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![[Post New]](/s/i/i.gif) 2015/08/11 09:45:08
Subject: Wanted to Start Out as Nomads - Few Questions
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Been Around the Block
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I've been looking at Infinity for awhile and, although I'm reasonably certain no one near me plays it, I want in.
Few questions:
1. I don't understand the whole Base Nomads/Corregidor/Bakunin thing. How does this specialisation deal work? If I buy a Corregidor starter pack, am I able to mix the units with normal Nomads stuff such as the Iguana or the furries?
1a. What's the primary difference between the different ships?
2. People are complaining about difference in weapons and scale for the Nomads, what's that about?
3. What's a cheap, quick and easy starter force for Nomads and what's it's specialisation?
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![[Post New]](/s/i/i.gif) 2015/08/11 10:51:43
Subject: Wanted to Start Out as Nomads - Few Questions
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Dakka Veteran
Derbyshire, UK
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Like you I've been planning on getting in to infinity for ages, and am probably going with nomads.
1. The overall Nomads faction gives you access to every nomad model, but you don't get certain bonuses. Sectorials are basically themed forces - in the nomads case based on which of the giant ships they are from - which restrict your model choices but give you certain bonuses in return. Typically these bonuses are the ability to link models together in fireteams (so you can activate several of the same model with a single order) and sometimes changing the points cost or SWC of a model in the sectorial list versus the main list.
1a. I don't really know the gameplay differences, but in terms of background, Corregidor specialises in supplying mercenaries and labourers, Bakunin specialises in body modification and black market medicine, and Tunguska specialises in infowar and hacking. I imagine the models available to the sectorial lists reflect that to some extent. (Corregidor and Bakunin anyway, I don't think there's a Tunguska sectorial list yet.) The Sectorial lists are in the back of the Unit Profiles download available at: http://www.infinitythegame.com/archive.php
2. Some of the more recent models are CAD sculpts and are more heroic scale than older sculpts. I'm not sure how much this is a problem as I've not actually compared like for like.
3. Can't really help you with this as I've yet to actually play, but I'm starting with the Operation Icestorm box-set (which has the same models as the newish Nomad Starter box) and the recommended expansions for this (Tunguska Interventors, and an Iguana TAG). I generally try to build at least 2 factions for a new game, especially skirmish games, as then I've got something to lend to a potential opponent when I try to bully them into playing.
By the way, you mention you don't know if anyone near you plays already. Whereabouts is that?
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This message was edited 1 time. Last update was at 2015/08/11 10:52:32
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![[Post New]](/s/i/i.gif) 2015/08/11 13:46:47
Subject: Wanted to Start Out as Nomads - Few Questions
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Buttons Should Be Brass, Not Gold!
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Hi. I'm no expert by any stretch: Here's my 10 cent breakdown:
Corregidor
Corregidor specializes in direct power projection and Airborne Deployment
Intruders are terrifying front-line fighters, with good stats, camo and MSV-2. Their only drawback is that they are a bit slow at 4-2. Out of the linkable troops, Aguaciles have ok stats, flexible loadouts and are pretty cheap. On the far end, the Mobile Brigada is one of two heavy infantries available to Nomads and the more durable of the two. Linking these units makes for a fast moving, hard hitting team (be sure to include a hacker to put up fairy dust to protect against hacking though!!!) The middle of the road Wildcats seem slow, but they also have good shooting stats, and viable weapons loadouts. They also have an outstanding BTS-6. Their 4-2 movement is a problem, but this can be somehwhat mitigated by using them in a link (or forming one late in the game).
Corrigedor has many units which can take advantage of the Airborne Deployment Rule. Hellcats are used for surgical strikes or rear-line-Rambo maneuvers. Tomcats are used as highly mobile specialists for missions.
Corrigedor has crappier than usual "Nomad" hacking having no access to the incomparable Interventors, or their more fighty sisters the Rev. Custodiers and have no access to Hacking Device+. Still, at WIP13, they are equal or better than some other factions.
Bandits are amazing infiltrating options, although they are irregular.
They have two TAG options: The super-heavy-trooper-equivalent Gekko and the heavy infantry piloted Iguana.
