Switch Theme:

Codex: Deathwatch (finished)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Boosting Ultramarine Biker





Deathwatch have been relatively shafted when it comes to any kind of rules. I'm new and have no idea if this has already been done,
So ladies and gentlemen, I present to you...

Codex: Deathwatch , a Supplement to Codex: Adeptus Astartes (Space Marines, Dark Angels, Blood Angels, Grey Knights, Space Wolves, Sentinels of Terra and any other Imperial Armour books containing the rules for a Space Marine chapter.)

The Deathwatch are a part of the Ordo Xenos which are made up of Space Marines from all different Chapters. Only the most intolerant of Space Marines are allowed in and they believe that all Xenos should be killed on sight. Most first founding chapters nominate several battle brothers to enter the Deathwatch and a 10 man squad contains Astartes from 10 different Chapters. There are a few rare Astartes from successors such as Crimson Fists, Blood Ravens, Praetors of Orpheus and Angels of Absolution. In the grim darkness of the 41st Millenium, the Deathwatch are a necessity and some Astartes have been offered a position in the Deathwatch but turned it down. Torias Telion, Astaroth the Grim, Master Azrael and other prominent Space Marines including Marneus Calgar himself have been offered places. These elite Marines are only taken from the 1st Veteran companies of a chapter or the High Command of the chapter.

Unit List: HQ's
Deathwatch Captain : 190 points
WS BS S T W I A Ld Sv
6 6 4 4 4 6 3 10 2+/6++

Special Rules:
And They Shall Know No Fear
Chapter Tactics (Deathwatch)
Independent Character
Zealot
Preferred Enemy (Xenos)

Wargear:
Artificer Armour
Combi-Melta
Power Sword
Frag Grenades
Krak Grenades
Melta Bombs
Iron Halo

Deathwatch Librarian : 150 points
WS BS S T W A I Ld Sv
5 4 4 4 2 2 4 10 3+/6++

Special Rules:
And They Shall Know No Fear
Chapter Tactics (Deathwatch)
Independent Character
Zealot
Psyker Mastery Level 2

PSYKER: Draws from Pyromancy, Biomancy, Telepathy and Telekinesis.

Wargear:
Power Armour
Boltgun
Force Weapon
Frag Grenades
Krak Grenades
Psychic Hood


Unit List: Infantry

Deathwatch Marine : 20 points per model

WS BS S T W A I Ld Sv
5 5 4 4 1 1 3 9 3+/6++

Special Rules:
And They Shall Know No Fear
Chapter Tactics (Deathwatch)
Zealot
Preferred Enemy (Xenos, see Appendix)

Wargear:
Power Armour
Frag Grenades
Krak Grenades
Boltgun
Icon of the Deathwatch (see Appendix)
Chapter Icon (see Appendix)

Deathwatch Alpha: 20 points

WS BS S T W A I Ld Sv
5 5 4 4 2 2 4 10 3+/6++

Special Rules:
And They Shall Know No Fear
Chapter Tactics (Deathwatch)
Zealot
Preferred Enemy (Xenos)

Wargear:
Power Armour
Melta Bombs
Bolt Pistol
Chainsword
Signum
Icon of the Deathwatch
Chapter Symbol

Unit List: Elites

Deathwatch Terminators : 150 points
WS BS S T A W I Ld Sv
4 4 4 4 2 1 5 9 2+/4++

Special Rules:
And They Shall Know No Fear
Chapter Tactics (Deathwatch)

Wargear:
Terminator Squads
Terminator Armour
Storm Bolter
Power Fist (Terminator Only)
Power Sword (Sergeant Only)

Options
Deathwatch Killteam 105 points.
Unit Composition: 4 Deathwatch
1 Deathwatch Alpha

Options:
You may take up to five extra Deathwatch ... 20pts per model
All Deathwatch may take Special Issue Ammunition listed in Codex: Space Marines 7th Edition ... Free
One Deathwatch may take one item from the Heavy Weapons list in Codex: Space Marines 7th Edition if the squad numbers ten ... 15 points
One Deathwatch may take one item from the Special Weapons list in Codex: Space Marines 7th Edition if the squad numbers ten ... 15 points
Any Deatwatch may replace their Boltgun with a chain sword and bolt/plasma pistol ... Free
One Deathwatch may take an Auspex ... Free
The Deathwatch Alpha may replace his Chain-sword with a Power Weapon ... 25 points
The Deathwatch Alpha may replace his Bolt Pistol with a Plasma Pistol or Grav Pistol ... 15 points
The whole squad may take Jump Packs, changing their Unit Type to Jump Infantry and the Alpha becoming Jump Infantry (Character) and replacing their weapons with a Chainsword and Bolt Pistol ... 5pts per model
The whole squad may take Space Marine Bikes changing their Unit Type to Bike and the Alpha becoming Bike (Character) ... 4pts per model
The Deathwatch Killteam on Bikes may replace 2 Deathwatch Bikers with an Attack Bike ... 40 points
The Deathwatch Killteam Attack Bike may replace it's Heavy Bolter with Multi-Melta ... 10 points
The squad may take a Rhino, Razorback or Drop Pod as a dedicated Transport.


Deathwatch Captain 190 points
Unit Composition: 1 Deathwatch Captain
Options:
The Deathwatch Captain may take any other Combi-Weapon ... Free
The Deathwatch Captain may replace his Combi-Melta and Power Sword for a Thunder Hammer and Storm Shield ... 15 points
The Deathwatch Captain may take a Jump Pack ... 5 points
The Deathwatch Captain may replace his Frag Grenades, Krak Grenades, Power Sword and Combi-Melta with Terminator Armour ... 10 points
The Deathwatch Captain in Terminator Armour may take items from the Terminator Wargear list.
The Deathwatch Captain may take items from the Chapter Relics list.

Deathwatch Librarian 150 points
Unit Composition: 1 Deathwatch Librarian
Options:
The Deathwatch Librarian may take items from the Ranged Weapons List.
The Deathwatch Librarian may take items from the Relics List.

Deathwatch Terminator Squad
Unit Composition: 4 Deathwatch Terminators
1 Deathwatch Terminator Alpha
Options:
May include up to five additional Terminators ... 40pts per model
Any model may take a Power Fist instead of a Chainfist ... 5pts per model
For every five models in the squad, one Terminator may choose one of the following:
-Replace his storm bolter with a heavy flamer ... 10pts per model
-Replace his storm bolter with an assault cannon ... 20pts per model
-Take a Cyclone Missile Launcher ... 25pts per model
The Unit may select a Land Raider of any type as a Dedicated Transport.

Deathwatch Terminator Assault Squad
Unit Compositon: 4 Deathwatch Assault Terminators
1 Deathwatch Assault Terminator Alpha

Options:
May include five additional Assault Terminators ... 40pts per model
Any model may replace his two lightning claws with a thunder hammer and storm shield ... 5pts per model
The Unit may select a Land Raider of any type as a Dedicated Transport

Formation
Deathwatch Task Force
1 Deathwatch Captain
2 Deatwatch Killteams
0-2 Dedicated Transports

Special Rules:
Purge The Unclean:
This formation gains 2 extra attacks in combat against all enemies that are affected by the Preferred Enemy (Xenos) special rule.
Limited Availability:
There can only be one of these formations per Space Marine detachment including those with separate codices.
Appendix
Task Force:
If you or your ally are not fielding any Adeptus Astartes detachments, you may only take 1 Killteam of Deathwatch in this formation.

Preferred Enemy (Xenos):
The Deathwatch gain +1 attacks in Combat with units from ANY of these codices or Supplements:

Tau Empire/Farsight Enclaves
Tyranids
Craftworlds/Dark Eldar/Harlequins
Orks/Ghazkull Supplement
Necrons

Icon of the Deathwatch:
This ancient honour badge actually incorporates a small range energy field which repels some more extreme fire. The marine will retain this badge upon return to their parent Chapter
The Icon confers a 6+ invulnerable save to all Deathwatch. Any Space Marines that are NOT in the Deathwatch but have the Icon DO NOT gain this bonus.

