|
Been away from the game for a while, trying to make sense of the new codex and get a competitve Eldar list with the models I own:
Craftworld Warhost detachment:
Core - Windrider Host
Farseer, bike, spear (warlord)
Warlock, bike,
x 3 windrider squads, no upgrades
Vyper, double shuricannon
Auxillary -
1 ) Night Spiner
2 ) Aspect Host - + 1 BS to all the following:
i) 6 Warp Spiders
ii) 5 Warp Spiders
iii) 5 Fire Dragons
- Wave Serpent dedicated transport for Dragons
3 ) Wraithknight, wraithcannons
4 ) Wraithknight, wraithcannons
1492 points
Plan - zip about with the spiders, night spinner and FD's in the Serpent to cause some problems, whilst wraithknights area deny if the opponent is smart or just waste stuff if the opponent is not so smart. Keep the windriders in reserve, then use them, the warlock, farseer and vyper to claim objectives. If I can get some useful powers on the farseer and warlock then keep them close to the wraithknights, if not then keeping them out of trouble as much as possible.
Any pointers re list or strategy most welcome
|