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![[Post New]](/s/i/i.gif) 2015/08/06 10:04:45
Subject: [750] - Orks
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Longtime Dakkanaut
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This is a small list I've knocked together that I can hopefully get painted up nice and quickly to get back into 40K. I've always been a Bad Moons guy, so I wanted to go big on shootiness and armour (as an aside, I was delighted to see that Shoota Boyz aren't rubbish, like they used to be in 3rd/4th), with a view for getting a feel for how these units play, then seeing which ones need expanding for a bigger army, and thinking about what I'd like to add in. Would love to hear some thoughts from people more up to speed with 7th Ed. than I am though, as to whether this is all absolutely terrible, what I should be thinking about adding to it, and so on. I'm not really desperate to smash everything I come across, so much as fielding a characterful, fun-to-play army. Cheers.
HQ
Warboss: mega armour, da dead shiny shoota – 105pts
ELITES
3x Meganobz: 1x kombi-skorcha, 1x kombi-rokkit, Trukk – 160pts
4x Tankbustas + Nob –75pts
TROOPS
9x Boyz + Nob: shootas, 1x big shoota, bosspole & kombi-skorcha (Nob) – 98pts
9x Boyz + Nob: shootas, eavy armour, 1x big shoota, kombi-rokkit (Nob) – 128pts
11 Gretchin + Runtherd w/squig hound – 43pts
FAST ATTACK
Deffkopta: t/l rokkit launcha – 30pts
HEAVY SUPPORT
5x Flash Gitz – 110pts
TOTAL = 749pts
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This message was edited 1 time. Last update was at 2015/08/06 10:06:02
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![[Post New]](/s/i/i.gif) 2015/08/06 14:48:19
Subject: [750] - Orks
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Slashing Veteran Sword Bretheren
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I like that you have a theme, and you want to go bad moons with shiny armor and big guns w/ lots of dakka.
However, I have one major concern with this list. transport, or better yet, the lack of transport. Orks CAN footslog, and they can do it pretty well, but only in large mobs. min-squads of boyz will only get you destroyed immediately. Also I can almost guarantee that trukk with the meganobz in it is going to be first blood. It is the only vehicle on the board and is AV10 open-topped.
Another thing to skip on are kombi-weapons for the nobs in the boyz squad. They will all need a bosspole, and they can use a big choppa if you cant splurge for the PK, which is really nice to have.
Megaboss w/ da dead shiny shoota = 105
Meganobs w/ 1 kombi-skorcha in trukk w/ ram = 160
10 boyz (nob included in there) with shootas. Nob w/ bosspole in trukk w/ reinforced ram = 110
10 boyz (nob included in there) with shootas. Nob w/ bosspole in trukk w/ reinforced ram = 110
5x flashgitz in trukk w/ ram = 145
5x tankbustas w/ 3 bomb squigs in trukk w/ ram = 115
TOTAL = 745 pts
So this gives you 5 trukks all with the reinforced ram. drive over terrain as freely as you want (1 in 36 chance of being immobilized) and make sure to take advantage of cover. I honestly would like to see more boyz in a list this small, but I think this will give you a lot of mobility. And since your weapons are all close range, this will get you close enough to fire while providing some more protection.
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This message was edited 1 time. Last update was at 2015/08/06 14:51:12
DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+
"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought |
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![[Post New]](/s/i/i.gif) 2015/08/06 17:52:01
Subject: [750] - Orks
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Longtime Dakkanaut
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Cheers for the feedback! Heck that's a lotttttt of trukks to buy/build/paint. I always avoided trukks before my hobby hiatus, due to HATING the old models. The new ones look cool though, and seem to have a lot of conversion potential, so's they don't all look the same. Couple of questions:
Do you think there's no place for blowing points on eavy armour at 750pts? Is the consensus that more boyz are a priority?
Do you think footslogging could be viable with one big mob of boyz (say, 20) and a big mob of grots too? Or are a smaller bunches of lads in trukks a better idea?
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![[Post New]](/s/i/i.gif) 2015/08/06 18:47:18
Subject: [750] - Orks
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Slashing Veteran Sword Bretheren
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If you are going to footslog, you will need to commit to it. I would say go with 2 20man squads. get two rokkit launchas in each and a nob, bosspole powerklaw.
those two squads would total 380. I would spend the other points to get a Mek w/ a kustom force field or a painboy, and then back these two units up with some Kustom Mega Kannons. mek gunz. make sure they have as many crew as possible and that they have ammo runts.
Flashgitz just dont work well on their own without a vehicle. Lootas and Mek Gunz do work well in footslogging lists though. And having one vehicle in a footslogging list can cause problems where that one unit can become isolated from the support it needs.
But hey, feel free to try what you want and learn from your own experiences. That's really half of the fun.
As far as trukks go, I only own two of them, and instead rely on battlewagons, of which I own 3. I love battlewagons and use them in games of 1000+
But in games smaller than 1000 points you will be surprised at how quickly you can swarm your opponent with only two trukks full of boyz. He will target the other trukks first to get rid of what he thinks are the more powerful units, but the strongest part of the list is the ork boyz.
Also I just realized I am over by twenty points in the list I gave you. I didnt add in the shoota cost.
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DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+
"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought |
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![[Post New]](/s/i/i.gif) 2015/08/06 19:45:18
Subject: [750] - Orks
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Longtime Dakkanaut
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So d'you reckon I need to basically commit to either going all-in on either all transports, or all footslogging, and trying to mix the two is a recipe for disaster? Automatically Appended Next Post: Tbh, the thinking behind my initial list was that it would allow me to rotate the trukk between units from game to game as a way of sussing out where it'd be most useful, but now I'm wondering if it's the case that one trukk's never going to be that effective if all the other lads are stomping around on foot.
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This message was edited 1 time. Last update was at 2015/08/06 19:47:41
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![[Post New]](/s/i/i.gif) 2015/08/07 13:27:27
Subject: [750] - Orks
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Slashing Veteran Sword Bretheren
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generally yes, it's better to go all-in on one tactic.
However, if you only have the one trukk now, I would recommend you try it out and see how it performs. It may actually do well if you have a lot of LOS blocking terrain and you send it up on an opposite flank.
Even if you go first you can get your trukk 24" across the board. so that is right at their deployment zone. When the trukk explodes it probably won't hurt the meganobz, and they will still be able to assault that turn.
It's effectively like having a drop pod. And having a megaboss and meganobz in your face on turn 1 is a scary prospect.
ALSO, look to try and take "Da Lucky Stikk" on your megaboss instead of da dead shiny shoota. Da lucky stikk will make your warboss nigh indestructible. It gives you a 2+ rerollable armor save!
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DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+
"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought |
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![[Post New]](/s/i/i.gif) 2015/08/08 07:51:48
Subject: [750] - Orks
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Nasty Nob
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You never want to concentrate your points in any one unit with orkz with few exceptions I won't mention here.
The Warboss doesn't really enhance the meganobz at all. Find a way to put him somewhere else.
Kombi-Rokkitz are a poor choice all the time unless you need to give a unit of Nobz something to do on turn one after they scout in the blitz brigade formation.
10 or 12 boyz should be a in a truck, heavy armor is your preference. It enhances the strength of your footprint by giving you a higher strength in the same footprint. It is not good mathhammer however so you will have to find that advantage that can't be accounted for to heavy armor worth it. Power Klaw is optional, and I've stopped taking them in troop squads.
20 Boyz should be in a wagon, Heavy Armor is kind of expensive on twenty boyz I wouldn't recommend it. Four Big Shootas on a BW with two boyz with Big Shootas inside is quickly becoming a favorite for me.
30 Boyz should be footslogging and always with a Painboy and almost never in heavy armor. The size of footprint makes giving them shootas a tough choice, you shouldn't really give them any special weapons because you'll want to be moving and running with this unit. I wouldn't bring this unit to any games larger than 1000 points
100 Boyz should be in a green tide formation.
If you want flash gitz, put your warboss with PK with them and don't be afraid to shoot and get into assault. Also, if you want flash gitz you need to take some power klaws with your troops to help you with AV. If you don't take any tankbustas I would say you are hurting your potential. Automatically Appended Next Post: Orkz are still shooting the choppy and chopping the shooty. I just personally feel like it's shoot the choppy with tankbustas, chop the shooty with boyz, and strap melta bombs to all the onions.
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This message was edited 1 time. Last update was at 2015/08/08 08:37:55
I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. |
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![[Post New]](/s/i/i.gif) 2015/08/08 15:43:19
Subject: [750] - Orks
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Longtime Dakkanaut
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Thanks again guys! Hmm, ok, how about this?
Megaboss + DSS = 105pts
11 boyz + 1x big shoota, eavy armour, Nob + bosspole, t/l shoota, big choppa = 179pts
20 boyz + 2x big shoota, Nob + bosspole, kombi skorcha = 158pts
11 grotz, Runtherd + squig hound = 40pts
5 flash gitz = 110pts
4 tankbustas + 2x bomb squig, Nob = 98pts
2x trukk + reinforced ram = 70pts
TOTAL = 750pts
Reckon I could experiment with which mobs I give the trukks to and see what I like. Also then maybe drop 10pts somewhere and try swapping out the Gitz for Meganobz. Am I getting closer to something that won't just immediately die, yet?
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![[Post New]](/s/i/i.gif) 2015/08/10 03:48:40
Subject: [750] - Orks
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Hollerin' Herda with Squighound Pack
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Ok Naz heres the thing I feel you might be missed (despite super sound advice Kudos to Icculus)
You need to saturate the opponent with similar targets taking away their choice.
Either stick everyone in trukks and have 3-5 of them
or saturate with 60 boys
Think about it like this.
