The following list is the current updated version. The ones found below the first post are now out dated.
Updated as of 8/13/2015 at 2 in the morning.
Ork army list
Formation: Combined Arms
Formation: Green Tide
Green tide army:
Warboss - (4) Eavy Armor (relic 20) Big Bosspole - Power Claw (25) = 109
10 Squads of Boyz
90 Boyz = 540 (vanilla
10 Nobs = 160 (All Vanilla)
Green tide List points = 809
Combined arms detachment:
HQ - Painboy 50
HQ- Warboss - Eavy armor,
PK, Da lucky stick- 114
Troops
Gretchin x 10 1 runetherd - 35
Gretchin x 10 1 runetherd - 35
Boyz (shootas - 16 1 nob/w twin shoota 1 big shoota(boss pole +5) 141
Heavy Support
3 Killa Kanz - 180 (3 grot riggers) (three grotzookas)
Fast Attack:
Dakka jet - 135 (extra gun and fly boss)
Combined ARms Detachment - 690
1499
First army I have ever made for the orks. Took me like 4 hours to make it (in large part due to needing to look up all the rules and learn what detachments are which I did thanks to you awesome folks here at Dakka Dakla! ^_^
So yeah Just a list I made. Never played a single game of
40k, but seen a lot of matches played so I like to think I kind have an idea what I am doing. Any feedback on how to modify it to improve it would be great! Or if its just utter gak let me know that as well and I will try and make a new list.
Tactics: Standard Green Tide lead by Warboss and his nobs. Painboy is put into this squad for
FNP for everyone. So thats 101 orks all with
FNP, +1
WS and fearless on top of none stop WAAAGHs. I itend to ram them right into the enemy to cause serious damage and attempt to overwhelm their core.
The combined arms guys are for objectives. The two grots squads for holding them or delaying/screening. The 1 shoota squad is there to put down a little bit of fire and focus on objectives. Added a mek to the squad to have another body, but more so because I didnt know what else to do with 15 points. The Killa kanz are there for heavier duty meele support and hopefully I can get some good
IWND rolls to keep them in the fight a bit longer.
And last, but not least I have a single Dakka jet for anti air and laying down a ton of fire on the field.
So what do you guys think of this? Ideas? Suggestions? Critique? Scathing insults? All are welcome!
Updates: Updated the list. Opted out of Nobs having
PKs as the green tide should be able to take down anything in meele through sheer force of dice rolls. Took out the
PKs in favor of getting a deff dread and upgraded 2/3 of the killa kanz to have grotzookas.
My current decision is based on if I want some front line boyz in the tide to have eavy armor (20 boyz having it), or keeping the deff dread or opting for a smaller squad of Nobs or boyz +/- Trukk.
Any opinions?
Still lacking (but in the process of buying) stormboyz and lootas to round up my more "Core" choices of units.
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Update: Traded out Deff dread and 1 mek with kustom mega slugga for a Warboss in the combined arms detachment to bring another powerful hitter into the tide as well as +1
WS to everyone in it.
So right now the tide is very powerful (I think) with high volume of hits + two hard hitters one of which can re-roll. 100% are all fearless + 1
WS and have
FNP 6+.
The kanz and shootas stay to provide support and lock down objetives while the gretchin are there to distract, screen and maybe hold an objective if they get lucky.