Chapter Symbol:
A Deathwatch must retain his Chapter Symbol when inducted into the Xenos-hunting ranks to appease the machine sprit of his Power Armour, if a HQ from the same chapter is in an allied detachment, he becomes inspired and fights ever harder to prove himself not only to the Ordo Xenos, but his old Chapter.

All Deathwatch in your squad must contain different Chapter Symbols. Any HQ or Lord of War from Codex: Space Marines 7E that is from the same Chapter as a Deathwatch unit has their Squad use the HQ or LoW's Chapter Tactics (If there is more than one Chapter, nominate ONE).

Chapters that do not have Chapter Tactics (any that have their own codex I.E Grey Knights) use the Deathwatch Chapter Tactics.

Chapter Tactics: Deathwatch
The Deathwatch are trained assassins of Xenos scum, and they will pursue the enemies of The Emperor with reckless abandon.
When charging against any enemies detailed in the Preferred Enemy (Xenos) special rule, add D3 extra inches Charge Range.

Deathwatch Dedicated Transports
A Killteam cannot spend all it's time on foot, they must have a transport to get them to the target quicker. For this, they have their own dedicated transports independent of other chapters
A Deathwatch Killteam may take a Rhino, Drop Pod, Razorback or Stormraven Gunship As a dedicated transport.

This message was edited 14 times. Last update was at 2015/08/25 17:34:38


Albert Einstein wrote:
If you don't think you have any TFG's at your club, you are the TFG

Full Chapter + Kabuki Guilliman

3700 Points + Kabuki Vulkan
XIIIth Legion 8500 Points + ForgeWorld Guilliman
'Does Sigismund deserve a slap, Captain Torgaddon? Probably. In the spirit of comradeship, let him be. He bruises easily.’ - Rogal Dorn  
   
Made in gb
Storm Trooper with Maglight





This is a good framework and I like some of the ideas. Icon of the Deathwatch seems cool, though people might complain that it's not really justified in the fluff. I don't think 5++ is too overpowered though.

To me though Deathwatch is basically Veteran marines with specialised wargear. I don't think WS and BS 5 is justified. I think Sternguard with their special ammo is a good base. Then some special and heavy weapons to differentiate them from regular Marines.

I also think Terminators would be a good fit for Deathwatch.

There should be a formation option to not take a Captain. There are many situations where the only thing the Deathwatch want to spare is 1 killteam.
   
Made in gb
Boosting Ultramarine Biker





There will be more written later. I need to buy the 7th SM codex and when I do, more will come.

Albert Einstein wrote:
If you don't think you have any TFG's at your club, you are the TFG

Full Chapter + Kabuki Guilliman

3700 Points + Kabuki Vulkan
XIIIth Legion 8500 Points + ForgeWorld Guilliman
'Does Sigismund deserve a slap, Captain Torgaddon? Probably. In the spirit of comradeship, let him be. He bruises easily.’ - Rogal Dorn  
   
Made in us
Missionary On A Mission



Eastern VA

Is there a reason why Orks and Necrons aren't covered under Preferred Enemy (Xenos)?

~4500 -- ~4000 -- ~2000 -- ~5000 -- ~5000 -- ~4000 
   
Made in gb
Boosting Ultramarine Biker





I forgot lol
the reason why i forget they exist is because in my eyes both suck.

Albert Einstein wrote:
If you don't think you have any TFG's at your club, you are the TFG

Full Chapter + Kabuki Guilliman

3700 Points + Kabuki Vulkan
XIIIth Legion 8500 Points + ForgeWorld Guilliman
'Does Sigismund deserve a slap, Captain Torgaddon? Probably. In the spirit of comradeship, let him be. He bruises easily.’ - Rogal Dorn  
   
Made in us
Ruthless Interrogator





I would make it so that Deathwatch marines are basically super customizable veterans.