Bakunin
Bakunin is more about dirty tricks and camouflage / ODD. This makes the army as a whole more vulnerable to MSV's depending on how many camo / ODD units you take.
Observance Units: The observance units are all awesome in their own way. The Sin Eaters are amazing defensive models. The Rev. Moiras have very good loadouts, though I seldom use them due to 4-2 movement and the stupid amount of visors I have to put up with. The Custodiers are the best hackers that Bakunin can have as they have no access to Interventors. The Rev Healer is a very capable combat doctor. A bit slow at 4-2 but she hits like a truck.
Linkable Units: Moderators are meh. They are cheap and have limited load out options with no template weapons. They do get a cheap Multi Sniper Rifle and have option for a marker instead of the usual Forward Observer. They can hack in a pinch. Moiras are linkable as well. Riot Grrls are the Bakunin heavy infantry and the only other option in Nomads. I have not used them, but they are fast, and reasonably durable with flexible weapon loadouts.
Infiltrate. Instead of AD, Bakunin goes with Infiltrate. Prowlers (medium infantry elite infiltrator), Zeros (skirmisher infiltrator, minelayer), Bran Do Castro (character infilitrator). This allows for strong midfield control.
Bakunin also gets two types of wierd skirmishers, but I haven't used them due to their impetuousness. (Bakunin Uberfalkommando and Morlocks).
Bakunin gets one TAG, the vanilla Lizard. It has a heavy grenade launcher option though, which lets it rain death with inaccurate speculative fire.
Overall
Nomads have awesome remotes. Use them. They also have the best dedicated hackers (WIP15 interventors) and engineers (WIP15 Clockmakers / Zoe).
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![[Post New]](/s/i/i.gif) 2015/08/11 14:40:09
Subject: Wanted to Start Out as Nomads - Few Questions
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Charging Dragon Prince
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Nomad have awesome specialists and incredible inner synergy. They have the best human hackers, very mobile REM and camouflage infiltrators, one of the best AD in the game. It's hard not to get decent results with them. Very synergistic faction.
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![[Post New]](/s/i/i.gif) 2015/08/11 16:36:05
Subject: Wanted to Start Out as Nomads - Few Questions
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Wicked Warp Spider
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RexInvictus wrote:2. People are complaining about difference in weapons and scale for the Nomads, what's that about?
Corvus Belli have a few iterations of models already. The first iteration has some pretty wide variety of sizes, while second edition models tend to be the shortest. They started with digital models in second edition, I believe, and at this point the weapon models changed as well to be more detailed (this is also when the chain rifle got huge I think). Recently with 3rd edition they want to give us more surface to paint and more details on that surface, so they are moving from 32mm scale to 32mm heroic (basically GW-scale, but with decent anatomy). What this means is that people with early 2nd edition models feel like the new models are giants.
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I really need to stay away from the 40K forums. |
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![[Post New]](/s/i/i.gif) 2015/08/11 18:08:58
Subject: Wanted to Start Out as Nomads - Few Questions
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Been Around the Block
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Mahtamori wrote:
Corvus Belli have a few iterations of models already. The first iteration has some pretty wide variety of sizes, while second edition models tend to be the shortest. They started with digital models in second edition, I believe, and at this point the weapon models changed as well to be more detailed (this is also when the chain rifle got huge I think). Recently with 3rd edition they want to give us more surface to paint and more details on that surface, so they are moving from 32mm scale to 32mm heroic (basically GW-scale, but with decent anatomy). What this means is that people with early 2nd edition models feel like the new models are giants.
I see. So all the models sizes will be very different? Is there plans to re-release the starter packs to be updated to the new size?
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![[Post New]](/s/i/i.gif) 2015/08/11 18:57:11
Subject: Wanted to Start Out as Nomads - Few Questions
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Longtime Dakkanaut
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The size difference in many cases is not very noticeable for those that are.
http://www.dakkadakka.com/dakkaforum/posts/list/30/648702.page
you can find some pic examples in that thread.
The new nomad starter force is good
Bakunin- http://www.thewarstore.com/product56693.html
Corregidor- http://www.thewarstore.com/product87278.html
Vanilla- http://www.thewarstore.com/product100624.html
are the three main starter boxes for nomads.
I would pick the vanilla one, as it has some good variety from basic troops, Heavy infantry, and some specialist troops. It comes in at 132 pts, you could pick up a single model blister and have a 150pt force quite easily.
The corregidor one comes with a lot veteran troops and mostly medium infantry, you get a lot of light flame throwers but everything is a combi rifle. Combi rifles are good, but you don't get to have a lot of weapon variety, there are lots of options to take models as hackers or engineers though.
The Bakunin one, I have heard people recommend not buying as a starting force. It comes in at about 106pts, so you will probably need to either drop a model for a 100pt army, or pick up 1-5[depending on what you want..] more models for a 150pt force.
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This message was edited 1 time. Last update was at 2015/08/11 19:14:20
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![[Post New]](/s/i/i.gif) 2015/08/11 19:54:43
Subject: Wanted to Start Out as Nomads - Few Questions
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Been Around the Block
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I don't know, man, that's a pretty big turn off for me. =/
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![[Post New]](/s/i/i.gif) 2015/08/11 20:00:18
Subject: Wanted to Start Out as Nomads - Few Questions
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Yu Jing Martial Arts Ninja
North Wales
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Keesus pretty much nailed it there.
If I had to summarise, I'd say that Corregidor is more straightforward - get in shoot things and blow stuff up. They don't really play the hacking game any better than other factions.
Bakunin gets the interesting, odd and more nuts troops - not as simple to use, but can drive your opponent insane. Nicer hackers, too.
Personally, I play vanilla Nomads - if I played Corregidor, I'd miss the Sin-Eater HMG; if I played Bakunin, I'd miss the Intruder Sniper!
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![[Post New]](/s/i/i.gif) 2015/08/11 20:44:09
Subject: Wanted to Start Out as Nomads - Few Questions
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Buttons Should Be Brass, Not Gold!
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I started with the Bakunin one. You really live or die on the basis of whether or not your Sin Eater is able to lock down enemy movement and if the enemy has a visor to counter the Reverend Moira's ODD. The Sin Eater / Zero / Moira unit types have many loadout options, so there is a lot of flexibility when starting out.
IMHO the best options for the early game are:
Sin-Eater: Spitfire (due to SWC limitations - in larger games, HMG Sin-Eater is my go-to)
Rev-Moira: Lt usually (due to SWC limitations. HMG Moira is pretty devastating as a rambo unit vs. non-visor armies, and the EM Grenade launcher moira is very good vs. things that are vulnerable to EM - i.e. TAGS, Heavy Infantries, and extremely annoying to everything else: EM causes isolated state)
Zero: I know lots of guys swear by the minelayer option, but IMHO, there is no zero finer than the forward observer. He has AP mines, and can do objectives.
In action vs. the Pan O starter... every battle opened with the Nisse shooting at the Sin-Eater until one was dead. If the Nisse died... good times for Nomads. If the Sin Eater died... it was gonna be a tough slog.
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![[Post New]](/s/i/i.gif) 2015/08/16 20:53:51
Subject: Wanted to Start Out as Nomads - Few Questions
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Regular Dakkanaut
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Get ice storm (or just the nomads from it) and the corregidor box. That will keep you very busy.
Scale creep is people whining which happens all the time. I have most of the faction minis, old and new and off scale stuff is a load of bs. It changes but you wont barely notice it if at all.
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![[Post New]](/s/i/i.gif) 2015/08/17 03:25:24
Subject: Wanted to Start Out as Nomads - Few Questions
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Plastictrees
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It's definitely not Bs. If the scale difference doesn't bother you, great, your are the chosen one. It should definitely be pointed out to anyone planning a purchase though so they can decide if it bothers them before dropping $100s on minis.
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![[Post New]](/s/i/i.gif) 2015/08/18 15:15:50
Subject: Re:Wanted to Start Out as Nomads - Few Questions
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Camouflaged Ariadna Scout
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Hello.
Allow me to recommend you an army list:
Jurisdictional Command of Corregidor
──────────────────────────────────────────────────
Group 1  10  0  0
HELLCAT Combi Rifle / Pistol, Knife. ( 22)
INTRUDER Lieutenant Combi Rifle + Light Flamethrower, Grenades / Pistol, CCW. ( 35)
IGUANA HMG, Heavy Flamethrower / . (2 | 71)
SEÑOR MASSACRE Combi Rifle, E/M Grenades, Zero-V Smoke Grenades / Pistol, AP CCW, E/M CCW. ( 28)
WILDCAT Heavy Rocket Launcher / Assault Pistol, Knife. (2 | 20)
WILDCAT Spitfire / Pistol, Knife. (1.5 | 24)
WILDCAT Engineer Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. ( 23)
WILDCAT Engineer Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. ( 23)
WILDCAT Engineer Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. ( 23)
VORTEX Combi Rifle / Pistol, Knife. ( 10 / 12XP)
MOV:4-4 CC:13 BS:11 PH:10 WIP:13 ARM:1 BTS:0 W:1
Hacking Device, Chain of Command, Doctor
Group 2  1  0  0
ALGUACIL Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 18)
6 SWC | 297 Points
Open with Army 5
So, these woudl be:
Corregidor Starter Pack
Iguana TAG
Wildcat with Spitfire
Wildcat with Heavy Rocket Launcher
Senhor Massacre
Vortex Spec- Op
So... Who are these people?
In the starter Pack you will find 3 Wildcats and there in separate blisters you'll find the ones with special weapons. They will become a 5 men fireteam and that's somethign that you'll love to have.
Iguana TAG? is a TAG, is awesome. No problem here.
Senhor Massacre, this goy is deadpool, he is a mercenary that will provide V-0 smoke grenades.
Vortex Spec Op is a guy that will allow you to accomplish objectives in missions.
Any questions?
I'm sure you have a ton of them.
Just look at how these miniatures look and if you are into these, get them.
Have a nice day.
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![[Post New]](/s/i/i.gif) 2015/08/18 15:29:18
Subject: Wanted to Start Out as Nomads - Few Questions
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Camouflaged Zero
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And if there's a single mini you might want but don't want to buy a whole box full of stuff you don't really need just to get it, then that's where I come in
Here's what's available, could save you a few quid:
http://www.dakkadakka.com/dakkaforum/posts/list/442723.page
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![[Post New]](/s/i/i.gif) 2015/08/19 00:42:08
Subject: Wanted to Start Out as Nomads - Few Questions
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Regular Dakkanaut
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Why would you have one hacker sitting in their own order pool of one order?
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![[Post New]](/s/i/i.gif) 2015/08/19 02:18:09
Subject: Re:Wanted to Start Out as Nomads - Few Questions
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Zealous Sin-Eater
Chico, CA
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I would avoid putting Spec-Ops in a list as they are not designed for standard games of Infinity. They are a campaign unit and the only reason they are in Army 5 is because of the option to run ITS events with them. XP isn't really balanced do to the wide range of Spec-Ops base units.
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Peter: As we all know, Christmas is that mystical time of year when the ghost of Jesus rises from the grave to feast on the flesh of the living! So we all sing Christmas Carols to lull him back to sleep.
Bob: Outrageous, How dare he say such blasphemy. I've got to do something.
Man #1: Bob, there's nothing you can do.
Bob: Well, I guess I'll just have to develop a sense of humor. |
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![[Post New]](/s/i/i.gif) 2015/08/19 06:58:56
Subject: Wanted to Start Out as Nomads - Few Questions
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Anti-Armour Swiss Guard
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OTOH, the MODELS for the spec-ops are also intended to be used as "universal" proxies for infantry of that faction (insofar as LI or MI are concerned).
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I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.
That is not dead which can eternal lie ...
... and yet, with strange aeons, even death may die.
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![[Post New]](/s/i/i.gif) 2015/08/19 16:26:45
Subject: Re:Wanted to Start Out as Nomads - Few Questions
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Zealous Sin-Eater
Chico, CA
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True, but in that cas you just call it the unit your using it for like any other proxy and you wouldn't use XP.
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This message was edited 1 time. Last update was at 2015/08/19 16:27:40
Peter: As we all know, Christmas is that mystical time of year when the ghost of Jesus rises from the grave to feast on the flesh of the living! So we all sing Christmas Carols to lull him back to sleep.
Bob: Outrageous, How dare he say such blasphemy. I've got to do something.
Man #1: Bob, there's nothing you can do.
Bob: Well, I guess I'll just have to develop a sense of humor. |
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