Switch Theme:

[1850] - Khorne Daemonkin - Thoughts?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Longtime Dakkanaut




Northridge, CA

Blood Host Detachment

Slaughtercult
1x Juggerlord, Goredrinker, CCW, SIgil
5X Possessed
5X Possessed
8x Bloodletters
8x Bloodletters

Lord of Slaughter
1x Wrath of Khorne Bloodthirster

Gorepack
3x Bikers, 2x Flamers, 1x LC
3x Bikers, 2x Flamers, 1x LC
3x Bikers, 2x Meltas, 1x PF
5x Flesh Hounds
5x Flesh Hounds
5x Flesh Hounds
5x Flesh Hounds

War Engines
1x Maulerfiend
1x Maulerfiend

Total Points: 1838

I know this isn't the most 100% cheesiest 360 no scope competitive list in the world, but it uses a majority of the good models I have on hand and it's different from what you usually see from KDK (other than the absolutely huge gorepack). The goal is pretty simple: wipe out everything the enemy has on the table. The enemy has flyers? Swoop my WoKB, vector strike, and 360 no scope whip the rear armor / ass of the enemy model. The thing either gets grounded and swarmed or explodes.

I've been using variations of this list at my local store and it usually works out pretty well, but I haven't ran this exact list yet (didn't have the bikers or hounds until this week). Thoughts?

Edit: Second list attempt below.

This message was edited 1 time. Last update was at 2015/08/11 17:45:22


 
   
Made in us
Regular Dakkanaut




I'd drop the flamers on the bikers and go all melta. The one thing we struggle with is mass armor.

Flamers are good for killing hordes but you have lots of hounds to deal with hordes in melee.

If you face 2 or 3 knights then it will be nice to have more melta on your side.
   
Made in us
Longtime Dakkanaut




Northridge, CA

Always with the melta bikers, can't escape them. Alright so let's say I do that, what should the champs be holding? Anything? Nothing? I found after my initial charge into the enemy I needed something to give that final punch of death to the enemy. I figured PF all around would do that.
   
Made in ca
Blood-Raging Khorne Berserker





Ottawa, Canada

drop 1 unit of posessed, take a couple 1 man spawn units, take atleast 2 cultist units, and personally Im not a fan of the bloodletters and would take marines (or zerkers) instead if you can...for me bloodletters die way too easily
   
Made in us
Longtime Dakkanaut




Northridge, CA

I wouldn't be able to take the huge goreback if I took CSM or Berzerkers and honestly CSM aren't worth their points in an assaulting army. Eventually everything gets caught up in an assault on the far side of the field, so you either shove them in a rhino to keep up or give them some overpriced ranged weapons and keep them in the backfield shooting for one turn before everything's in assault and they have no more targets. I like them as a concept and really want them to have some use, but they're just too damn expensive for too little payoff.

Yes, the bloodletters are there to die. Either I stick them on some backfield objectives to slow down enemy deep strikers or I deep strike them on far objectives to soak up a turn of shooting, they live to die. And as the most inexpensive of the slaughtercult tax, I am OK with either option. At least they're cheap and can be distracting with little downside.

I have no spawn models unfortunately and I really don't want to spend the oodles of noodles money for a box of 2 of them why GW why. What I do have is about 11 models of possessed, and what I've found is that people either: A) don't think about the possessed at all so they waltz right up and blow through tanks/infantry/characters like the insane units they are, or B) blow a metric ton of shooting to try and stop them because they know exactly how destructive they are. If the flesh hounds, bikers, and maulers are my anvil that tie everything up, the possessed are the hammer that delivers the final blow (Probably using the analogy incorrectly but you get the picture). I honestly don't think I've ever been disappointed with my possessed on the field when I've used them correctly, but I am constantly disappointed with my CSM.

Cultists maybe. Also a unit I'm never disappointed to have field, just have no idea where I'll shave the points (I really don't want to lose the possessed as you can tell).

Note that this is mostly paperwork; I'm running this list for the first time Thursday. Don't know who my opponent will be yet.
   
