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Made in dk
Chaos Space Marine dedicated to Slaanesh





In the Crimson Slaughter book the possessed get a new random table, as some of you may know. One of the results on this table transforms the possessed from infantry to beasts. There is also an artifact that allows a IC to gain access to the same random table. This provokes two questions.

The rule states that the unit type is changed from Infantry to beast, what happends to an IC with a bike, a jump pack, a steed of Slaanesh or a Juggernaught?
What would happend if a unit of possessed are in a transport and roll on their table and becomes beasts what happends (They are not infantry anymore and cannot remain embarked unless permission is given, which it isn't in the case of for example rhinos, iirc)? Are they allowed to remain embarked? Are they forced to remain embarked? Or are they just squished since they are not allowed to be there in the first place?

This silence offends Slaanesh! Things will get loud now!

 
   
Made in gb
Executing Exarch






Found it, knew there'd been a topic on the transport question:

Linky

Gets to 10 pages, and I honestly lost interest at the time, so I can't remember the outcome.

{Edit} Without access to the Crimson Slaughter rules, do the rules say "change from Infantry to Beast" or "becomes Unit Type: Beast"? If the first, then only the Jump Pack IC would be affected (and become Jump Beast unit type), but the Bike / Cavalry (presuming Jugger and Steed are Cav?) wouldn't change, as they weren't infantry to begin with.
If it's the second ("becomes Unit Type: Beast" without referencing Infantry), then it would affect them all, potentially losing them the +1T etc. for the duration.

This message was edited 2 times. Last update was at 2015/07/26 11:25:41


 
   
Made in us
Lesser Daemon of Chaos




New England

It's only for the rest of that turn- just leave them in the rhino... As for the IC- I'm not sure why you would give a lord/sorcerer on a bike, daemonic steed, or with a Jumppack the "Prophet of the voices" upgrade anyways... He can ONLY join units of possessed with that upgrade. The possessed would only slow him down- or he's all by himself without the ability to duck into a unit.
   
Made in lu
Rampaging Khorne Dreadnought






Grimoire and cursed earth come to mind.
   
Made in us
Lesser Daemon of Chaos




New England

Sure- but he should have the Daemonheart and sigil of corruption already, which gives him 2+ armor and ITWD plus a 4++ invuln.. You're gaining no benefit in that case, unless you are facing a ton of AP 2 weaponry.
Daemonheart with a sigil gives you 2+ 4++ , IWND and no limits on which unit to join.. Throw a MoT and now it's a 3++ and you can join ANY unit, so long as you have MoT on it.
   
Made in lu
Rampaging Khorne Dreadnought






Isn't everybody complaining how weak termies are with the over abundance of ranged AP2?

I'd MUCH rather have 2++ than a 2+ save, not ot mention you don't get any armour saves at all against a few things. Plus you don't need MoT for that. Go rock that Chaos lord on palanquin with a 2+/2++ ITWND and 5 wounds with T5, He's no faster than the possesed.

I have run the odd sorcerer or lord solo with some success and this would make him a lot tougher. Not exactly a competitive choice but I can see how it has some appeal.

   
Made in us
Auspicious Daemonic Herald





Roknar wrote:
Isn't everybody complaining how weak termies are with the over abundance of ranged AP2?

No, its because they are also slow, do little damage, and are overpriced. It isn't because 2+ saves are bad
   
Made in gb
Dakka Veteran






Roknar wrote:
Isn't everybody complaining how weak termies are with the over abundance of ranged AP2?

I'd MUCH rather have 2++ than a 2+ save, not ot mention you don't get any armour saves at all against a few things. Plus you don't need MoT for that. Go rock that Chaos lord on palanquin with a 2+/2++ ITWND and 5 wounds with T5, He's no faster than the possesed.

I have run the odd sorcerer or lord solo with some success and this would make him a lot tougher. Not exactly a competitive choice but I can see how it has some appeal.



How the frack are you getting 2++ in this situation?
   
Made in lu
Rampaging Khorne Dreadnought






The grimoire gives daemons +2 to their invuln and a sigil is already a 4++. You just need to get the grimoire off and you have a lord/sorc with a 2++. The daemonheart gives you IWND and a 2+ and the voices make them a daemon to be targeted by the grimoire.


Automatically Appended Next Post:
 CrownAxe wrote:
Roknar wrote:
Isn't everybody complaining how weak termies are with the over abundance of ranged AP2?

No, its because they are also slow, do little damage, and are overpriced. It isn't because 2+ saves are bad


Well I meant in addition to all the other stuff. Still, I figured with all the plasma spam, that a 2+ wasn't cutting it anymore. As one possible reason to take the prophet of the voices+grimoire.

This message was edited 1 time. Last update was at 2015/07/29 23:01:32


 
   
Made in gb
Chaos Space Marine dedicated to Slaanesh





 KhorneontheCobb wrote:
It's only for the rest of that turn- just leave them in the rhino... As for the IC- I'm not sure why you would give a lord/sorcerer on a bike, daemonic steed, or with a Jumppack the "Prophet of the voices" upgrade anyways... He can ONLY join units of possessed with that upgrade. The possessed would only slow him down- or he's all by himself without the ability to duck into a unit.


No reason, I wouldn't take that upgrade most probably on a lord, but having grimoire/good daemonology on a sorc could be quite nice. And the question is not "why would it be taken", it is "What happends?", does he become a Jump-Beast? Does he remain Jump Infantry? I would guess that since the rules states "From infantry to beast" the Bike and cavalry variant is void, but what about the Jump Pack one, since that is a sub type of infantry, he might be able to transform?
The CSM gets wierd with its supplements and dataslates.

This silence offends Slaanesh! Things will get loud now!

 
   
Made in us
Auspicious Daemonic Herald





Roknar wrote:
The grimoire gives daemons +2 to their invuln and a sigil is already a 4++. You just need to get the grimoire off and you have a lord/sorc with a 2++. The daemonheart gives you IWND and a 2+ and the voices make them a daemon to be targeted by the grimoire.


Automatically Appended Next Post:
 CrownAxe wrote:
Roknar wrote:
Isn't everybody complaining how weak termies are with the over abundance of ranged AP2?

No, its because they are also slow, do little damage, and are overpriced. It isn't because 2+ saves are bad


Well I meant in addition to all the other stuff. Still, I figured with all the plasma spam, that a 2+ wasn't cutting it anymore. As one possible reason to take the prophet of the voices+grimoire.

Idk about your meta but plasma spam is not common. It also has little effect on TH/SS termies (which are the most effective and common) as they have 3++

Most games at my store the terminators are dieing to weight of fire, not ap2.

This message was edited 2 times. Last update was at 2015/07/29 23:27:53


 
   
Made in lu
Rampaging Khorne Dreadnought






Definitely more 2+ saves dieing to AP2 weaponry here than they are to massed fire. Like, by a lot.

Which is also why TH/SS are still a legit threat here.
It also makes the prophet a potential choice, since it's kinda hard to get a 3+ as chaos.

On the plus side it also makes thousand sons at least viable lol, if still not an ideal choice.

This message was edited 1 time. Last update was at 2015/07/29 23:38:59


 
   
Made in us
Regular Dakkanaut



Nashville, TN

Mark of Tzeentch and a Sigil of Corruption does the 3++ trick.

Good for the HQ, anyway.

Joe Smash. 
   
 
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