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Made in pt
Regular Dakkanaut





hey guys. New to the hobby. Bought dark vengeance but thought orks were coole.

Couple q's if you don't mind answering

Basic strat would be:

Warboss with lucky stick and PK and painboy attached to 18 shoota boys in a BW with boarding plank /ram/rokkits they go up the middle

To the right is a trukk with 3 meganobs (maybe a be Mek with KFF)

To the left is a trukk with 10 tank busters

8? Lootas at the back in cover (if I buy two boxes don't I only get 8 cause the other 2 would be Mel's?)

A Mek gun with traitor cannon at the back and maybe another with the plasma one

Clocks in at 980 if I take heavy armor on the boys aiming for a 1000 pt list to start

Strat would be lootas and Mek guns hang back as the BW and nobs push in and tank busts shooting out the trukk

I am worried for the tank busters safety though. Technically the boys would just be trying to get melee so maybe take out shootas?

Are there any better battle boxes or just the ones GW has on the site? I want to save money but for these guys looks like I have to buy piecemeal which is expensive

I also hear warbukers are great would It make sense to have some rushing up the left?

If anyone knows any great painting tutorials on YouTube for the units and the vehicles please post. I like the light green ork style with chipped paint and rust on vehicles and stuff

Thanks for any answers!!! I also don't get FOC chart which one do we have to stick to? Does this list work under chart? Also for shoota boys do I put a physical different gun on them or just says they have the shootas

Thanks!

   
Made in ca
Krazed Killa Kan






State of Jefferson

Try this:
Use wagons as counts as gunwagon (more cost effective). Use tank bustas in one boyz in one and megas in a trukk.

Put a BM on a bike with KFF or MFF to give all three vehicles a 5++ or 4++ respectively.
   
Made in ca
Mekboy Hammerin' Somethin'




Kapuskasing, ON

Heavy Armour to mitigate trukk and battewagon explosions but otherwise unnecessary.
More Lootas and more tankbustas will help you greatly. 12 Lootas and 3 Meks in a battlewagon fits nicely and if the battlewagon didn't get killed but lost some hull and weapons during your opponants turn 3 meks and IWND from a grot rigger will restore that battlewagon to full power again. 9 Lootas and 3 Meks and you can fit em in a battlewagon that has the KillKannon upgrade for extra Str7 killiness in the form of a big pie plate.
Careful with trukks they pop easily, we mitigate this by bringing even more trukks. Some will explode some will make it through. Rams are important for trukks and battlewagons because it allows us to crash through ruins and other difficult terrain with a reroll and take an objective. Deff Rolla is not an option players use anymore because it now requires the other player to choose to do a death or glory and fail before the deff rolla does anything. I suppose it helps in the sense that no opponant will ever choose to do a death or glory against a vehicle with a deff rolla, they'll just fall back instead.
Shootas look different from sluggas when you put Orks together. Each box provides enough shootas, sluggas and choppas to make 10 boyz. The Shootas are the ones that are wielded with two hands, one hand is gripping under the barrel.
Tankbustas are fine using their ranged against lighter vehicles but against the big heavies and super heavies you might find them more reliable up close using their melta bombs. In the case of super heavies the explosion will most likely wipe out the tankbusta squad. This is fine since trading 65 points for something that cost your opponant hundreds of points is a great tradeoff but keep in mind that you probably won't have anymore tankbustas left afterwards. Bring an extra unit.
Actually this is the main truth about Orks. If you plan a strategy around some units. Bring an extra of each unit. Redundancy is needed for when one unit gets wiped you still have another unit to keep your strategy going. It's a 5 turn game (sometimes 6 or 7) representing a single short moment of battle within a much larger war so don't over do it with trying to come to the table with a full roster of tactics but focus on a couple tactical ideas and bring enough units to make sure you can make it happen in those short 5 turns.
Another thing about Orks to keep in mind is the sheer amoount of Wounds we can bring to the table. Current meta these days is a result of power creep. Str 10/D with AP1/2 and low rof is the flavour these days. Orks have become the anti metas as a result of this. I'll explain. I'll use an example that is small, unit vs unit, with some proper list building you can extrapolate from this for the bigger picture of a full size game. Imagine a full unit of Tactical Marines and a full unit of Boyz. Notice how much smaller the number of models and wounds are on the marine squad compared to the 31 wounds on a squad of 30 boyz. Marine bolters are rapid fire. 1 shot at full range 2 shots at half range. Not enough shots to deal with all those wounds, not all those shots are going to hit either. If you face an opponant who hasn't prepped for Orks and came to the table with high powered low rof weapons instead of bringing weaker weapons with much much higher RoF your opponant probably doesn't have enough atks throughout the entire 5 turns to take out all the wounds you brought to the table. In this regard you can see how this game can become Math Hammer. Most players do tend to equip appropriately against horde armies but even then it's most likely still not enough atks to stop your mobs from reaching them and getting stuck in as the Orks would say.
We can use the two FOCs in the main rule book. Combined Arms Detachment and Allied Detachment. We also have an FOC in the Ork Codex and another in the Waaaaagh! Ghazzghkull supplement. There's a formation in the Ork codex as well and a bunch of competitive ones in the supplement. I haven't picked up sanctus reach where the Red Waaaagh! happened so I haven't seen any of Grukks detachments and formations if he's got any.
Converting Ork models is fun and easy, hard to go wrong. Painting and Ork army on the other hand can be a challenge to your determinations and will power. Lots and lots of models because they are a horde army. Also if you want to make you stuff look weathered and chipped (I know I do) then you got lots and lots of detail work ahead of you. It's challenge in it's own right,
Here's a few paints I'll recommend from GW to do some weathering;
Agrax Earthshade: Talent in a pot. Use this to add mud and dirt to your models.
Nuln Oil: Same idea as Agrax above but this is for metal parts you want to look oily and grimy.
Nihilakh Oxide: This makes the verdigris effect for brass/bronze. When those metals oxidize it's a bluish-green. paints like a shade.
Typhus Corrosion: To make a rust effect on the other metals which also paints like a shade.
Necron Compound: use this on raised edges/corners where paint can appear rubbed off and exposing metal.
Abbadon Black+Ironbreaker+Runefang Steel: can be used for paint chips painted in that order each smaller and within the previous.
Finally for weathering, depending on what you used to dry brush the base, you use that the feet and lower legs of foot sloggers and along tracks wheels and lowest spots of vehicles near the ground.

