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Made in gb
Fixture of Dakka






Glasgow, Scotland



Yup, I've distracted myself again. Hang on lemme find some piece of music to go along with the oligatory banner.




Hey its better than the asian food advert I have in my Fallout thread! ...Yeah I could have gone with the game's main theme, but well if you haven't played the Tamriel Rebuilt mod for Morrowind then for shame! Shame!

Sorry, lost track of what I was saying with all that shaming I was doing there. Oh right, aye where was I? Damn its almost if I'm waffling for the lack of content I have for this first post. With Frostgrave out and me having played Mordheim ages ago and never really picked it up, but liking it, I thought I'd try getting into that system. But what models should I use? I did think making a Song of Ice & Fire's Night's Watch actually, though then went back to an idea that I'd had, but shelved to work on S.T.A.L.K.E.R. instead.

So here we go then. The start of my foray into making models based on the Elder Scrolls series. Tentatively I'm beginning with Morrowind, partly because the art style's less generic than the later games, but mostly as its my favorite of the series and screw you if you're expecting me to bother with any other practical reason other than my own bias.

Enough waffling then. Here's the start on a Dunmer warband, though I'd hope to expand on this significantly to cover more than just a ragtag band of brigands and sellswords (House Guards, Ordinators, Buoyant Armigers and the like)



So, using the achetypes from the Frostgrave ruleset as a basis, the above's broken down as the following from left to right:

> A thug wearing regular Dunmer clothes with a Redoran Watchman helm and a chitin club.

> An infantryman wearing chitin armour and carrying a chitin spear.

> A Telvanni apprentice mage wearing the robes of his House and a Mole Crab Helm.

> A Man at Arms wearing House Dres Bonemold Armour and armed with a steel cutlass.

> And a thug wearing Netch Leather Armour and wielding an iron axe.

Those are all made from a spare box of Fireforge Games Steppe Warriors from the game Deus Vult with a load of added greenstuff.

I'll need to add to that to make a complete warband for games. Probably a few more guys in Bonemold or Chitin or an archer. The leading Wizard is also missing as of yet, though their apprentice is there. I'm considering going for a guy in Bonemold robes with a glass weapon to set him apart from the typical Wizard look (he'd be a Redoran in that case).

Before I started reading the rules and found out that they didn't allow for mounted units (houserule that!) I had the idea of sticking in one to the band. A House Guard riding a Durzog is what came to mind (I've seen people have Dunmer riding Guars and fleas, but they don't look quite so martial as a giant lizard). Really early with this, and I'd liked to have been further along, but it took forever to hack the head off of this hippopotamus model...



We'll see where this goes then. If this does carry through long enough then I'll be in the unfortunate situation of having yet another box of terrain sitting in the stack with my other stuff. I'll resent not using appropriately themed terrain in games for a while, but like I said if this gains enough traction then hopefully I can throw out some stuff (I've been making Middle Eastern buildings for a thread that've given me ideas). Its a start at least. Now to working out how to change my signature so I can fit in all these threads...
Made in gb
Fixture of Dakka






Glasgow, Scotland

My lamp's bulb's just burnt itself out, so pictures may have to wait a bit till I can replace that, However I'll tell y'all what I'm making today anyway.

To lead the warband I'm going for another Telvanni mage. Originally I was going to go for a Redoran one, till I considered that the apprentices in Frostgrave are styled after their masters, so went for the same house instead. I'm basing the model on this piece of art. Not sure if I want to give them a helmet or to try and find a suitable elven head in my collection instead.



Secondly, either as a wandering construct or to act as a summoned demon for my wizard, I've started on a Flesh Atronach Daedra. I'm going for the Elder Scrolls Online version rather than the original Shivering Isles one as the Reaper Flesh Golem that I have handy looks more like that (though the base model's already a golem, it needs lot of work to make it look less derpy).



Those are the two things planned for today. I should be able to finish the mage, we'll see about the Atronach. Besides those I'm still short on a good few models for my starting warband, who'll mostly be wearing the low tier armour sets from the game (I'll keep the better sets for the more expensive soldiers, and leave the really good stuff to levelled up units or scenario specific encounters).
Made in gb
Fixture of Dakka






Glasgow, Scotland

I'll get onto other countries eventually probably. For a start thought I like Morrowind's visuals, so that's what I'm making models based on. Foreign mercenaries and the Legion however are present in the province. Hmn, I'd say that as far as the time period goes I'll be going for after the Red Year, but before Skyrim (Frostgrave's set in a ruined city, well there's quite a few of those in Morrowind now...). I'm not sure what models to use for Argonians though if I am going for that setting?
Made in gb
Fixture of Dakka






Glasgow, Scotland

I forgot about Reaper and the silly number of models they have. Damn, and now I remember that my lgs had some of those in stock months ago. I had a look through Reaper's range, but most of its in GW's style unfortunately (which would do for particularly large Argonians or creatures inhabiting Black Marsh I suppose). Argonians look more like this, which sadly Reaper doesn't have much of.



