A report with some great photos and terrain!

Agreed about the book. It is a bit of a mess as is, and they are still coming out with new units like the Veteran Assault Tripods, reaper Tripod, and the Native infantry and cavalry for the Brits.

That being said, there is something about this game that really captures my imagination and inner wargamer!

Support Blood and Spectacles Publishing:
https://www.patreon.com/Bloodandspectaclespublishing 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Wow, those are some impressive shots - thanks for sharing the bat rep
   
Made in us
Longtime Dakkanaut




Maryland

Thanks for the kind words, guys! Easy, gotta agree - despite the flaws present in the books/rules, its still an awesome wargaming document. I've got to add it to my collection soon.

That being said, I've got another report from the blog:

As the 7th Dimension group was unable to gather for another round of our EotD campaign, Gary brought out his All Quiet collection for another game, with my own collection getting added in. This time we were joined by Russ and Carl.



We were playing table-length again, and this time it was a meeting engagement between the American and Martian forces. No trenches for the infantry to hide inn this time!



The Martians only had a 6" deployment area, meaning that they had to keep a trio of Assault tripods off the table, ready to move on in the next turn. Gary had has usual collection of Assaults, Scouts, Slavers, and hordes of drones. Carl would be the other Martian commander.



Russ and I would be controlling the humans. My force was primarily made up of militia infantry and tanks, with some regular military units joining them on the left side of the road. Russ' force were the tanks and infantry on the road, and everything to the left in the woods and beyond.



With the Army rumbling past and the impact of the tripods' movement growing louder, the civilians in the area began to flee their homes.



As the Martians had the first turn, none of their weapons were in range to fire, so most moved twice, hoping to get into heat-ray range quickly. The humans advanced as well, with their armor out front and infantry following behind. Some slight damage was done to the tripods, with the artillery focusing on the Slavers, hoping to take them out and their Drones at the same time. The two squads of Rough Riders moved out, hoping to close and entangle the Martian machines.



Turn two saw a lot of smoke markers getting placed on the table. The Martians opened up with their heat rays, slagging a bunch of the oncoming human tanks. The regular Rider platoon lost two of its three stands, but the two Rider units managed to tangle the two tripods they went after. More shots from the tanks either went wide or crumpled the armor of the tripods to little effect.'



Events continued to go poorly for the humans. On the right, only a single Mk II and a command tank remained, and the infantry were forced to advanced past their burning hulks as the Martians kept coming. Russ was having slightly better luck on his side, with most of his tanks intact.



A cheer went up from the human side as one of the Slavers blew up. It didn't injure any of the surrounding tripods, but it did destroy a number of drones.



Russ's luck quickly ran out, however, as a line of tripods obliterated his remaining tanks, only leaving a single Mk III that took an unbelievably large amount of firepower to bring down.



With only three tanks remaining on the table, it was up to the machine guns and artillery to do some damage to the oncoming Martians. The infantry, out in the open, was getting hammered by Drones and the heat rays of the larger tripods



With the last of the remaining tanks wiped out, the humans were getting dangerously close to the break point. Still, the infantry advanced, hoping to take out a couple more tripods in close assaults. the second Slaver did fall, however, and with it went the Drones. Another tripod on Russ' side exploded, but didn't set off any chain reactions.



Unfortunately, the Martian heat rays swept enough of the infantry off the table to finally break the humans, who were forced to retreat once again. Victory to the Martians!

Russ and I had a rough time of it, with some exceptionally poor dice rolling. Gary and Carl took full advantage of that fact, happily stomping and melting our toy tanks with their big, mean tripods. But it was another great game, and I'm definitely glad that Gary's got more All Quiet items on the way. Hopefully we'll get to see the big town that Gary's had in the works.

This message was edited 1 time. Last update was at 2015/08/05 18:31:19


   
Made in us
[MOD]
Solahma






RVA

Wow that looks so great! What an awesome set up and thanks for the excellent narration.

   
 
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