edit add: also read this thread, every post, it'll help biiiiiig time. http://www.dakkadakka.com/dakkaforum/posts/list/643980.page

This message was edited 2 times. Last update was at 2015/08/08 22:01:52


 
   
Made in pt
Regular Dakkanaut





Prowler PC thank you sir. Fellow Canadian so I appreciate it, if you are in the Toronto area pm me! So warbikers ain't useful eh! With the extra bw and all upgrades with extra tank busts I will likely be at 1,500 which is still good. I hope I am including enough boys. In this list.

Thanks to both of you very helpful.


Automatically Appended Next Post:
To doktor g. Can the gunwagon be used as a regular troop choice or forge world only? Seems interesting

This message was edited 1 time. Last update was at 2015/08/08 22:48:58


 
   
Made in ca
Mekboy Hammerin' Somethin'




Kapuskasing, ON

Oh yeah warbiker. I know I plan on picking some up. They are very good with a warboss and painboy taking the warbike options and riding with them. I actually find statistically that Boyz on bikers with those dakka guns are better off used as a shooty unit then a melee unit. Nobz taking the bikes as an option is much more capable in melee but wow the bike option for Nobz is expensive as gak. Overall there is a lots of good lists built around bikes as the theme. As you noticed there just won't be enough points for everything you want to do and bring. Each game you can come with a different list and evolving your roster to meet it to try out different things but unless you play an Apocalypse match with tons of models you won't have everything in a single game.
I live waaaaay up in the James Bay Frontier on an island and have some difficulties building my Ork army due to this pain in the arse isolation. But. At the end of the month I'm moving down to Smith Falls in between Ottawa and Kingston. Once I got my gak together down there I'll be back to collecting and Toronto won't be too far for me. I used to journey to Toronto often enough when I lived in Sudbury so this would be a stone's throw for me. All I have currently is a Kill Team amount of models and gear. But I've got all the books and paints and brushes and tools already. It's just model collecting time now. Oh and playing to show em off =P
   
 
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