After Oblivion the Argonians did go rather native. They invaded Morrowind and seceded from the Empire, presumably throwing off Imperial culture as well. To that end I'd imagine that Argonians from Black Marsh would be wearing stuff like scale armour, leather, bone, etc, but with ones living outside of that area looking a bit more "civilized". That's the good thing about how Skyrim advanced the plot a bit, most of the provinces went back to their own culture instead of adopting the Imperial style.
Made in gb
Fixture of Dakka






Glasgow, Scotland

I'm not really prepared to sculpt a whole head from scratch. Bodies are easy, faces not so much, which is why I use pre-made heads unless they're wearing a helmet. Presumably I could buy a set of lizardman heads that're the right size and style (the same with cat ones too), its just finding them however.

Oh and if I'm doing either of the (main, there's a few) beast races then I would be going for the Morrowind anatomy rather than the human one which appears in later games. I could just use regular human upper bodies, it'd be the legs which would need to be sculpted.

The Telvanni mage is almost finished, its just his staff left to do. Looking at him now I'm not sure if such a dynamic pose is really suitable. He's advancing forward with his staff raised, but looks like he's moving too fast for a Telvanni. =/
Made in gb
Fixture of Dakka






Glasgow, Scotland

What I'd do would be to take a human torso and arms and replace the head (which thinking about it I could do helmet wearing ones which would be easier to sculpt). With the legs I'd cut them off at the groin and repose the thighs so they're facing forward. The calves and feet would need to be done from scratch. Though there was a mod for Skyrim which just replaced the feet which if the model already has its leg slightly bent would probably have the same effect as replacing the whole leg. I'll see what works out when I get around to making some which looks better. Of course it could be that Argonians have different sub-races like the Khajiit, so you have one which has the more human legs.
Made in gb
Fixture of Dakka






Glasgow, Scotland

Oh, then I'll get right onto making a Dunmer in Argonian Skin Armour in a bit.

Spoiler:


Here's my Telvanni mage in all his green glory.

This message was edited 2 times. Last update was at 2015/07/31 14:49:51


 
Made in gb
Fixture of Dakka






Glasgow, Scotland

And there's me just lost a poster.

Don't worry, I imagine that Argonians enslaved a deal of Dunmer during their invasion if that's of consequence. Or ate/ sacrificed them. Wait, no, that's the Bosmer.

This message was edited 1 time. Last update was at 2015/07/31 14:51:02


 
Made in gb
Fixture of Dakka






Glasgow, Scotland

Right, points if you can guess what this little floating lady's going to be?


Made in gb
Fixture of Dakka






Glasgow, Scotland

Damn, I thought that was an easy one. Guess nobody cheated and read the image title. Its going to be a Skyrim style Flame Atronach. I've sculpted about half of it, so I should manage to post up a WIP in a bit (some people spend days sculpting...).



My Telvanni wizard is going to be a summoner, so the Atronach will count as a lesser Demon for Frostgrave.
Made in gb
Fixture of Dakka






Glasgow, Scotland

It'd probably be harder to make one of the older ones because they have less detail, whereas the newer ones are just a case of copying the designs.



Did Flame Atronachs ever have tails? For some reason I want to give this thing a tail.

Sculpting continues on the Flesh Atronach as well. I've blocked out the main components, now its filling those out and detailing them. Once the body's done then I have to add on the armour and source some chains for all the shackles (I did have some metal Black Cat ones, but can't find them in the mounds of loose bits I have. Craft chain may do, but I'd rather have the cast ones). Oh and its face looks real derpy.



Spoiler:
Damn the concept art one's missing its lower jaw.

This message was edited 3 times. Last update was at 2015/07/31 18:10:18


 
Made in gb
Fixture of Dakka






Glasgow, Scotland

For today's viewing guff, I've managed to paint my first models for this thread.

Firstly here's the House Guard now finished. I added some wee Daedric characters to break up the colours a bit.




And, somehow before the cannon-fodder's done, here's the big man himself, the Telvanni mage.




