Warzoner wrote:Commander : Cyclic Ion blaster, Shield
gen, C2, Multi-spectrum
SS
Bodyguards x3 : Fusion Blaster x3, Shield
Gen x3
Let's flip this over to be more effective. As is your team can only kill a few marines, leaving plenty of them to assault you afterward.
Cmdr - 2 guns
**, Irid Armor, VRT,
EWO, maybe Shield
Gen. though I never equip mine with one as there isn't too much STR10 to Instant Death a T5 model. Plus Look out, Sir! is generally effective when Destroyer Weps show up.
Elite team (save points) -
'Vre with
MSS and C&CN <--- you now preserve the
HQ's better Balistic Skill and continue to have
TL and Ignores Cover
2 buddies with matching guns and
EWO.
**Overall, I recommend
FB/PR. 4
FBs and no Target Locks is overkill for any vehicle. You'll want the PRs' double tap to deal out enough wounds to scrag a 10 man marine unit. The
CiB is a bottom tier gun. If your model is stuck with it, pretty much every where I've played is cool with proxying on glued-wep Crisis Suits.
Warzoner wrote:Riptide : Ion Accelerator,
TL Fusion Blaster
Riptide : Ion Accelerator,
TL Fusion Blaster
Give both Stims and
EWO.
You'll want
EWO to deal with the SkyHammer that some marine players will still be using. At the
BAO tourney, I faced 3 lists with assaulting jumpers and not one marine got off his assault when arriving. And I only had one Riptide and 4 suits (an allied attachment).
Warzoner wrote:Fire Warriors x12
Devilfish :
TL SMS
Fire Warriors x12
Devilfish :
TL SMS
Dispods on the 'fish.
Warzoner wrote:Marker Drone Squadron x4
Marker Drone Squadron x4
Marker Drone Squadron x4
Hammerhead : SUbmunition, TLSMS, Disruption Pod
Total: 1500/1500
I'd out one set of drones to pay for some of the upgrades. Or chop the
FW units down to 9 or 6, depending on how much you need.