-Loki- wrote:Much lower model count. What you have on the table is the equivalent in model count as an average squad in
40k. 10-15 models. However, they are all very different with very detailed abilities and weaponry.
The game itself is played like any other turn based game. Each player takes a turn moving and shooting and whatever with his models, then the other does. With Infinity, most models can share their activation with others, so you might have 10 models, but can choose to move/shoot 3 models with those 10 activations. This offers a lot of tactical flexibility, but can also be a pitfall.
An example is a game I had tonight - my opponent spent 5 activations getting a powercul
CC model into combat with a powerful shooting unit I had and killed it. Because of this, he had a powerful shooting unit he didn't get to put in 'suppressive fire mode', and it died easily the next turn.
What makes Infinity different is the
ARO, or Automatic Reaction Order mechanic. Any model that can draw line of sight to an activating model can shoot at it or perform some other actions. This makes cover and careful movement very important. The game is also very objective driven - you win by completing objectives, not wiping your opponent off the table.