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Okay, Here's a squint-at-the-screen breakdown for anyone who's eyes aren't as good as mine:
Ghost Pack
(VCX-100, Attack Shuttle)
Looks like a first for X-wing, with the ability to run named pilots on two different types of ships. It also looks like they all get a crew card as well. Hara at least gets two pilot cards, and since they both have identical pilot skills, I'm assuming the same goes for the PS3, 4, and 5 guys. Hara's VCX ability seems to key off of taking either green or red maneuvers, and looks like it allows you to rotate your dial to another maneuver with some shared trait (Colour? Speed? Bearing?). It is unclear if the Attack shuttle has the same or different pilot ability.
There's also a symbol in the Auxillary arc of the VCX- based off the phrasing of the Ghost/Phantom cards, I suspect that the Auxillary arc cannot be used if the Attack shuttle is not docked.
Finally, we see new turret, bomb set, and possibly elite pilot talent.
TIE Advanced Prototype
The TIE V-1 title is really good. For one point, you get the ability where, when you perform acquire a target lock, you get an evade token. This will key off of the new thread tracers, or just a normal target lock action. So while the Prototype Advanced doesn't get an evade action, it gets the token easily.
It also comes with a new modification, which also arrives with the Jumpmaster. It keys off of attacking with a missile secondary, and allows you to change a hit to something something primary something. Could this be a missile-based variant of the A4 title?
G1-A
Zuckuss lets you roll an additional attack die, but your opponent gets an additional defence die.
Title lets you barrel roll, but you must equip a tractor beam.
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