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I'm considering making a small for-fun army list with a Warpsmith, however I am not a fan of Power Axes (which is part of it's codex's profile, so no switching out for a sword/maul). However, he does have a Bolt Pistol as well. Reading the rulebook I see that:
"If a model has more than one Melee weapon, he must choose which one to attack with when he comes to strike blows – he cannot mix and match the abilities of several different Melee weapons. However, it’s worth remembering that if a model has two or more Melee weapons he gains +1 attack in close combat."
Since Bolt Pistols count as melee weapons, could I effectively choose to give up the S+1/AP2 profile of the Power Axe so that I don't sacrifice my initiative to 1, while still benefiting from the +1 to attack? In other words: if I'm assaulting a tank, I can use my Axe, but when attacking a weaker but higher than initiative 1 enemy, I could use my Bolt Pistol?
Thanks in advance!
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