Made in ca
Scuttling Genestealer




Waterloo

Looks good. As said above, go with meltas on the bikes and take the min. amount of possessed necessary. From playing against KDK a lot they're good for a blood tithe point but not much else unfortunately.
   
Made in us
Longtime Dakkanaut




Northridge, CA

Second list attempt:

Blood Host Detachment

Slaughtercult
1x Skulltaker
10x Chaos Cultists, base
5X Possessed, Rhino with CB + CP
8x Bloodletters
8x Berzerkers, Champ with LC, Rhino with CB + CP

Lord of Slaughter
1x Wrath of Khorne Bloodthirster

Gorepack
3x Bikers, 2x Meltas, 1x melta bomb
3x Bikers, 2x Meltas, 1x melta bomb
3x Bikers, 2x Meltas, 1x melta bomb
5x Flesh Hounds
5x Flesh Hounds
5x Flesh Hounds
5x Flesh Hounds

War Engines
1x Maulerfiend
1x Maulerfiend

Total Points: 1850

Strategy: Skulltaker goes with the zerkers in a Rhino. Hounds form a wall and redeploy max range. Everything follows except the Rhinos. Rhinos move six, rotate, dump units 6, units run D6 (all units are at about the same place in the board now). Rhinos now sit on backfield objectives and protect the rear of the army with combi-bolters/plasma. I considered putting havoc launchers on them as well.

Keeping my expensive troops in rhinos first turn prevents drop pod and artillery shenanigans and doesn't slow them down at all really. Skulltaker for a cheap HQ that still packs a punch. He would have gone with the possessed but he doesn't have their fleet. Bloodletters deep strike, cultists backfield. I'm thinking about going all out with the bloodletters and making a 20 man deep strike blob to really make my opponent sweat in his backfield.

I feel like this list is a step better than my original one. Thoughts?
   
Made in ca
Blood-Raging Khorne Berserker





Ottawa, Canada

What no juggerlord?

I'd trade juggerlord for skulltaker and put him with hounds (possibly one unit of 10 hounds, I find 5 not enough protection)
   
Made in us
Longtime Dakkanaut




Northridge, CA

Since the hound-line is only to prevent charges not in my favor or they're most likely going to die in the first turn to shooting I don't find the idea of a first wave juggerlord appealing. I've also never had good luck with goredrinker, which is pretty much the go-to weapon for a juggerlord. Merging two units of hounds to cover one iffy juggerlord, eh. I could always LC/PF him but then we're getting into crazy town's worth of points for a first wave model.

Edit: YOU KNOW, thinking about it for more than 2 seconds, I can see how a Blood Forged Armor + PF/LC + Jugger with a 10 hound escort could be pretty brutal. I may be moving some points around to try and get there. It would involve nixing the berzerkers, however.

This message was edited 1 time. Last update was at 2015/08/11 21:11:48


 
   
Made in us
Fresh-Faced New User




Back to the original list, I love gore pack, blood letters are best as deep strike objective grabbers as they are fearless and can take a beating. Drop possessed they are slow and rarely get there points back. U must have a soul grinder with phlegm bombardment. That thing is so infuriating for opponents and a 165 puts they are worth it. As far as the lord goes give him blood crushers to run with or throw him in termie armor and drop him with terms armed with combi melta. The biggest diffulty for khorne is the big stuff but if you focus on speed for the lesser units and tank busting with others. Then win with attrition using blood tithing. Keeps your units small and cheap to constantly be feeding the blood tithe
   
Made in us
Longtime Dakkanaut




Northridge, CA

You have to take possessed in a blood host detachment. A soul grinder with phlegm wouldn't be very useful in an assault heavy army, it would run out of targets very quickly. Maybe one with the heavy flamer that mostly focused on flyers would be better, but I don't have one to begin with so neither are going to happen. Blood crushers or termies means I would have to take an allied detachment to bring them in and they would still suffer their usual problems of being too expensive for what they do.
   
 
Forum Index » 40K Army Lists
Go to: