c0wb0ys7y13 wrote:The rule doesn't really have room for interpretation. Just look up the definition of towards. It means "in the direction of." Also, I think this is the best way to play it.
If a model is in contact with an enemy, dont move it. Models can also only move directly towards the closest enemy model. This means that the formation you engage in is basically the formation you have to hold. If you need to reform your battle lines, retreat. Playing it this way provides much needed utility to retreating and allows players to capitalize on things like enemy flanks and formation. I find it kind of funny that 8th ed players bemoan the lack of formation play but then also want super liberal pile in rules.
I know its heresy, but the concept of 'towards', and 'directly towards' are not the same. due to the addition of the word 'directly'. Privateer Press lays out the difference very succinctly for the spatially impaired, but if you feel that learning euclidean geometry is something that should be independent of the politics of gaming habits ill summarize:
a model could spiral his movement around a stationary point and always be moving towards it.
a model must move in a straight line towards a stationary point to be moving directly towards it..