Two out of ten models for a starting warband painted. My current planned warband will be: 1x Wizard, 1x Apprentice, 3x Thugs, 3x Arches, 1x Man at Arms and 1x Warhound (which doesn't match up with all the models that I've made so far, but meh, spares).

And another new model.The Flame Atronach looks like its ready for a lick of paint.

Made in gb
Fixture of Dakka






Glasgow, Scotland

All that's stopping me from opening up another dozen threads is coming up with the cringe worthy titles...


Automatically Appended Next Post:
Ack, there's no pictures on this page! Fix it!




God damn you automatically appended last post.

Also, .gifs.

Spoiler:


This message was edited 3 times. Last update was at 2015/08/01 15:13:25


 
Made in gb
Fixture of Dakka






Glasgow, Scotland

I begrudge myself that it takes me so long to paint stuff. One model in two or three hours really means I'm skiving watching Youtube videos and on Facebook for a third of that time at least.

I've started piecing together the last members of my initial Frostgrave warband (two more thugs and three arches. There'll be a dog too, but I CBA sculpting a Nix-Hound right now). Even with those done I'll still need to make all the Daedra (why oh why did I have to pick a Summoner...), so I can't expect to be able to play an actual game for at least a week. ...And then when I do play one I'll find out that my choice of soldiers is crap and I'll have to make a load of new ones. Meh, I have a new job starting on Monday, so don't expect this pace to keep up unfortunately. Boo hiss. =/

By page 36 of this (where my Fallout thread is) expect to see a scale replica of Vivec's cantons to turn up or something.
Made in gb
Fixture of Dakka






Glasgow, Scotland

@ Stormwall

The hitboxes are fine, its that instead of every contact counting as a "hit" the game works off of percentages. So even though it looks like you should wound the RNG says that because you're level 1 you only have a 60% chance of causing actual damage. ...Old game design logic.

...I ah have been avoiding using my time productively in other areas of my life like eating and sleeping? Hmn, and here's me thinking that I've been going slow with this thing actually.

Ack, I already have two other video game threads going, I'm just the guy who's so cheap that he makes models based off of nostalgia. ...And I CBA making any more Fallout models for the short term, so my solution for that block is to start another thread.

@ The Riddle of Steel

We're all lucky that Morrowind wasn't on Steam. I look at my play time in Skyrim and cringe. Then I cringe some more when it hits me that Steam doesn't record hours that you have the game running with the script extender all the time.

(its 562 btw)

@ Dreadclaw69

I actually just looked at the Mantic Games thread and considered using one of their upcoming Succubus as a Dark Seducer actually. Though I'm making a Golden Saint in the mean time. That and that male demon holding its cock also struck me as being able to work as a water fountain piece of terrain...

@ Yodhrin

"Active Developement" - looks at the Tamriel Rebuilt mod for Morrowind which has been getting worked on for over a decade and still isn't finished...

I did play some of those mods for Skyrim though (actually the ones for Morrowind and Oblivion too). I've been looking at the concept art for those along with the original Morrowind stuff as a basis for models, one being that Telvanni mage actually.

@ Chubias244

Find me a cat head and a M'aiq the Liar shouldn't be hard to do.

Righto. I would have been more productive last night, but I was wrangled out clubbing instead (personally I would have rather stuck with the models...). I threw this together after I got home though.



Its an ashlander. Right now I'm just going for random models to throw together to make a starting warband, but I'll probably expand out the factions eventually to have enough for ones comprised entirely of Redoran, bandits, etc.




Automatically Appended Next Post:
Edit:

And a Golden Saint as well, as seeing as I'd have two Summoners on the board at a time there's a chance that I may summon in two Minor Demons and need another model.


This message was edited 3 times. Last update was at 2015/08/02 14:35:40


 
Made in gb
Fixture of Dakka






Glasgow, Scotland

Oh, all the outfits...


Made in gb
Fixture of Dakka






Glasgow, Scotland

I've seen them played, I think I own the first one (or rather the first Dark Souls), but never played themself. Maybe its because that game was horribly ported, or rather just that I CBA with that particular type of Japanese game (though somehow I find the Witcher fine).

You could probably make models of all those knights pretty easily with some of the Perry's War of the Roses stuff and a bit of greenstuff.

Another WIP. This time a piece of terrain. The penny base and shield and temporary. Lemme start a strawpoll for all the guesses about what it actually is.



No, it won't look anything like a WWII Soviet soldier when I'm done with it.
Made in gb
Fixture of Dakka






Glasgow, Scotland

Well if it were 28mm it'd be a ghost... But it ain't.



