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After managing to drum up a small group of players at our local club, we ended up with a situation we'd not seen before. One of the new gangs got one of their heavies captured by my Redemptionists, and understandably wanted to rescue him from either being indoctrinated or, worse, cremated. My sentries proved rather useless (what would you expect of a bunch of religious lunatics?) and he managed to get close to the captive before raising the alarm (via a laspistol, of all things).
Now, one of his men spent my opponent's turn trying to untie my captive, before being hit with a melta in my turn. Does the untying phase last a game turn or just a player's turn? We both read the rules and felt it lasted a game turn, so my captive was still left unrescued, but how would you guys play it?
Secondly, if he had got free, his gang failed a bottle test his next turn and legged it. If the captive is free, do they escape with them? Or is the gang assumed to have left their mate to his or her fate?
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