You don't have a computer? Heresy!
We shall see if the job has been done better. Some improvements is always good.
Here's the Homebrew without points:
Deathwatch Team:
Deathwatch Marine: WS4 BS4 S4 T4 W1 I4 A1 Ld8 Sv3+
Veteran Deathwatch marine: WS4 BS4 S4 T4 W2 I4 A2 Ld9 Sv3+
Watch Sergeant: WS4 BS4 S4 T4 W2 I4 A2 Ld9 Sv3+
Special Rules:
And They Shall Know No Fear
Preferred Enemy (Xenos)
Stealth
Unit composition:
1 Watch Sergeant (Infantry (Character)) and 4 Deathwatch Marines (Infantry).
May include up to 5 additional Deathwatch Marines.
The Deathwatch Marines may all be upgraded to Veteran Deathwatch Marines (Infantry).
Wargear:
Boltgun
Bolt Pistol
Chainsword
Frag Grenades
Krak Grenades
Power Armour
For every five (Veteran) Deathwatch Marines one may replace its Boltgun with one of the following:
Flamer
Grav-Gun
Plasmagun
Meltagun
Heavy Bolter
Heavy Flamer
Missile Launcher
The Watch Sergeant and/or Veteran Deathwatch Marines may replace their pistols and/or their Melee weapons with one of the following:
Combi-flamer, -grav, -melta or -plasma
Grav-Pistol
Plasma Pistol
Storm Bolter
The Watch Sergeant and/or Veteran Deathwatch Marines may replace their pistols and/or their
Melee weapons with one of the following:
Lightning Claw
Pair of Lightning Claws
Power Weapon
Power Fist
Storm Shield
Thunder Hammer
The Watch Sergeant and (Veteran) Deathwatch may all take
Jump Packs for points and count as Jump Infantry and Jump Infantry (character). They can’t take heavy weapons.
The Watch Sergeant and(Veteran) Deathwatch Marines may all take
Space Marine Bikes and count as Bike and bike (Character) and add 1 extra Toughness to their profiles. They may take an attack bike with a Heavy Bolter or Multi-melta.
Special Issue Ammunition:
The Watch Sergeant and (Veteran) Deathwatch marines with a Boltgun may all take one of the following:
- Antiphase: 24" S4 AP5 Rapid Fire, Antiphase*
- Dragonfire: 24" S4 AP5 Rapid Fire, Ingores Cover
- Hellfire: 24" S1 AP5 Rapid Fire, Poisoned (2+)
- Kraken: 30" S4 AP4 Rapid Fire
- Metal Storm: 18" S3 AP6 Assault 1, Blast
- Scorpius: 24" S4 AP5 Rapid Fire, Penetration**
- Stalker:
1. Regular: 24" S4 AP4 Rapid Fire
2. Focused: 36" S4 AP4 Heavy 2, Rending, Precision Shots
- Vengeance: 18" S4 AP3 Rapid Fire, Gets Hot
* Antiphase: Necron units must reroll their successful Reanimation Protocols after receiving unsaved wounds from an attack with this special rule.
** Penetration: A Unit that suffered unsaved wounds from attack with this special rule must reduce their Armour saves by 1 for the rest of the game.
I already changed some parts of the homebrew.