Yup, I went for an updated Dwemer statue from Morrowind. Still needs its ears and the base to be finished.



And his shield, which is still curing and so stuck to that sheet of plasticard. =P


Made in gb
Fixture of Dakka






Glasgow, Scotland

Welcome to the days when Bethesda still used a D&D like system to determine how things worked in their games. Its all right in turn based ones, but all those percentages get weird in real time (try having silly stats, that when you'll be one shotting everything... Remember that this is also the game where buffs stack and there's no upper limit, so you can in fact have level 9999 sword fighting). Hmn, weird, for a game that started out as a D&D campaign you'd think that there would be a roleplaying game out for it.

Its not coffee. Its stomach destroying Ribena mixed with Cream Soda. =P

The statue's now properly assembled, silly ears and all.



Have fun going back and looking at the original Soviet model and knowing that that's under all that clay.

This message was edited 2 times. Last update was at 2015/08/03 06:32:09


 
Made in gb
Fixture of Dakka






Glasgow, Scotland

Heh, what I have to do before and after pictures of the various WIP stages now too?

Fist day at work, so productivity's gone down quite a bit, and I can see it staying there for the immediate future. =/

I'm painting the statue and the Golden Saint right now. It helps that both of them are mostly one major colour. It doesn't help that they're (at least the Saint) made up of different tones...

So far, and I've only really just started with the Saint, I'm liking that she and the Fire Atronach are coming out quite a bit more colourful (or at least not quite so brown) as the rest of my warband. Means that they're set apart and its a bit more obvious that they are just regular models on the table. Hmn, the Golden Saint may have issues though seeing as how human she looks, despite the yellow skin. Damn, it'll be even worse if I make some High Elves...

This message was edited 1 time. Last update was at 2015/08/03 19:51:57


 
Made in gb
Fixture of Dakka






Glasgow, Scotland

I've gone corporate now, so down goes my productivity.

Here's the Golden Saint in al her yellow glory (aye the bit of brown paint on her shield's been fixed).


Made in gb
Fixture of Dakka






Glasgow, Scotland

 aldo wrote:
Why does she have a curved sword scabbard while wielding a straight sword?


Because it looks fancy and I was seriously too lazy to make one from scratch. That is the 100% truthful answer.

RexInvictus wrote:
Holy christ, this greenstuff is amazing.

please make models and sell for much money


Quote about a half dozen people a week.

I could go the Messyart route and sell models through Paypal via private messages, but unless I learn how to cast it'd be commissions, which I sort of thing to be a bit constricting. Were I unemployed right now or a student then yes it would be a consideration, but I've just started a new job which has cut into my hobby hours (only making one model a day instead of three! Heh) quite a bit. Once that stabilizes a tad then I can think about something other than not acting like a complete novice at work.

But yes, possible, but unless I have the time available and the confidence in my own skills (people may praise me, but I think my stuff's pretty naff) then selling stuff on any sort of scale beyond one off bits to people at my club's just a wee dot on the horizon. Youknow, the type that's still a dot even if you stare at it through a NASA telescope. ...Or is that just a bit of dirt?

Made in eu
Fixture of Dakka






Glasgow, Scotland

Aye, and my point is that I could do a lot of things, but its the time and effort required which put me off. I leave the door at eight every morning and get back ten hours later, so am not exactly in the mood for much beyond sitting pissing about on a forum. Weekends sure, but I've already the backlog from the week to deal with at that point. =/
Made in gb
Fixture of Dakka






Glasgow, Scotland

PM? I see no PM! Rage!

Ack, its something I'll look into once I'm settled a bit at work. The actual casting then seeing how silly the postage gets... Reasons why I don't sell terrain here on Dakka. =/

Here's the Dwemer Statue now in a usable state.




I've started painting that Ashlander archer as well. I had a go at a Scamp, but I'm still working out the proportions on the armature (which is all it is right now, just sticks). See what I can get up tonight. =P
Made in eu
Fixture of Dakka






Glasgow, Scotland

If you sit there and download a ton of graphical improvement mods along with ones which improve the locations, outfits and add more NPCs too. Mind that that game is like ten years old. Its what you make of it I suppose. =P

Though aye remember that the Dragornborn expansion is set in an ashlands environment, which whilst being a location in the Morrowind game, is only one part of it. You start in the swamp lands, with the ashlands forming the central area of the island (where the higher level enemies tend to be). Dragonborn's set 200 years after Morrowind. You'll meet a few characters from that game in the DLC, but bare in mind that ...well things didn't go too well for that province after that game finished (* spoilers from Skyrim* ...Daedra, Invasion, meteor hitting it, volcano destroying all of Vvardenfell).

