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Made in gb
Stalwart Ultramarine Tactical Marine






Just a quick battle report from the other day with my Nids against space marines, it was only a 650 point game but hopefully it may help those who are new to nids or maybe just in general? Anyway here are the lists.

TYRANIDS:

HQ:
flyrant: 2 twin linked devourers, E grubs
Tervigon: warlord

TROOPS:
18 termagaunts
Warriors: barbed strangler

ELITES:
Venomthrope

SPACE MARINES:

HQ:
Liberian: warlord

TROOPS:
Combat squad: lascannon
Combat squad: 2 missle launchers
Combat squad: heavy bolter
Combat squad: razorback transport

ELITES:
Dreadnaught: multimelta

Mission perge the alien (kill whole unit equals 1 VP) with line breaker, slay warlord and firstblood.

For warlord traits he rolled a 3 on the spacemarines table not sure what that was? I rolled a 1 on the strategic warlord table granting all friendly units move through cover and stealth.

Psychic powers, tervigon had warp blast, tyrant had onslaught and psychic scream. The Liberian and prescience and one other.

Tyranids deplyed first then the marines and he failed to gain the initiative meaning tyranids turn 1.

I had deployed (from left to right of the board) tervigon on his own in debris, tyrant in the centre, gaunts on the right in a bunker with venomthrope in the middle of them followed by the warriors behind them.

MOVEMENT:
Tyrant swooped 24" straight up the middle of the board, tervigon spawned 10 termagaunts but rolled doubles (not ideal) then moved 6" into more debris keeping in cover. The gaunts, venomthrope and warriors remained where they were as in the bunker the recieved 2+ and 3+ cover saves respectively due to lack of cover and distance the enemy was it would have been a bad idea to move so I took the risk to stay.

PSYCHIC PHASE:
Tervigon successfully granted warp blast twice on 3 dice out of 8 warp charges and managed only a hill point on the dreadnaught. Tyrant granted psychic scream on the combat squad with the 2 missles inflicting 1 death.

SHOOTING:
Tyrant shot at the same squad causing only one more wound.

No assualts this turn.

Space Marines turn 1:

MOVEMENT:
Dreadnaught moved 12" towards tervigon, one combat squad moved into a bunker, razorback moved 6" and deplyed Liberian squad.

PYSCHIC:
Liberian rolls for prescience rolled double 6 and suffered a single wound as a result but was then denied, leaving him with 2 wounds.

SHOOTING:
Heavy bolter squad fired at venomthrope suffered 1 wound. Missle squad shot tyrant failed to wound. Razorback shot venomthrope failed to wound, lascannon squad shot venom failed to wound (go terminator venomthrope.) dreadnaught shot tervigon dealt one wound.

No assualts made.

End of turn one a couple of wounds dealt and there but nothing major no points scored so far.

TYRANID TURN 2:

MOVEMENT:

10 spawned gaunts move 6" to the position of the tervigon. Then tervigon moves 6" into yet more terrain (keeping them cover saves at all times) the tyrant glides 12" next to the Liberian squad and behind both the dreadnaught and razorback just in case for shooting and gaining linebreaker. Gaunts in the bunker move 6" inches forwards to the other bunker whic the heavy volte squad is in along with with warriors staying behind and the venom in the middle of them all.

PSYCHIC:
Tervigon warp lances dreadnaught again dealing one wound again leaving one HP. Onslaught is cast I the spawned gaunts. And the tyrant screams at the Liberian squad causing two wounds.

SHOOTING:
Gaunts shoot at heavy bolter squad cause two wounds, warriors shoot at lascannon squad and cause two wounds. Tyrant shoots at the Liberian squad and causes 4 wounds which Liberian takes one wound three marines removed. Leaving Liberian and 2 marines. Spawned gaunts also shoot at Liberian squad and cause one wound a marine is removed.

ASSAULT:
Gaunts charge the heavy squad successfully make the charge as does the venom, warriors fail the charge and remain in the open without shrouded and only stealth which doesn't help them. Gaunts lose 3 guys he loses 1.

