Switch Theme:

Outsider's Impressions of Armada  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Screaming Shining Spear





Northern California

I saw a game of Armada the other day at my FLGS gaming night after my game of 40k ended early. Between watching the game and looking up more about it online, it's definitely a game that would interest me. Here are my overall impressions of the game:

1. The rules are a great deal more complicated than X-Wing, but not so complicated as to be unlearnable. If you can learn 40k, you can learn Armada.

2. The ships are varied and seem to be balanced. Rebel ships like the Nebulon-B and the Assault Frigate are fast and maneuverable, but not very durable. The Victory-class Star Destroyer is impressively armoured and has a ton of firepower, but moves about as fast as a glacier.

3. The game requires a lot more space than X-Wing. It takes up about a 6" by 4" board to allow for enough room to maneuver out of firing range.

4. Fighter squadrons are deadly. They're like a swarm of killer bees; one might not do a lot of damage, but that damage adds up quickly and you can't outrun or outmaneuver them. I saw three squadrons of B-Wings eat a Gladiator-class alive.

5. THE MANEUVER TOOL. This thing is a monstrosity both in aesthetics and in terms of use. I know that these ships are supposed to be lumbering and not very agile, but there has to be a better way to move than this bloody thing.

Overall, I can definitely see the potential in Armada for a really solid game. I do, however, hear that there are some balance issues at the moment that will need sorting out in the next Wave Fantasy Flight releases.

~3000 (Fully Painted)
Coming Soon!
Dman137 wrote:
goobs is all you guys will ever be
 
   
Made in us
Been Around the Block




The game is on 3x6... Yes the movement took is cumbersome but actually works really well for the game.... Squadrons if run properly can be devastating. It is a very good game and the rules are really easy once you play a few games
   
Made in us
Colonel





This Is Where the Fish Lives

 TheNewBlood wrote:
1. The rules are a great deal more complicated than X-Wing, but not so complicated as to be unlearnable. If you can learn 40k, you can learn Armada.
It's definitely more complicated than X-Wing but overall it's pretty easy to learn. It is much more strategic than X-Wing though, which I appreciate.

2. The ships are varied and seem to be balanced. Rebel ships like the Nebulon-B and the Assault Frigate are fast and maneuverable, but not very durable. The Victory-class Star Destroyer is impressively armoured and has a ton of firepower, but moves about as fast as a glacier.
I think the game is pretty well balanced, especially when you remember that it is an objective-based game and not just a straight up deathmatch.

3. The game requires a lot more space than X-Wing. It takes up about a 6" by 4" board to allow for enough room to maneuver out of firing range.
That is one thing about it that bothers me. I don't own a table in my house large enough to play a full game of Armada on. Luckily, I have friends and a FLGS nearby that do!

4. Fighter squadrons are deadly. They're like a swarm of killer bees; one might not do a lot of damage, but that damage adds up quickly and you can't outrun or outmaneuver them. I saw three squadrons of B-Wings eat a Gladiator-class alive.
Fighters are one of my favorite parts of the game. They're a little clunky because of the activation slider but I love the way the work otherwise.

5. THE MANEUVER TOOL. This thing is a monstrosity both in aesthetics and in terms of use. I know that these ships are supposed to be lumbering and not very agile, but there has to be a better way to move than this bloody thing.
I don't mind the maneuver tool too much. It did take a while to get used to though.

Overall, I can definitely see the potential in Armada for a really solid game. I do, however, hear that there are some balance issues at the moment that will need sorting out in the next Wave Fantasy Flight releases.
I think that Armada is very solid game on top of being really well balanced. There doesn't seem to be as clear of a meta as there is with X-Wing; just about everything is viable right now.

 d-usa wrote:
"When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people."
 
   
 
Forum Index » Atomic Mass Games (Star Wars & Marvel: Crisis Protocol)
Go to: