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![[Post New]](/s/i/i.gif) 2015/07/30 03:52:01
Subject: Chaos Daemons Help
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Regular Dakkanaut
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I have the start of a Thousand Sons force and was looking at adding to it with some CD, but am having a hard time coming up with a starting point.
Id like to collect to 1000pts but didnt know what is best.
Kairos - Cant really place this guy. I dont like the Change powers and he only gets one on the others so its hard for me to justify his pt cost
Lord of Change - ? almost a third of your points in a small game. does give you some cc ability
Pink Horrors - necessity
Screamers - I can put a herald or two with them? If I play a cheesy army I will use the grimriore(SP) otherwise take a portalglyph on herald.
(do the heralds roll on divination or maelific?
Flamers - worth it?
Anything else or general strategy? Thanks.
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![[Post New]](/s/i/i.gif) 2015/07/30 04:44:11
Subject: Chaos Daemons Help
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Auspicious Daemonic Herald
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Lord of Change - Mediocre in 7ed. It is the best GD (well if you don't count an invis'ed D-Thirster) but FMC are at odds with CC because that can't change the turn the switch flight modes. This is bad for the LoC because its only defense initially is T6 and 5++ which is not much so pretty much will die before getting to charge in the following turn. As such you are completely dependent on rolling defensive buffs from your psychic powers and rewards to be actually functional. If you do get them then its worth it because of the Staff of Change and all the rerolls you get from Div so is a beast in CC. But more often then not you won't roll enough and will die before doing substantial damage Fateweaver - He is really good when you are using him as your Warlord but that only matters if daemons are you primary (so good i'd actually consider doing it). But he is still solid regardless. His once per player turn d6 reroll is good especiall when comboed with special rules like grimoire or the portalglyph. But also I think you are underestimating the Change discipline. When you have all of them plus the other primaris witchfires such as Psychic Shriek and Flame Breath Kairos becomes a huge tool box that can throw out multiple witchfires for just about ever situation. Heavy vehicles? Bolt and Infernal Gateway. Light Vehicles? Add Flicker Fire to that. Heavy Infantry and MCs? Add Shriek to that. Hordes and light infantry? Add Flame Breath and get 4d6 fliker fire shots. Because unlike regular shooting to shoot more then 2 and at different targets. Also with the Daemon FAQ on GW's website Fateweaver also roll a malefic power for each head so now he is a mobile summoning platform too. Heralds - Are good. Get a grimoire or portal glyph and Mastery level 3 and just become a summoning battery. Put them on a disc and run around with screamers to be a mobile daemon factory. Even if you are using the allied detachment you can take 4 in your HQ slot (but you can't take both heralds and a GD like Fateweaver as you only have 1 HQ slot) Pink Horrors - Good but are only a warp charge and summoning battery. Only take units of 11 at most and just hide them. Screamers - Good. Really good when grimoired because they are basically invincible. Add Cursed Earth from a disc herald with them and they are actually invincible (which is why heralds only roll malefic now a days) Flamers - Not great. They aren't bad but their role is rather limited as they just have ap4 flamers. If you know you can make use of the ap4 they are great but they fall on their face the second you fight a marine army and such. You can do cool things with them such as an escape hatch from a fortifcation but that's it. Soul Grinder of Tzeentch - I know you didn't mention them but this is a really good model. Durable and does a ton of damage. You also have the option of taking Baleful Torrent or Phlegm so is versitile. Also Daemon of Tzeentch on it is cheap and can be surprisingly good (especially if he gets a better invul save such as from Cursed Earth of Grimoire)
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This message was edited 3 times. Last update was at 2015/07/30 04:46:50
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![[Post New]](/s/i/i.gif) 2015/07/30 13:17:12
Subject: Re:Chaos Daemons Help
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Regular Dakkanaut
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Thanks for the reply.
How does Kairos get to cast 2 witchfires? The witchfire rule limits you to one a turn. (only Ahriman that I know of gets around that)
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![[Post New]](/s/i/i.gif) 2015/07/30 13:24:39
Subject: Re:Chaos Daemons Help
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Auspicious Daemonic Herald
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Incognito15 wrote:Thanks for the reply.
How does Kairos get to cast 2 witchfires? The witchfire rule limits you to one a turn. (only Ahriman that I know of gets around that)
That was the case in 6ed. In 7ed you can cast as many witch fires as you want
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![[Post New]](/s/i/i.gif) 2015/07/30 23:27:00
Subject: Chaos Daemons Help
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Regular Dakkanaut
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What do you have for Thousand Sons? That could help with suggestions.
However, with GW and Daemonic Summoning, a little of everything is needed. $$$$ lol.
Its worth noting that with Fateweaver and Lord of Change, you can take Daemon Prince as Heavy Support.
And then there's the burning chariots. . . .
Personally, I like Fateweaver (4 Warp charges), 2x 11 Horrors (2 Warp Charges each), and if you have the points a Daemon Prince (up to 3 warp charges).
Realistically for under 1000 points, I'd go with a couple of heralds on discs with screamers.
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![[Post New]](/s/i/i.gif) 2015/07/30 23:57:50
Subject: Chaos Daemons Help
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Shrieking Traitor Sentinel Pilot
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I would take heralds over LoC or Fateweaver. Being able to take up to four means you get a lot more coverage of the battlefield, and thus, a lot more bang for your buck. Plus you can always drop one or two of your heralds if you need more points for something else (very hard to shave points off a LoC, and impossible for Fateweaver). Heralds in general are very versatile and are a great force multiplier, not to mention cheaper in points.
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40k is 111% science.
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![[Post New]](/s/i/i.gif) 2015/08/03 07:01:15
Subject: Chaos Daemons Help
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Stealthy Space Wolves Scout
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Just out of curiosity, why would you put your T herald with screamers and not flamers? I remember heralds being able to target a different unit from the flamers so it made for a better shooting unit? Where screamers want to be in combat? Where the herald doesn't??
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![[Post New]](/s/i/i.gif) 2015/08/03 18:00:38
Subject: Chaos Daemons Help
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Slashing Veteran Sword Bretheren
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Correct me if I'm wrong but isn't it the speed issue? Screamers are faster than flamers and the herald on a disc can keep up with them. So it's a all about mobility and getting your summoned units where they need to be the most. Also screamers are more durable??
Again, not exactly sure on these I would need to refer to a daemon codex again.
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DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+
"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought |
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![[Post New]](/s/i/i.gif) 2015/08/03 18:29:16
Subject: Chaos Daemons Help
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Auspicious Daemonic Herald
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Andy140491 wrote:Just out of curiosity, why would you put your T herald with screamers and not flamers? I remember heralds being able to target a different unit from the flamers so it made for a better shooting unit? Where screamers want to be in combat? Where the herald doesn't??
You don't use the herald for shooting. He is only used for summoning so it doesn't matter if he gets locked in combat our not. Screamers are also way faster because of turbo boosting, more durable because they can jink, and more useful because of lamprey's bite.
Also flamers are bad, screamers are good. That simple.
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This message was edited 1 time. Last update was at 2015/08/03 18:30:03
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