Opponent has a Take All Comers army list.
So they have 3 squads of tac marines
1 devastator squad
and 1 scout snipers (or whatever really)
If you run your current list here's what will happen
TURN 1 - devastator squard and las cannon make your trukk explode
marines and scouts pick apart small squads of boys
TURN 2 you lose
Now if you saturate him you take away any tactic choices.
Let's look
EXAMPLE 1 (all boys)
You have 60 strong boys, w/ FnP
He obvious shoots w/ the tactical marines, but also has NO CHOICE but to use his las cannon to zap a 6 point ork. A waste of points for him
You have enough boys that at the end of turn one, you still pose a serious threat buy are now 6+D6 inches closer
EXAMPLE 2 (all trukks)
You have 5 trukks.
Lascannon explodes the highest priority trukk (your flash gits) so assuming you keep it hidden behind the others you lose 1 trukk of normal boyz,
All the other bolters? Wow 3 Hull points per trukk? They'll maybe glance another to death
You lose 2 trukks, the next turn 3 trukks successfully drop their cargo off and you're in assault.
With orks you don't really have the luxury of being fancy, it sucks im sorry. You need to do 1 thing and do it as much as you can
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![[Post New]](/s/i/i.gif) 2015/08/10 11:27:43
Subject: [750] - Orks
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Longtime Dakkanaut
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Cheers for the clarification/explanation. I was starting to get the impression that might be the case, but needed to be beaten round the head with it to get the point.
Ok, for the sake of argument let's say I ditch the trukks for now (since I don't actually have any at the moment) and go footslogging. How about this?
Megaboss, DDSS = 105pts
20 shoota boyz, 2x shootas, nob + bosspole, kombi-skorcha = 179pts
16 shoota boyz, eavy armour, 1x big shoota, nob + bosspole, big choppa, t/l shoota = 213pts
12 grots, Runtherd w/ squighound = 46pts
5x tankbustas + 2x bomb squig, nob = 98pts
5x flash gitz = 110pts
That gives me 63 guys in total; is that likely to be enough to swamp anything I'm likely to come up against at 750pts?
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![[Post New]](/s/i/i.gif) 2015/08/12 15:37:11
Subject: [750] - Orks
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Slashing Veteran Sword Bretheren
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Nazrak wrote:So d'you reckon I need to basically commit to either going all-in on either all transports, or all footslogging, and trying to mix the two is a recipe for disaster?
Automatically Appended Next Post:
Tbh, the thinking behind my initial list was that it would allow me to rotate the trukk between units from game to game as a way of sussing out where it'd be most useful, but now I'm wondering if it's the case that one trukk's never going to be that effective if all the other lads are stomping around on foot.
Yep, you said here yourself. Commit to footslog and do it well. Mega armor (on nobz or warbosses) is awful for footslogging since they cant run. And your HQ choices should be ones that act as force multipliers. So big meks with KFF for the invul save and/or painboys to give the mobs FNP.
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This message was edited 1 time. Last update was at 2015/08/12 15:38:01
DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+
"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought |
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![[Post New]](/s/i/i.gif) 2015/08/12 15:53:02
Subject: [750] - Orks
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Krazed Killa Kan
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I'd agree - mega armor outside of a transport, even a trukk, is really a waste of time. Footslogging boyz need to be able to run. You'd be fine with a warboss and a few meganobz in a trukk, just get it out of LOS first turn and zoom it forward 24" asap.
A minor niggle - ork characters can't take two relics, so your original list of DLS and DDSS isn't legal.
I would also disagree with rismonite's opinion that warbosses don't enhance meganobz. Meganobz REQUIRE something to boost their godawful LD7. Even 2 more LD points is something to keep them from running or failing pinning checks.
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"Hope is the first step on the road to disappointment." Words to live by. |
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![[Post New]](/s/i/i.gif) 2015/08/12 15:58:14
Subject: [750] - Orks
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Ghastly Grave Guard
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Yep, you've got the right idea now. I'm not sure what you've got but how's about running something like this:
Painboy - 50pts
Nob wiv power klaw & bosspole, 19 Shoota Boyz wiv 2 big shootas - 190pts
Nob wiv power klaw & bosspole, 19 Shoota Boyz wiv 2 big shootas - 190pts
5 Tankbustas wiv 2 bomb Squigs - 75pts
5 Tankbustas wiv 2 bomb Squigs - 75pts
6 Lootas - 84pts
6 Lootas - 84pts
6 mobs, 63 models, 748 points total.
This way you have the all-important Orky redundancy. Let 'em blow the hell out of a Tankbusta mob. Your uvva one will kill some waguns!
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![[Post New]](/s/i/i.gif) 2015/08/17 14:03:07
Subject: [750] - Orks
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Longtime Dakkanaut
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Cheers for all the help, everyone! I spent the weekend in a bit of a painting frenzy, so hopefully I can get to trying some of this out sooner rather than later!
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