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![[Post New]](/s/i/i.gif) 2015/08/20 01:34:40
Subject: What Order Units/Factions to Add to StormCast Starter set to bring it up to [100 Wounds]
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Been Around the Block
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So,
Looking to plan ahead with my Storm Cast in bringing it all to 100 wounds (maybe 120 so I can swap stuff around), but not overly keen on just adding to many more stormcast or getting another starter set as it would be nice to have a proper "Order" army.
So far then in the Starter Set we have:
1 Lord-Celestant [7]
1 Lord-Relictor [5]
3 Prosecutors [6]
3 Retributors [6]
10 Liberators [20]
Grand Total of 44 Wounds.
Now I plan on adding a few more storm cast to take advantage of special weapons and the like, so will be looking to get it to the following:
1 Lord-Celestant [7]
1 Lord-Relictor [5]
3 Prosecutors [6]
5 Retributors [15]
15 Liberators [30]
Grand Total of 63 wounds, leaving me with 37 to go!
Upping the retributors to 15 grants me access to a StarMace and I will be having the Liberators as a squad of 5 and a squad of 10, so 3 GrandHammers in there as well. Not that keen on adding more prosecutors as there are better order shooting units. I've not added Judicators or anything else as I want it to all fit into the ThunderStrike Brotherhood still, so I can teleport right in and get a charge or two off perhaps.
The problem this army has is the lack of magic.. Sure Sigmar doesn't like it, but unless he comes down to unbind spells I will get arcane bolted to death. Also, an almost total lack of shooting! So I am wondering what people recommend in adding to bring this up to 100 (or 120 to hot swap stuff) whilst keeping it all within Order.
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What I have thought have perhaps is getting the Dwarf formation "Dispossed Artillery Battery", with 1 Engineer and 3 Dwarf Cannons (or one of the pieces of artillery). The slight problem with that is that it sucks up a lot of points. I'm looking at 21 points for 3 pieces of artillery along with 5 wounds for the Engineer... a total of 26 wounds out of my available 37, but it might be what I need and I can use the final 11 points for a monster of some kind.
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Anyway, and suggestions? Would be great to include a nice diverse contingent of Order units in the army if I could and I am game to take away 5 Liberators from my Stormcast to fit them in if I need to (but want 5 Retributors, as they are brilliant).
Thanks,
Grady
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![[Post New]](/s/i/i.gif) 2015/08/20 08:36:03
Subject: What Order Units/Factions to Add to StormCast Starter set to bring it up to [100 Wounds]
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Tough Treekin
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Warrior priests. I'm not aware of any fluff where Sigmar is opposed to Wizards (would be a tad hypocritical IMO) but they can unbind and buff units. Automatically Appended Next Post: Also, a Lord-Celestant on foot as your general renders taking Statmaces pointless in a Retributor unit unless the target has a 2+ save or better.
You need a Lord-Castellant - the +1 save ability (that can't be unbound) makes Liberators with Shields much better at holding stuff up, of keeps your Retributors in the game longer.
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This message was edited 1 time. Last update was at 2015/08/20 08:40:08
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![[Post New]](/s/i/i.gif) 2015/08/24 19:18:10
Subject: What Order Units/Factions to Add to StormCast Starter set to bring it up to [100 Wounds]
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Irradiated Baal Scavanger
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Your math is slightly off for the starter set, the retributors total 9 wounds. I highly recommend more retributors and a lord celestant on foot as your general because he adds 1 to hit in combat. Hitting on 2's proccing blast to ashes on 5's and wounding on 3's for 2 dmg per guy is crazy. Also the lord castallent is really good for the +1 armor save and heal wounds on armor save rolls of 6!
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This message was edited 1 time. Last update was at 2015/08/24 19:19:15
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![[Post New]](/s/i/i.gif) 2015/08/24 20:27:56
Subject: What Order Units/Factions to Add to StormCast Starter set to bring it up to [100 Wounds]
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Ladies Love the Vibro-Cannon Operator
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The wound count is not really a proper measure.
We have switched to the azyr comp system.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2015/08/24 20:59:17
Subject: What Order Units/Factions to Add to StormCast Starter set to bring it up to [100 Wounds]
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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wuestenfux wrote:The wound count is not really a proper measure.
We have switched to the azyr comp system.
The Azyr comp system "is not really a proper measure" either.
Look at the various scenarios in the main book and try to figure out if you want to reliably play as the defensive force or the offensive force.
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![[Post New]](/s/i/i.gif) 2015/08/24 22:24:59
Subject: What Order Units/Factions to Add to StormCast Starter set to bring it up to [100 Wounds]
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Tough Treekin
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Kanluwen wrote:Look at the various scenarios in the main book and try to figure out if you want to reliably play as the defensive force or the offensive force.
Exactly this.
All my decisions so far have been based on what happens in games. Not interested in any kind of comp - but every game so far has had a "ooh, if only I'd had something that could do X" for me.
Which resulted in expanding the Liberators, then Judicators, then xbow judicators, then a Celestant & Castellant, then two wizards, then Decimators, then...
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![[Post New]](/s/i/i.gif) 2015/08/25 02:54:54
Subject: Re:What Order Units/Factions to Add to StormCast Starter set to bring it up to [100 Wounds]
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Sword-Bearing Inquisitorial Crusader
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Regardless of what system you go by, Order in itself has great opportunities for mixing units, alot of the empire stuff work really well and both theirs and the dwarfs (Dura....oh forget it) warmachines and artillery pieces offer great support! When talking about expanding it is really, and as you said, however you want the game to go. It is that concept that has me enjoying age of sigmar so far (note: in friendly fun terms, comp terms, I have yet to try to wrack my brain about it and everyones "house rule")
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I would sign this contract but I already ate the potato
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
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![[Post New]](/s/i/i.gif) 2015/08/25 15:58:16
Subject: Re:What Order Units/Factions to Add to StormCast Starter set to bring it up to [100 Wounds]
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Been Around the Block
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Indeed, I don't plan on using any different rules or anything until I have had a good chunk of games played. I'll be doing a wound limit initially just because my opponent has maybe 300 models. If one side starts to win every time, then we will look at some other rules but after watching various batreps, as long as each player goes into it for fun and not TEN NAGASH mode it works well.
@ RoperPGMade - Sigmar isn't against Wizards, but I get the feeling he might be! Winds of chaos and all that. Still, war priests might be the answer to unbinding. That said, the Castellant is better.. but he is £20!
Want to try and keep the Sigmar side as the Thunder Strike Botherhood if I can as well, as they are all pretty slow).
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Do I need shooting if I have say 20 points in artillary? Or is it best to have a bit of both? So maybe 2 cannons and a squad of Reavers? That combined with maybe 2 wizards and a monster of some kind.
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![[Post New]](/s/i/i.gif) 2015/08/26 03:29:59
Subject: What Order Units/Factions to Add to StormCast Starter set to bring it up to [100 Wounds]
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Human Auxiliary to the Empire
Fenris
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A (arch)mage on a dragon for high elves is both a monster and has the magic you were looking for.
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![[Post New]](/s/i/i.gif) 2015/08/26 11:23:54
Subject: What Order Units/Factions to Add to StormCast Starter set to bring it up to [100 Wounds]
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Ladies Love the Vibro-Cannon Operator
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Shooty support in the form of reaper bolt throwers and some magic.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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