Oh and yes the voice actors in Skyrim went back to the Morrowind style Dunmer voices. In that game they were all gravely and such. Kind of sort of because the Dunmer of Morrowind have to breath in volcanic ash all day....
Made in gb
Fixture of Dakka






Glasgow, Scotland

Tsk, the problem that I had with Skyrim's Solstheim was that I had a mod for Morrowind which redid the lanscape. That whole area north of the fort was a taiga forest, but in Dragonborn its a dead (snowy/ashy) wasteland. Ignoring the modded changes, Skyrim also oddly removed the great big frozen lake from the middle of the map, and put the mead hall at the bottom of a mountain rather on top of it. Strange. ...But explained away by the volcanic eruption apparently reshaping the island ...though somehow leaving all the buildings intact (well bar the fort).

Not that I really cared, just sayin'. Oh, for those who do go back to Morrowind, have fun seeing that crashed Dwemer airship only just after it reached the island.

God damn it I looked at the Morrowind Nexus and now I want to go ahead and download a ton of mods again. No. ...Mostly because my free time's going to be going towards Fallout 4. =P

* edit: and woo I'm no longer located in the EU apparently (work's servers are based in Ireland).

This message was edited 1 time. Last update was at 2015/08/06 18:07:02


 
Made in gb
Fixture of Dakka






Glasgow, Scotland

Before I lapse too much into inactivity, here's a WIP from today.



She's a Morag Tong assasin, based on their original concept art rather than the shameful Chitin armour reskin which appeared in Skyrim. Not an exact recreation obviously. Damn, really like this art style. Not just that, all that cloth subverts the low-fantasy European vibe which later games stuck with, but that doesn't really suit all the different cultures of Tamriel.



In Frostgrave this she'll be a Treasure Hunter, given that archetype's dexterity (or an actual assassin if they ever add one to an expansion). Not that that guild really take on contracts as mercenaries though, but I suppose I can get away with using her as per rule of cool.
Made in gb
Fixture of Dakka






Glasgow, Scotland

Today's showing.

I've gotten around to painting the Apprentice to my Wizard now. His outfit's based on Master Neloth's one from Skyrim's Dragonborn expansion.






And one of my archers, an Ashlander. Lore wise its a bit odd to see an Ashlander alongside members of the Great Houses (or rather other Great Houses, given that the Ashlanders are just those who chose to stick to the old ways), but put that down to him going off walkabout or something.




An a WIP, which is now being painted alongside the Morag Tong assassin. The second of my thugs (the one in Netch Leather armour's being painted too), this time wearing elements of Chitin Armour alongside other bits of exposed cloth to suit the rag-tag look of a bandit. =P

Made in gb
Fixture of Dakka






Glasgow, Scotland

'nother WIP.



A second archer, this one wearing Netch Leather armour, plus the armature for the Nix Hound. Not entirely sure on the Nix Hound's size, though that may be down to it being in an idle standing pose rather than crouched over as you typically see them in the game.



Made in gb
Fixture of Dakka






Glasgow, Scotland

Bleh, terrain.

An early (earlier than I'd like as I ran out of clay, stupid because I was in a craft shop today) look at a Telvanni mushroom house.



Its two polystyrene balls stuck together with milliput over them. Just as a show of concept and all, it lacks any sort of detail or texturing, hell I haven't even finished blocking out the shapes as of yet. Its pretty small for a house, though its a first try and the craft shop sells larger balls.

That's the Flesh Atronach which I started next to it BTW, which (along with the area marked out for a door at the front there) is on a 40mm base, for a scale reference. Couple of these along with larger ones and a few mushroom trees would do for a small Telvanni settlement (before I start getting silly and making root platforms and what not).

Oh and aye I could lay one of those balls on its side and cover it in milliput to make a dead Silt Strider easily enough. An alive one would be spending ages sculpting out the individual legs...

Edit: Ooh, and I suppose that rather than having them as a board unto themselves they would in fact suit my own wizard's home. In Frostgrave each Wizard can take over an area within the city as their home base, be it a tavern, a ruined library, a crypt, etc. Now I don't believe there's any scenarios where those bases are attacked, but this custom terrain would do for representing a Telvanni wizard's idea of a small encampment far from home.

This message was edited 1 time. Last update was at 2015/08/10 19:32:08


 
 
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