Can you take a unit from any faction and play it? Yes by merely saying "lets ignore list requirements for this cool theme." Done. Easy. I was doing it for my Lizardmen until the rules came out yesterday. It also comes with a better ruleset.
you will be ignoring a lot more than list requirements.. for example, the games balance that the "points" make will be broken INSTANTLY
Can you easily add points to AOS? Come on genius
do you have to be rude with your replies? or is that just your personality and yes you can.. its called WOUNDS count, people have been using that for ages now...
add points to AOS for me, I am willing to bet I can remove points, army restrictions or any rule in Kings of war faster than you can do the opposite of what I remove for AOS. This is not a hard concept to grasp. The examples you gave are already present in Kings of war, I could have removed them in less than 30s if I wanted. Much faster than adding those rules yes?
no..
firstly, we were discussing the normal out of the box rules that make the game,
AoS is designed to be a narrative SKIRMISH focused game where the freedom of thematic armies is PART OF THE GAMES CONCEPT,
KoW is not... you are the one who said the only difference is that "you can remove rules from
KoW" BUT that is basically IGNORING
KoW rules.. .whats the point of
KoW without playing by its rules? and as soon as you remove the rules
KoW becomes just as broken and unbalanced as you claim
AoS to be and therefore you are saying that you CAN make
KoW thematic but you will make it a broken, unbalanced game... well done :/
Secondly,
AoS is designed to not have points, points are a
KoW thing (and a
whfb) and there have been PLENTY of "alternative" points things like using "wounds" (total wounds) that more or less work... (its not as balanced as a GAME DESIGNED FOR POINTS but that is besides the point) so to say "add points" is wrong, tell me if you remove list requirements/points from
KoW how do the points work? will they be balanced? I THINK NOT... so as soon as you said "I can remove
KoW points/list requirments" you have already made
KoW a broken, unbalanced, pointless game that does not work as it is intended... adding points or "wounds" to
AoS harms it in EXACTLY the same way(or maybe even makes it more balanced) ... so YES I can add points, its called wound count and took people 1 day to figure out :/
--- seriously why are you so defensive to my comment, you more or less said that "its easier to remove rules to add them" when that is just not the case as in both scenarios (adding points/removing points) makes the games equally broken... you are clearly just biased towards
AoS :/
Automatically Appended Next Post:
Sigvatr wrote:What do you want to get out of a game?
AoS is a terribly balanced, bare-bones ruleset with little to no development time. It is aimed at young players / players with little or no tabletop experience and requires you to know your opponent beforehand or, alternatively, carry your entire Warhammer collection around. It's good for quick, fun games on a skirmish level and rocks if you play with friends.
KoW is a well-balanced ruleset that recently got a new edition. It has been extensively playtested and re-balanced according to it.
KoW is what
WHFB wanted to be, a large scale, competitive fantasy tabletop game that also allows you to use your entire
WHFB army collection in games. Games usually tend to take around 1-2 hours.
what an unbiased opinion... hows about
AoS is a narrative, scenario, skirmish based game that focuses on the player interacting with each others and talking out the game as it moves along in a friendly none competitive environment, suitable for all ages, very simplified and easy to learn rules for the benefit of being able to pick up and play the game as quickly as possible and the freedom to create any theme you wish for your army, your imagination being your only obstacle, its good for long term scenario styled games where you create a story instead of enemies
KoW is a rule based, competitive game that focuses on win at all costs army list building, heavily restricted in army creation and limited to "best build" scenarios where the games can last 1-3 hours at a time where most of it is arguing about the angle your troops are facing and limited in thematic creation where your imagination does not matter as much as your calculator skills, its good for a lengthy game that focuses on playing with strangers for the glory of being better than them.
see how I can twist it around?
---
by the way, that is not my opinion on
KoW, I am just pointing out that you can make any game "look" bad with the right wording...
AoS and
KoW are both designed for children, this is a children's hobby... and both are as balanced as intended... if you play the "scenarios" in the books
GW provides, games are very balanced.