SPACEMARINE TURN 2:

MOVEMENT:
Razorback moves 12" towards warriors. Dreadnaught moves 1" away from tervigon

PHYCHIC:
Liberian fails to manifest anything.

SHOOTING:
Liberian squad shoots tyrant and all miss, missle squad again shoot tyrant and misses lascannon squad shoots tyrant causes wound but does not ground him. Razor back shoots warriors dealing two wounds. Dreadnaught cases one more wound of tervigon.

Assault
Dreadnaught charges tervigon, tervigon fails over watch and to wound in combat, dreadnaught attacks with hammer of wrath, attacks and power fist and kills the tervigon. Gains slay the warlord and firstblood. Heavy bolter combat sees two more wounds to the gaunts and 1 more wound to the marines.

End of turn 2 it's 2-1 to the spacemarines.

TYRANID TURN 3

MOVEMENT:
Spawned Gaunts move 6" closer to the Liberian squad, tyrant glides 12" so again behind the razorback and dreadnaught to maximize VP this turn.

Tyrant manifests scream but not onslaught, scream kills 1 marine leaving 1 marine with missle launcher

SHOOTING:
Tyrant shoots at the dreadnaught a rear armour and causes 4 glands and 2 pens with only a single HP left wrecked giving 1 VP, spawned gaunts shoot Liberian squad and kill one guy. Warriors shoot lascannon squad causing one wound. Leaving 3 marines.

ASSAULT: spawned gaunts charge the Liberian squad killing the rest of the squad earning 2 VP but take 3 wounds due to force weapon. Heavy bolter combat venom makes the charge dies from over watch, gaunts kill last marine another VP, but lose another gaunt and the warriors fails the charge again.

Score now 5-2 to the tyranids.

SPACEMARINE TURN 3

MOVEMENT:
Lascannon squad moves 6" in an attemp to shoot the tyrant.

SHOOTING:
Razorback shoots warriors causing 4 wounds leaving 2 wounds on 1 warrior. Missle guy try's again at tyrant but fails to wound lasconnon squad fire at the tyrant and cause one wound but isn't grounded.

ASSAULT:
Heavy bolter squad is destroyed 1 VP and causes one wound to the gaunts the gaunts consolidate 3" towards lascannon squad.

End of turn 6-2 tyranids

TYRANID TURN 4 (he insisted to play on?)

MOVEMENT:
Gaunts surround the lascannon squad in a pincer motion from either side.

PSYCHIC:
Scream is manifested on the missle guy and removes him from play +1 VP

SHOOTING: tyrant shoots at the razorbacks rear armour and causes 2 glances 3 pens earning another VP. at this point we knew where this was going as only a 3 man marine squad remained with 6 gaunts one side and 9 the other remained we shook hands and called it there

Final scores

TYRANIDS
3 squads killed - 3 VP
Dreadnaught - 1 VP
Razorback - 1 VP
Linebreaker - 1 VP
Slay the warlord - 1 VP

Total: 7

SPACEMARINES
FIRSTBLOOD - 1 VP
Slay the warlord - 1 VP

Total: 2

The game was fun however the amount of 6's made buy the nids was unbelievable only if they had the same amount of rending weapons as in 4th edition this games would have ended a lot sooner. Despite the good rolls in favor of the nids the spacemarine were really unlucky. However things to take away from this game tyranid players USE TERRAIN NO MATTER WHAT. As seen with the gaunts and venom when used in the right way they are really hard to kill they became practically spacemarines for the whole game. And for future references for warlord traits the most beneficial to the nids is definitely the strategic traits the best ones have to be a 2 force night fighting and gain night vision. And also 3 your warlord and 3 other non-vehicle units get to infiltrate. The others are good to but for Nid in particular these are the best.

Hope you liked this battle report and it helps those new to nids and if it helps in any other way possible thanks for reading.



   
 
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