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Made in ie
Fixture of Dakka






Weekends are always a lot slower on KS for most projects KD:M missed this slow down at the start as it launched on a weekend but now it's just following normal trends.
   
Made in gb
Longtime Dakkanaut




West Midlands (UK)

 Sinful Hero wrote:
It seems like this kickstarter has slowed down a lot since yesterday. Is it the weekend, or has it finally leveled off until the last minute tsunami of pledges?


Actually, it moved up two places on Kicktraq's Hot Seven

http://www.kicktraq.com/

It seems like this one still does better than most - relatively.

   
Made in gb
Decrepit Dakkanaut





UK

EDIT: Got my days of the week mixed up, now fixed

Saturday much better than Saturday a week ago cash wise, the same for backers (41 vs 40 backers, and about $6.8K vs $14.6K)

Sunday looks weaker so far (but last Sunday had a stretch release coinciding with peak USA backing time),

so I think it just looks slower as the pledge target is further away

This message was edited 1 time. Last update was at 2012/12/09 21:04:40


 
   
Made in us
Regular Dakkanaut





Brooklyn

Just to keep you guys in the loop -

To do list :
- Info Graphic Showing Rewards / Options
- Gameplay video #2
- Setting up a dedicated "monster" section of the website, high res photos of individual miniatures and an archive of stretch goals will be kept there


Boutique Horror Fantasy Board Game / High Quality Resin Miniatures for Painters & Collectors
www.kingdom-death.com | Facebook Group | Twitter | Deviant Art 
   
Made in se
Dakka Veteran




 kingdomdeath wrote:
Just to keep you guys in the loop -

To do list :
- Info Graphic Showing Rewards / Options
- Gameplay video #2
- Setting up a dedicated "monster" section of the website, high res photos of individual miniatures and an archive of stretch goals will be kept there


- Commission more awesome concepts to Thomas David to create.
- Announce Adam Poots for president 2016!

   
Made in au
Revving Ravenwing Biker






Sydney, Australia

grefven wrote:
 kingdomdeath wrote:
Just to keep you guys in the loop -

To do list :
- Info Graphic Showing Rewards / Options
- Gameplay video #2
- Setting up a dedicated "monster" section of the website, high res photos of individual miniatures and an archive of stretch goals will be kept there


- Commission more awesome concepts to Thomas David to create.
- Announce Adam Poots for president 2016!


Wait one second... If Poots is president, then who will create our plastic crack!
   
Made in us
Aspirant Tech-Adept





 Makaleth wrote:
grefven wrote:
 kingdomdeath wrote:
Just to keep you guys in the loop -

To do list :
- Info Graphic Showing Rewards / Options
- Gameplay video #2
- Setting up a dedicated "monster" section of the website, high res photos of individual miniatures and an archive of stretch goals will be kept there


- Commission more awesome concepts to Thomas David to create.
- Announce Adam Poots for president 2016!


Wait one second... If Poots is president, then who will create our plastic crack!


We could make the California Department of Parks and Recreation a national agency under Secretary Poots. Federally funded Kingdom Death. Voila!

Edit: Actually, probably should do the NY Dept first and then expand that - seeing as that's where Adam's from and whatnot.

This message was edited 1 time. Last update was at 2012/12/09 22:55:25


 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

He linked to Greg's pledge guide on the main page of the KS for now while he puts together the official one a pretty cool thing to do, imo!

http://img820.imageshack.us/img820/6462/kingdomedeathv5.jpg

And we'll definitely break 585K tomorrow! Can't wait for that Lion Knight.

This message was edited 1 time. Last update was at 2012/12/10 02:09:24


 
   
Made in us
Dakka Veteran





Weekend slowdown because Kickstarter is for looking at from work, everyone knows that!
   
Made in us
Regular Dakkanaut





I just really want to know more about the settlement building. Creating a society from scratch in a dark and miserable land is just awesome. My only worry is that there won't be enough innovation and locations to make it replayable...
   
Made in us
[DCM]
.







I don't think that will be a problem, since much of that is based upon what monsters you encounter, defeat and then build upon - and there seems to be a pretty good system for introducing new monsters into the game too.

Also, I think the next gameplay video will show the settlement/shop building side of things, so maybe that will answer a lot of your questions and concerns too.
   
Made in us
Longtime Dakkanaut





 Shlazaor wrote:
I just really want to know more about the settlement building. Creating a society from scratch in a dark and miserable land is just awesome. My only worry is that there won't be enough innovation and locations to make it replayable...

This should interest you, good sir: http://boardgamegeek.com/article/10733730#10733730

Kingdom Death's biggie post is on page two, towards the bottom:

I am still working on exactly how to address "gameplay dullness" as it will require a very concise explanation of the KDM experience with a light sprinkling of the thoughts behind the design and a small dessert of my personal opinions as a gamer.


@Štěpán Honc,

The problem I have with fixed scenarios is that they don't feel fresh for very long. After the initial excitement of learning the scenario and running it, it's usually does not offer much replay. When I was in the early design phases of Monster, I wanted to ensure that the game was more of an experience and less "10 scenarios" in a book that were fun once.

A great throwback example of this is hero quest, with its limited scenarios vs warhammer quest which could be played 100% randomized. The design conclusion I came to is ( i feel ) a more modern combination of both of these amazing game experience types.

There is a storybook that comes with the game, depending on financial / printing realities it might just simply become a part of the rulebook, but the hope is to have it a fully independent book. The storybook is designed to be your starting point in KDM and the first few pages will have the introduction story that is in the game pitch video. Directly after being introduced to the starting survivors you will be lead into the first "showdown" that will give a quick introduction to the game rules. You will learn by going thru the battle. The story then continues bringing us to the settlement and going over how to use the resource cards you earned from the battle.

At this point, that is where the story leaves you. Nestled right up against the dawn of your civilization. From here you will play and make your own choices until the game system prompts you to re-open the story book for a "story event".

Then gameplay will proceed, directing you to major "story events" when appropriate. They are triggered in a wide variety of the ways and some of the events themselves have multiple outcomes. The "story" of your settlement and survival will be a combination of the experience you have playing the game, major story events and most importantly the decisions and outcomes of the many pivotal moments that develop during game play. Keep in mind that many of these story events are not essential to completing the game and you may have a campaign that ends up only ever touching on a few!

That is essential the "campaign mode" of the game and is it designed with the intent of being a repayable sandbox. It's not really possible to see all the content in a single play thru and between gaming groups the overall experience should be quite different.

Some stretch goals have introduced another game type within the game that I am pretty excited about. I couldn't fit them into the initial scope so I am pleased that we were able to add them. These are the one shot challenge scenarios. These are planned to be designed more like a puzzle. You will start with very specific conditions and will need to work towards an objective to win. It might range from a "kill this monster, with this exact gear and here is it's exact AI deck". Or it might be a longer single shot giving you a certain number of lantern years ( the in-game time unit ) to topple a challenge.

I feel very strongly that a proper story is "shown" instead of just told. In game terms to me, that means its something you experience in game, instead of just reading a few pages in a rulebook. The game is designed so you will learn more about the story as its happening to you.

That is of course, unless you are the type that likes to skip ahead and reads everything beforehand! Thankfully doing so will not spoil everything as it will only reveal what can possibly happen instead of what WILL happen.

Will talk more later!

This message was edited 1 time. Last update was at 2012/12/10 21:47:43


I RIDE FOR DOOMTHUMBS! 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Wow, he's really posting some informative stuff over at BGG! Thanks for the link, Coldfire.
   
Made in us
[DCM]
.







If only BBG wasn't blocked for me while at work!
   
Made in us
Most Glorious Grey Seer





Everett, WA

Less than 5k away from the next stretch goal. Tell your friends to get in on this if they aren't already.

 
   
Made in us
Fixture of Dakka





TN/AL/MS state line.

Lion Knight expansion is up. Seems as though you get the bonus figures added to his base at 600k.

Black Bases and Grey Plastic Forever:My quaint little hobby blog.

40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team (building)
Kabal of the Grieving Widow (less)

Plus other games- miniature and cardboard both. 
   
Made in gb
Major




London

That certainly shot up overight. Currently sitting at 590!
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Woot, Lion Knight!!
   
Made in us
[DCM]
.







Hopefully $600K is surpassed early tonight so we can see the next goal.

Maybe it will be the big Spider-thing?
   
Made in gb
Nihilistic Necron Lord




The best State-Texas

 Alpharius wrote:
Hopefully $600K is surpassed early tonight so we can see the next goal.

Maybe it will be the big Spider-thing?


I'm very eager to see the next major expansion stretch goal as well. We can't be too far off from the Monster featured in the first video, or "Spidecules"

I really want to get as much packed into this game as I can!

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
[DCM]
.







We'll definitely be getting Spidecules (thanks for the reminder on his name!) and the King before the end, so I'm just really curious as to what we'll be getting that we DON'T know about!
   
Made in gb
Nihilistic Necron Lord




The best State-Texas

 Alpharius wrote:
We'll definitely be getting Spidecules (thanks for the reminder on his name!) and the King before the end, so I'm just really curious as to what we'll be getting that we DON'T know about!


Fair enough, haha. Are we sure that that is The King at the end of the First Video? I am looking forward to some more Crazy monsters though. The Dragon King is probably my favorite expansion so far.

I'm really not familiar with too much of KD's lore, does anyone know where I could find some info? I tried looking at their Mainsite, but there isn't much there.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in gb
Decrepit Dakkanaut





UK

You can grab some info from the individual figure pages in the shop, some come with info about the monster/person

Adam is also posting a bit on here, and on the Reaper Forum (his posts linked, his comments on the KS also provide snippets of lore (again his posts linked) and Boardgame Geek (You'll need to find his stuff on there yourself, I can't link it direct)

http://www.reapermini.com/forum/index.php?/user/8782-kingdomdeath/

http://www.kickstarter.com/profile/poots/comments

http://boardgamegeek.com/forum/421588/kingdom-death-monster/general

 
   
Made in us
[DCM]
.







Looks like this campaign has settled into a rough average of 40 new backers a day, $300 each backer - no shock there.

So, if that's the case, this one should end up at approximately just under a million without factoring in the Last Few Days Frenzy, which could easily push it up over the current estimation of $1.4 million!

It will interesting to see what the stretch goals will be from now until say January 2nd or so - and I hope Adam is ready with a reserve of goals and models for the mania of the last 2 or 3 days!
   
Made in se
Dakka Veteran




I hope that there will be some more new stuff added as stretch goals instead of re-using too many already seen. Maybe 1 old:1 new

   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Sorry for asking, the KS page is a bit confusing, but what is the "sweet spot" with this campaign regarding stretch goals? $155?



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in nl
Zealous Knight







That gets the stretch freebies, yes. There's also the $300 level which seems to get some of the 'expansions' for sale separately, free.
   
Made in ie
Fixture of Dakka






The $155 Survivor level gets you all the Survivor eligible stretch rewards as well as all the extras added to the standard Game.

+1 extra Rawhide armor kits, two female and two male
+ 1 Plastic Phoenix
+ 1 Plastic Watcher
+ 1 extra Phoenix armor kits, two female and two male
+ A regiment of Kingsmen, x5 models
+ 1 plastic Paul the Survivor
+1 plastic Aya the Survivor
+ 4 Starting Survivor Heads

If your pledge totals $300 or more you're what Adam is calling a Herald of Death and you get the Man Hunter and Lion Knight Exapanions added for free as well.

The rest of the expansions (Flower Knight, Dragon King and The Gorm) and the pin ups are purchasable extras only.

This message was edited 2 times. Last update was at 2012/12/11 22:02:26


 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Thanks, $155 it is!



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in ca
Plastictrees





Calgary, Alberta, Canada

I'm wondering if $300 will end up being the "all game content" level. I've tried to keep away from the updates for a few days so I'm not sure where we sit in terms of current expansion $$s.
   
 
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