In other words this:

Death Watch Kill Team- 105pts (4 Death Watch Veterans and 1 Death Watch Alpha)

Death Watch Veteran-WS4 BS4 S4 T4 W1 A2 I4 Ld9 Sv3+
Death Watch Alpha- WS5 BS5 S4 T4 W1 A2 I4 Ld10 3+/6++

Wargear:
Power Armor, Bolter, Bolt Pistol, (Death Watch Alpha only) Chainsword, Icon of the Deathwatch, Signum

Special Rules:
And They Shall Know No Fear, Chapter Tactics (Deathwatch), Preferred Enemy (Xenos) Zealot

May purchase up to 5 additional Death Watch Veterans- 20pts each.
Any model may replace their bolter or bolt pistol with a chainsword-free
Any model may take melta-bombs-5pts
Any model may purchase Special Issue Ammuniton-3pts
Any model may purchase a combi-bolter-5pts
Any model may replace their bolt pistol or bolter with a:
Storm Bolter-Free
Power Weapon-5pts.
Lightning Claw-5pts
Power Fist-10pts
Thunder Hammer-15pts
Grav, Plasma, or Inferno Pistol-5pts
Up to 2 Death Watch Veterans may take items from the Heavy Weapons list.
Up to 2 Death Watch Veterans may take items from the Special Weapons list.
Any model may purchase a storm-shield-5pts
All models may take jump packs-3pts each
All models may take bikes-7pts each
All models may take Artificer armor-3pts each
All models may take Terminator armor-9pts each.
One Death Watch Veteran may be upgraded to an apothecary-15pts
One Death Watch Veteran may take a Plasma Syphon-10pts



Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.

‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson 
   
Made in gb
Boosting Ultramarine Biker





I was trying to do these so they were possible modelling wise as the conversion kit is expensive enough. They were designed to be fully compatible with ANY given vanilla space marine kit provided with the correct materials. Bikes are a good suggestion and so is artificer armour but for more points by far, 30+standard cost points for a full team of 2+ is slightly OP.

These were also designed to be anti tau.

Albert Einstein wrote:
If you don't think you have any TFG's at your club, you are the TFG

Full Chapter + Kabuki Guilliman

3700 Points + Kabuki Vulkan
XIIIth Legion 8500 Points + ForgeWorld Guilliman
'Does Sigismund deserve a slap, Captain Torgaddon? Probably. In the spirit of comradeship, let him be. He bruises easily.’ - Rogal Dorn  
   
Made in gb
Boosting Ultramarine Biker





UPDAAATE!

Deathwatch Killteam has Assault and Bike options, but I decided not to give them all the Options an Assault Squad might have due to their already higher WS and BS than their vanilla counterparts.

Deathwatch Terminators and Deathwatch Assault Terminators have been added.

Albert Einstein wrote:
If you don't think you have any TFG's at your club, you are the TFG

Full Chapter + Kabuki Guilliman

3700 Points + Kabuki Vulkan
XIIIth Legion 8500 Points + ForgeWorld Guilliman
'Does Sigismund deserve a slap, Captain Torgaddon? Probably. In the spirit of comradeship, let him be. He bruises easily.’ - Rogal Dorn  
   
Made in us
Khorne Veteran Marine with Chain-Axe






Like the list. Always been a fan of Deathwatch, ever since they released rules for them back in 3rd ed.

One thing. Why change the preferred enemy rule?

Also as a few suggestions. Give tac sqauds the ability to take sniper rifles as a hvy/special weapon upgrade. Maybe bring back True Grit. One of the unique things that deathwatch once had was a heavy bolter with suspensor field. Pretty much turned the heavy bolter into an assault weapon but cut the range in half. Gives some extra uniquness to the army.


Refer to Page 5

PLAY LIKE YOU GOT A PAIR!!

World Eaters 5000 pts 
   
 
Forum Index » 40K Proposed Rules
Go to: