cincydooley wrote:
As a Player -
1. What company has organized play that stands out to you as either very successful or very unsuccessful? What makes it that way?
2. What type of organized play events do you look for? Tournaments, league play, structured
GM'ed events?
3. What makes organized play successful for you as a player?
4. Any other comments you have about organized play in general?
1. Magic the Gathering - hands down has the most mature organized play structure(s), with major events widely accessible AND in a variety of established (and clearly defined) formats.
1a. Privateer Press' tournament, league and event play structure is very mature. As both a player
and an organizer, the rules packets and prize support make running (and playing) in the events relatively smooth.
1b. I don't play X-Wing or Armada, but have mates who do (and have also organized events). Apparently
FFG's kits are pretty good as well.
2. I used to be a voracious tournament player of
WM/H... but fatigue set in and now I'm kind of a rubbish player. I prefer to enter painting and modelling events. League play, from time to time.
3. There needs to be guidelines set down for anything that might be ambiguous. In this way, both
MTG and Privateer Press have very strong positions. Corvus Belli also updates their errata frequently. Guidelines / schedules need to be enforced and most of all... judging needs to be fair. I can't overstate how a great event can easily go sour if the judges are perceived to show favoritism or are flexible/inconsistent in their rulings.
3a. A lot of events forget that the players need to eat. This should be built into the schedule.
4. Events live or die by the number of committed attendees. Pre-registration takes a lot of the guesswork out. Nothing sucks more for players (and the organizers!) than putting in all the work and having the event not occur due to lack of attendance. I've been to many stores where they think if they build it, players will come. This isn't always the case! When I ran
WM/H events, I heavily advertised and then made sure that we had a core group committed so that we could afford the prize kit.
Automatically Appended Next Post:
cincydooley wrote:For those of you that are noting Privateer Press's
OP: What about it makes it work? Is there something special about how events are organized? Is it because there's a consistent format and player base? A combination of multiple things?
How do you feel about
FFG or WizKids organized play?
The
PP packets lay out in black and white what is supposed to happen. The packets are downloadable before the event by the players so they can plan what to bring. For the organizer, terrain requirements and setup is also clearly defined (and fixed). Scoring criteria is clearly defined. I find the events basically run like clockwork. The only thing the organizer really has to worry about when the event is running is providing in-game rulings, and approving conversions.